Searched refs:get_max_defense_level (Results 1 – 6 of 6) sorted by relevance
79 uint32_t get_max_defense_level() const { in get_max_defense_level() function124 assert(level <= get_max_defense_level()); in get_defense_level_pic()
397 assert(defense <= descr().get_max_defense_level()); in set_defense_level()1740 std::min(fr.unsigned_32(), soldier.descr().get_max_defense_level()); in load()
262 level = level * (soldier->descr().get_max_defense_level() + 1) + soldier->get_defense_level(); in think()466 soldier->get_defense_level() % soldier->descr().get_max_defense_level() % in mouseover()
342 soldier->get_defense_level() % soldier->descr().get_max_defense_level() % in handle_mousemove()
641 int get_max_defense_level(lua_State*);
493 if (soldier_descr.defense > sd.get_max_defense_level()) { in unbox_lua_soldier_description()495 sd.get_max_defense_level()); in unbox_lua_soldier_description()3453 int LuaSoldierDescription::get_max_defense_level(lua_State* L) { in get_max_defense_level() function in LuaMaps::LuaSoldierDescription3454 lua_pushinteger(L, get()->get_max_defense_level()); in get_max_defense_level()