/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | newdemo.cpp | 585 const auto &pl_info = get_local_plrobj().ctype.player_info; in nd_read_object() 1077 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_record_start_demo() 1422 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_record_player_weapon() 1875 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_read_demo_start() 2007 get_local_plrobj().shields = i2f(shield); in newdemo_read_demo_start() 2075 auto &plrobj = get_local_plrobj(); in newdemo_read_frame_information() 2603 get_local_plrobj().shields = i2f(shield); in newdemo_read_frame_information() 2607 get_local_plrobj().shields = i2f(shield); in newdemo_read_frame_information() 2610 get_local_plrobj().shields = i2f(old_shield); in newdemo_read_frame_information() 3502 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_goto_end() [all …]
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H A D | hostage.cpp | 56 auto &player_info = get_local_plrobj().ctype.player_info; in hostage_rescue()
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H A D | gamerend.cpp | 452 auto &plrobj = get_local_plrobj(); in game_draw_hud_stuff() 626 …UType[DemoDoLeft], DemoExtraMessage[DemoDoLeft], DemoDoLeft == 1 ? &get_local_plrobj().ctype.playe… in show_extra_views() 638 …ype[DemoDoRight], DemoExtraMessage[DemoDoRight], DemoDoLeft == 1 ? &get_local_plrobj().ctype.playe… in show_extra_views() 659 auto &player_info = get_local_plrobj().ctype.player_info; in show_extra_views() 821 auto &player_info = get_local_plrobj().ctype.player_info; in game_render_frame_mono() 972 auto &player_info = get_local_plrobj().ctype.player_info; in game_render_frame()
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H A D | gamecntl.cpp | 293 auto &plrobj = get_local_plrobj(); in do_weapon_n_item_stuff() 1138 DropCurrentWeapon(get_local_plrobj().ctype.player_info); in HandleGameKey() 1143 DropSecondaryWeapon(get_local_plrobj().ctype.player_info); in HandleGameKey() 1386 get_local_plrobj().shields = 1; in HandleTestKey() 1389 get_local_plrobj().shields = -1; in HandleTestKey() 1397 auto &player_info = get_local_plrobj().ctype.player_info; in HandleTestKey() 1490 auto &plrobj = get_local_plrobj(); in HandleTestKey() 1496 auto &plrobj = get_local_plrobj(); in HandleTestKey() 1501 auto &plrobj = get_local_plrobj(); in HandleTestKey() 1713 auto &plrobj = get_local_plrobj(); in FinalCheats()
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H A D | gameseq.cpp | 1168 auto &plrobj = get_local_plrobj(); in DoEndLevelScoreGlitz() 1403 Viewer = &get_local_plrobj(); in StartNewLevelSecret() 1425 auto &player_info = get_local_plrobj().ctype.player_info; in StartNewLevelSecret() 1494 auto &player_info = get_local_plrobj().ctype.player_info; in ExitSecretLevel() 1616 auto &player_info = get_local_plrobj().ctype.player_info; in PlayerFinishedLevel() 1840 auto &plrobj = get_local_plrobj(); in DoPlayerDead() 1953 Viewer = &get_local_plrobj(); in StartNewLevelSub() 1976 init_player_stats_level(get_local_player(), get_local_plrobj(), secret_flag); in StartNewLevelSub()
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H A D | automap.cpp | 1027 auto &plrobj = get_local_plrobj(); in automap_key_command() 1035 auto &plrobj = get_local_plrobj(); in automap_key_command() 1176 auto &plrobj = get_local_plrobj(); in event_handler() 1242 auto &plrobj = get_local_plrobj(); in do_automap() 1569 auto &player_info = get_local_plrobj().ctype.player_info; in add_segment_edges() 1758 DropMarker(vmobjptridx, vmsegptridx, get_local_plrobj(), game_marker_num, player_marker_num); in MarkerInputMessage()
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H A D | laser.cpp | 1213 …get_local_plrobj().ctype.player_info.homing_object_dist = -1; // Assume not being tracked. Laser_… in calc_d_homer_tick() 1471 auto &player_info = get_local_plrobj().ctype.player_info; in Flare_create() 1477 …const auto &&flare = Laser_player_fire(obj, weapon_id_type::FLARE_ID, 6, 1, get_local_plrobj().ori… in Flare_create() 1603 auto &homing_object_dist = get_local_plrobj().ctype.player_info.homing_object_dist; in Laser_do_weapon_sequence() 1668 auto &homing_object_dist = get_local_plrobj().ctype.player_info.homing_object_dist; in Laser_do_weapon_sequence() 2308 auto &plrobj = get_local_plrobj(); in do_missile_firing() 2344 auto &Missile_gun = get_local_plrobj().ctype.player_info.missile_gun; in do_missile_firing() 2349 …layer_fire(vmobjptridx(ConsoleObject), weapon_index, weapon_gun, 1, get_local_plrobj().orient.fvec… in do_missile_firing()
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H A D | scores.cpp | 183 auto &player_info = get_local_plrobj().ctype.player_info; in scores_fill_struct() 285 auto &player_info = get_local_plrobj().ctype.player_info; in scores_maybe_add_player()
