Searched refs:get_max_attack_level (Results 1 – 7 of 7) sorted by relevance
76 uint32_t get_max_attack_level() const { in get_max_attack_level() function120 assert(level <= get_max_attack_level()); in get_attack_level_pic()
391 assert(attack <= descr().get_max_attack_level()); in set_attack_level()1738 soldier.attack_level_ = std::min(fr.unsigned_32(), soldier.descr().get_max_attack_level()); in load()
341 soldier->get_attack_level() % soldier->descr().get_max_attack_level() % in handle_mousemove()
465 soldier->get_attack_level() % soldier->descr().get_max_attack_level() % in mouseover()
640 int get_max_attack_level(lua_State*);
484 if (soldier_descr.attack > sd.get_max_attack_level()) { in unbox_lua_soldier_description()486 sd.get_max_attack_level()); in unbox_lua_soldier_description()3443 int LuaSoldierDescription::get_max_attack_level(lua_State* L) { in get_max_attack_level() function in LuaMaps::LuaSoldierDescription3444 lua_pushinteger(L, get()->get_max_attack_level()); in get_max_attack_level()
1058 descr.get_max_attack_level() * descr.get_attack_incr_per_level() + in calculate_strength()