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Searched refs:get_local_plrobj (Results 1 – 23 of 23) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dnewdemo.cpp585 const auto &pl_info = get_local_plrobj().ctype.player_info; in nd_read_object()
1077 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_record_start_demo()
1422 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_record_player_weapon()
1875 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_read_demo_start()
2007 get_local_plrobj().shields = i2f(shield); in newdemo_read_demo_start()
2075 auto &plrobj = get_local_plrobj(); in newdemo_read_frame_information()
2603 get_local_plrobj().shields = i2f(shield); in newdemo_read_frame_information()
2607 get_local_plrobj().shields = i2f(shield); in newdemo_read_frame_information()
2610 get_local_plrobj().shields = i2f(old_shield); in newdemo_read_frame_information()
3502 auto &player_info = get_local_plrobj().ctype.player_info; in newdemo_goto_end()
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H A Dhostage.cpp56 auto &player_info = get_local_plrobj().ctype.player_info; in hostage_rescue()
H A Dgamerend.cpp452 auto &plrobj = get_local_plrobj(); in game_draw_hud_stuff()
626 …UType[DemoDoLeft], DemoExtraMessage[DemoDoLeft], DemoDoLeft == 1 ? &get_local_plrobj().ctype.playe… in show_extra_views()
638 …ype[DemoDoRight], DemoExtraMessage[DemoDoRight], DemoDoLeft == 1 ? &get_local_plrobj().ctype.playe… in show_extra_views()
659 auto &player_info = get_local_plrobj().ctype.player_info; in show_extra_views()
821 auto &player_info = get_local_plrobj().ctype.player_info; in game_render_frame_mono()
972 auto &player_info = get_local_plrobj().ctype.player_info; in game_render_frame()
H A Dgamecntl.cpp293 auto &plrobj = get_local_plrobj(); in do_weapon_n_item_stuff()
1138 DropCurrentWeapon(get_local_plrobj().ctype.player_info); in HandleGameKey()
1143 DropSecondaryWeapon(get_local_plrobj().ctype.player_info); in HandleGameKey()
1386 get_local_plrobj().shields = 1; in HandleTestKey()
1389 get_local_plrobj().shields = -1; in HandleTestKey()
1397 auto &player_info = get_local_plrobj().ctype.player_info; in HandleTestKey()
1490 auto &plrobj = get_local_plrobj(); in HandleTestKey()
1496 auto &plrobj = get_local_plrobj(); in HandleTestKey()
1501 auto &plrobj = get_local_plrobj(); in HandleTestKey()
1713 auto &plrobj = get_local_plrobj(); in FinalCheats()
H A Dgameseq.cpp1168 auto &plrobj = get_local_plrobj(); in DoEndLevelScoreGlitz()
1403 Viewer = &get_local_plrobj(); in StartNewLevelSecret()
1425 auto &player_info = get_local_plrobj().ctype.player_info; in StartNewLevelSecret()
1494 auto &player_info = get_local_plrobj().ctype.player_info; in ExitSecretLevel()
1616 auto &player_info = get_local_plrobj().ctype.player_info; in PlayerFinishedLevel()
1840 auto &plrobj = get_local_plrobj(); in DoPlayerDead()
1953 Viewer = &get_local_plrobj(); in StartNewLevelSub()
1976 init_player_stats_level(get_local_player(), get_local_plrobj(), secret_flag); in StartNewLevelSub()
H A Dautomap.cpp1027 auto &plrobj = get_local_plrobj(); in automap_key_command()
1035 auto &plrobj = get_local_plrobj(); in automap_key_command()
1176 auto &plrobj = get_local_plrobj(); in event_handler()
1242 auto &plrobj = get_local_plrobj(); in do_automap()
1569 auto &player_info = get_local_plrobj().ctype.player_info; in add_segment_edges()
1758 DropMarker(vmobjptridx, vmsegptridx, get_local_plrobj(), game_marker_num, player_marker_num); in MarkerInputMessage()
H A Dlaser.cpp1213get_local_plrobj().ctype.player_info.homing_object_dist = -1; // Assume not being tracked. Laser_… in calc_d_homer_tick()
1471 auto &player_info = get_local_plrobj().ctype.player_info; in Flare_create()
1477 …const auto &&flare = Laser_player_fire(obj, weapon_id_type::FLARE_ID, 6, 1, get_local_plrobj().ori… in Flare_create()
1603 auto &homing_object_dist = get_local_plrobj().ctype.player_info.homing_object_dist; in Laser_do_weapon_sequence()
1668 auto &homing_object_dist = get_local_plrobj().ctype.player_info.homing_object_dist; in Laser_do_weapon_sequence()
2308 auto &plrobj = get_local_plrobj(); in do_missile_firing()
2344 auto &Missile_gun = get_local_plrobj().ctype.player_info.missile_gun; in do_missile_firing()
2349 …layer_fire(vmobjptridx(ConsoleObject), weapon_index, weapon_gun, 1, get_local_plrobj().orient.fvec… in do_missile_firing()