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H A D | powerup.cpp | 391 get_local_plrobj().shields < 0) in do_powerup() 421 auto &plrobj = get_local_plrobj(); in do_powerup()
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H A D | object.cpp | 1412 const auto &player = get_local_plrobj(); in dead_player_frame() 1455 auto &player_info = get_local_plrobj().ctype.player_info; in dead_player_frame() 1495 auto &player_info = get_local_plrobj().ctype.player_info; in dead_player_frame() 1549 auto &lplrobj = get_local_plrobj(); in start_player_death_sequence() 1767 auto &pl_shields = get_local_plrobj().shields; in object_move_one() 1918 result = check_trigger(seg0, connect_side, get_local_plrobj(), obj, 0); in object_move_one()
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H A D | multi.cpp | 891 auto &player_info = get_local_plrobj().ctype.player_info; in multi_compute_kill() 921 get_local_plrobj().shields = i2f(200); in multi_compute_kill() 2528 const auto &ownship = get_local_plrobj(); in multi_send_fire() 2649 auto &player_info = get_local_plrobj().ctype.player_info; in multi_send_player_deres() 3071 auto &player_info = get_local_plrobj().ctype.player_info; in multi_send_score() 3480 Viewer = ConsoleObject = &get_local_plrobj(); in multi_prep_level_player() 4321 get_local_plrobj().shields = i2f(200); in multi_do_capture_bonus() 4397 get_local_plrobj().shields = i2f(200); in multi_do_orb_bonus() 4472 auto &player_info = get_local_plrobj().ctype.player_info; in DropOrb() 4517 auto &player_info = get_local_plrobj().ctype.player_info; in DropFlag() [all …]
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H A D | state.cpp | 1350 const auto &plrobj = get_local_plrobj(); in state_save_all_sub() 1952 …ret_pl_info.mission.hostages_on_board = get_local_plrobj().ctype.player_info.mission.hostages_on_b… in state_restore_all_sub() 1965 auto &plrobj = get_local_plrobj(); in state_restore_all_sub() 2083 auto &plrobj = get_local_plrobj(); in state_restore_all_sub() 2101 auto &plrobj = get_local_plrobj(); in state_restore_all_sub() 2495 …Viewer = ConsoleObject = &get_local_plrobj(); // make sure Viewer and ConsoleObject are set up (wh… in state_restore_all_sub()
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H A D | collide.cpp | 169 auto &player_info = get_local_plrobj().ctype.player_info; in collide_robot_and_wall() 179 auto &player_info = get_local_plrobj().ctype.player_info; in collide_robot_and_wall() 387 auto &player_info = get_local_plrobj().ctype.player_info; in collide_player_and_wall() 828 auto &plrobj = get_local_plrobj(); in collide_weapon_and_wall() 1416 auto &plrobj = get_local_plrobj(); in do_final_boss_hacks() 1484 if (get_local_plrobj().shields < 0 || Player_dead_state != player_dead_state::no) in apply_damage_to_robot()
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H A D | cntrlcen.cpp | 329 auto &plrobj = get_local_plrobj(); in do_controlcen_frame()
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H A D | fireball.cpp | 981 auto &player_info = get_local_plrobj().ctype.player_info; in maybe_replace_powerup_with_energy() 1274 if (skip_create_egg_powerup(get_local_plrobj(), static_cast<powerup_type_t>(id))) in object_create_robot_egg()
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H A D | game.cpp | 1122 auto &player_info = get_local_plrobj().ctype.player_info; in do_afterburner_stuff() 1934 auto &plrobj = get_local_plrobj(); in GameProcessFrame()
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H A D | endlevel.cpp | 702 get_local_plrobj().ctype.player_info.homing_object_dist = -F1_0; // Turn off homing sound. in start_endlevel_sequence()
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H A D | aipath.cpp | 367 auto &player_info = get_local_plrobj().ctype.player_info; in create_path_points()
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H A D | ai.cpp | 2587 teleport_boss(Vclip, vmsegptridx, objp, get_local_plrobj().pos); in do_d1_boss_stuff() 2699 teleport_boss(Vclip, vmsegptridx, objp, get_local_plrobj().pos); in do_d2_boss_stuff() 3280 auto &plrobj = get_local_plrobj(); in do_ai_frame()
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H A D | net_udp.cpp | 2644 auto &player_info = get_local_plrobj().ctype.player_info; in send_endlevel_packet() 4391 auto &player_info = get_local_plrobj().ctype.player_info; in net_udp_read_sync_packet() 4421 get_local_plrobj().type = OBJ_PLAYER; in net_udp_read_sync_packet()
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H A D | gauges.cpp | 3747 auto &plrobj = get_local_plrobj(); in render_gauges()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | player.h | 168 #define get_local_plrobj() (*vmobjptr(get_local_player().objnum)) macro
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/ |
H A D | escort.cpp | 2004 auto &plrobj = get_local_plrobj(); in do_escort_menu()
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