Searched refs:get_max_health_level (Results 1 – 7 of 7) sorted by relevance
73 uint32_t get_max_health_level() const { in get_max_health_level() function116 assert(level <= get_max_health_level()); in get_health_level_pic()
380 assert(health <= descr().get_max_health_level()); in set_health_level()1737 soldier.health_level_ = std::min(fr.unsigned_32(), soldier.descr().get_max_health_level()); in load()
264 level = level * (soldier->descr().get_max_health_level() + 1) + soldier->get_health_level(); in think()464 soldier->get_health_level() % soldier->descr().get_max_health_level() % in mouseover()
340 soldier->get_health_level() % soldier->descr().get_max_health_level() % in handle_mousemove()
639 int get_max_health_level(lua_State*);
475 if (soldier_descr.health > sd.get_max_health_level()) { in unbox_lua_soldier_description()477 sd.get_max_health_level()); in unbox_lua_soldier_description()3433 int LuaSoldierDescription::get_max_health_level(lua_State* L) { in get_max_health_level() function in LuaMaps::LuaSoldierDescription3434 lua_pushinteger(L, get()->get_max_health_level()); in get_max_health_level()
1059 descr.get_max_health_level() * descr.get_health_incr_per_level())); in calculate_strength()