H A Dscores.cpp183 auto &player_info = get_local_plrobj().ctype.player_info; in scores_fill_struct()
285 auto &player_info = get_local_plrobj().ctype.player_info; in scores_maybe_add_player()
H A Dpowerup.cpp391 get_local_plrobj().shields < 0) in do_powerup()
421 auto &plrobj = get_local_plrobj(); in do_powerup()
H A Dobject.cpp1412 const auto &player = get_local_plrobj(); in dead_player_frame()
1455 auto &player_info = get_local_plrobj().ctype.player_info; in dead_player_frame()
1495 auto &player_info = get_local_plrobj().ctype.player_info; in dead_player_frame()
1549 auto &lplrobj = get_local_plrobj(); in start_player_death_sequence()
1767 auto &pl_shields = get_local_plrobj().shields; in object_move_one()
1918 result = check_trigger(seg0, connect_side, get_local_plrobj(), obj, 0); in object_move_one()
H A Dmulti.cpp891 auto &player_info = get_local_plrobj().ctype.player_info; in multi_compute_kill()
921 get_local_plrobj().shields = i2f(200); in multi_compute_kill()
2528 const auto &ownship = get_local_plrobj(); in multi_send_fire()
2649 auto &player_info = get_local_plrobj().ctype.player_info; in multi_send_player_deres()
3071 auto &player_info = get_local_plrobj().ctype.player_info; in multi_send_score()
3480 Viewer = ConsoleObject = &get_local_plrobj(); in multi_prep_level_player()
4321 get_local_plrobj().shields = i2f(200); in multi_do_capture_bonus()
4397 get_local_plrobj().shields = i2f(200); in multi_do_orb_bonus()
4472 auto &player_info = get_local_plrobj().ctype.player_info; in DropOrb()
4517 auto &player_info = get_local_plrobj().ctype.player_info; in DropFlag()
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H A Dstate.cpp1350 const auto &plrobj = get_local_plrobj(); in state_save_all_sub()
1952 …ret_pl_info.mission.hostages_on_board = get_local_plrobj().ctype.player_info.mission.hostages_on_b… in state_restore_all_sub()
1965 auto &plrobj = get_local_plrobj(); in state_restore_all_sub()
2083 auto &plrobj = get_local_plrobj(); in state_restore_all_sub()
2101 auto &plrobj = get_local_plrobj(); in state_restore_all_sub()
2495 …Viewer = ConsoleObject = &get_local_plrobj(); // make sure Viewer and ConsoleObject are set up (wh… in state_restore_all_sub()
H A Dcollide.cpp169 auto &player_info = get_local_plrobj().ctype.player_info; in collide_robot_and_wall()
179 auto &player_info = get_local_plrobj().ctype.player_info; in collide_robot_and_wall()
387 auto &player_info = get_local_plrobj().ctype.player_info; in collide_player_and_wall()
828 auto &plrobj = get_local_plrobj(); in collide_weapon_and_wall()
1416 auto &plrobj = get_local_plrobj(); in do_final_boss_hacks()
1484 if (get_local_plrobj().shields < 0 || Player_dead_state != player_dead_state::no) in apply_damage_to_robot()
H A Dcntrlcen.cpp329 auto &plrobj = get_local_plrobj(); in do_controlcen_frame()
H A Dfireball.cpp981 auto &player_info = get_local_plrobj().ctype.player_info; in maybe_replace_powerup_with_energy()
1274 if (skip_create_egg_powerup(get_local_plrobj(), static_cast<powerup_type_t>(id))) in object_create_robot_egg()
H A Dgame.cpp1122 auto &player_info = get_local_plrobj().ctype.player_info; in do_afterburner_stuff()
1934 auto &plrobj = get_local_plrobj(); in GameProcessFrame()
H A Dendlevel.cpp702 get_local_plrobj().ctype.player_info.homing_object_dist = -F1_0; // Turn off homing sound. in start_endlevel_sequence()
H A Daipath.cpp367 auto &player_info = get_local_plrobj().ctype.player_info; in create_path_points()
H A Dai.cpp2587 teleport_boss(Vclip, vmsegptridx, objp, get_local_plrobj().pos); in do_d1_boss_stuff()
2699 teleport_boss(Vclip, vmsegptridx, objp, get_local_plrobj().pos); in do_d2_boss_stuff()
3280 auto &plrobj = get_local_plrobj(); in do_ai_frame()
H A Dnet_udp.cpp2644 auto &player_info = get_local_plrobj().ctype.player_info; in send_endlevel_packet()
4391 auto &player_info = get_local_plrobj().ctype.player_info; in net_udp_read_sync_packet()
4421 get_local_plrobj().type = OBJ_PLAYER; in net_udp_read_sync_packet()
H A Dgauges.cpp3747 auto &plrobj = get_local_plrobj(); in render_gauges()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dplayer.h168 #define get_local_plrobj() (*vmobjptr(get_local_player().objnum)) macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp2004 auto &plrobj = get_local_plrobj(); in do_escort_menu()