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Searched refs:get_node_b (Results 1 – 18 of 18) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Djoints_2d.cpp53 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
98 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D
151 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
H A Djoints_2d.h64 NodePath get_node_b() const;
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Djoints_2d.cpp53 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
98 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D
151 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
H A Djoints_2d.h64 NodePath get_node_b() const;
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Djoints_2d.cpp50 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
100 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D
151 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
H A Djoints_2d.h63 NodePath get_node_b() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Djoints_2d.cpp50 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
100 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D
151 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
H A Djoints_2d.h63 NodePath get_node_b() const;
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dphysics_joint.cpp49 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
95 NodePath Joint::get_node_b() const { in get_node_b() function in Joint
146 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint::get_node_b); in _bind_methods()
H A Dphysics_joint.h65 NodePath get_node_b() const;
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dphysics_joint.cpp49 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
95 NodePath Joint::get_node_b() const { in get_node_b() function in Joint
146 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint::get_node_b); in _bind_methods()
H A Dphysics_joint.h65 NodePath get_node_b() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_joint.cpp48 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
98 NodePath Joint::get_node_b() const { in get_node_b() function in Joint
149 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint::get_node_b); in _bind_methods()
H A Dphysics_joint.h64 NodePath get_node_b() const;
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_joint.cpp48 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint()
98 NodePath Joint::get_node_b() const { in get_node_b() function in Joint
149 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint::get_node_b); in _bind_methods()
H A Dphysics_joint.h64 NodePath get_node_b() const;
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp4124 if (!joint->get_node_b().is_empty()) { in redraw()
4125 node_body_b = Object::cast_to<Spatial>(joint->get_node(joint->get_node_b())); in redraw()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp4124 if (!joint->get_node_b().is_empty()) { in redraw()
4125 node_body_b = Object::cast_to<Spatial>(joint->get_node(joint->get_node_b())); in redraw()