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Searched refs:get_max_defense_level (Results 1 – 6 of 6) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dsoldier.h79 uint32_t get_max_defense_level() const { in get_max_defense_level() function
124 assert(level <= get_max_defense_level()); in get_defense_level_pic()
H A Dsoldier.cc397 assert(defense <= descr().get_max_defense_level()); in set_defense_level()
1740 std::min(fr.unsigned_32(), soldier.descr().get_max_defense_level()); in load()
/dports/games/widelands/widelands-build21/src/wui/
H A Dsoldierlist.cc262 level = level * (soldier->descr().get_max_defense_level() + 1) + soldier->get_defense_level(); in think()
466 soldier->get_defense_level() % soldier->descr().get_max_defense_level() % in mouseover()
H A Dattack_box.cc342 soldier->get_defense_level() % soldier->descr().get_max_defense_level() % in handle_mousemove()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_map.h641 int get_max_defense_level(lua_State*);
H A Dlua_map.cc493 if (soldier_descr.defense > sd.get_max_defense_level()) { in unbox_lua_soldier_description()
495 sd.get_max_defense_level()); in unbox_lua_soldier_description()
3453 int LuaSoldierDescription::get_max_defense_level(lua_State* L) { in get_max_defense_level() function in LuaMaps::LuaSoldierDescription
3454 lua_pushinteger(L, get()->get_max_defense_level()); in get_max_defense_level()