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Searched refs:get_max_health_level (Results 1 – 7 of 7) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dsoldier.h73 uint32_t get_max_health_level() const { in get_max_health_level() function
116 assert(level <= get_max_health_level()); in get_health_level_pic()
H A Dsoldier.cc380 assert(health <= descr().get_max_health_level()); in set_health_level()
1737 soldier.health_level_ = std::min(fr.unsigned_32(), soldier.descr().get_max_health_level()); in load()
/dports/games/widelands/widelands-build21/src/wui/
H A Dsoldierlist.cc264 level = level * (soldier->descr().get_max_health_level() + 1) + soldier->get_health_level(); in think()
464 soldier->get_health_level() % soldier->descr().get_max_health_level() % in mouseover()
H A Dattack_box.cc340 soldier->get_health_level() % soldier->descr().get_max_health_level() % in handle_mousemove()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_map.h639 int get_max_health_level(lua_State*);
H A Dlua_map.cc475 if (soldier_descr.health > sd.get_max_health_level()) { in unbox_lua_soldier_description()
477 sd.get_max_health_level()); in unbox_lua_soldier_description()
3433 int LuaSoldierDescription::get_max_health_level(lua_State* L) { in get_max_health_level() function in LuaMaps::LuaSoldierDescription
3434 lua_pushinteger(L, get()->get_max_health_level()); in get_max_health_level()
/dports/games/widelands/widelands-build21/src/ai/
H A Ddefaultai_warfare.cc1059 descr.get_max_health_level() * descr.get_health_incr_per_level())); in calculate_strength()