/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | joints_2d.cpp | 53 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 98 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D 151 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
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H A D | joints_2d.h | 64 NodePath get_node_b() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | joints_2d.cpp | 53 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 98 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D 151 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
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H A D | joints_2d.h | 64 NodePath get_node_b() const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | joints_2d.cpp | 50 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 100 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D 151 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
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H A D | joints_2d.h | 63 NodePath get_node_b() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | joints_2d.cpp | 50 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 100 NodePath Joint2D::get_node_b() const { in get_node_b() function in Joint2D 151 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint2D::get_node_b); in _bind_methods()
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H A D | joints_2d.h | 63 NodePath get_node_b() const;
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | physics_joint.cpp | 49 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 95 NodePath Joint::get_node_b() const { in get_node_b() function in Joint 146 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint::get_node_b); in _bind_methods()
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H A D | physics_joint.h | 65 NodePath get_node_b() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | physics_joint.cpp | 49 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 95 NodePath Joint::get_node_b() const { in get_node_b() function in Joint 146 ClassDB::bind_method(D_METHOD("get_node_b"), &Joint::get_node_b); in _bind_methods()
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H A D | physics_joint.h | 65 NodePath get_node_b() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | physics_joint.cpp | 48 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 98 NodePath Joint::get_node_b() const { in get_node_b() function in Joint 149 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint::get_node_b); in _bind_methods()
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H A D | physics_joint.h | 64 NodePath get_node_b() const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | physics_joint.cpp | 48 Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL; in _update_joint() 98 NodePath Joint::get_node_b() const { in get_node_b() function in Joint 149 ObjectTypeDB::bind_method(_MD("get_node_b"), &Joint::get_node_b); in _bind_methods()
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H A D | physics_joint.h | 64 NodePath get_node_b() const;
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 4124 if (!joint->get_node_b().is_empty()) { in redraw() 4125 node_body_b = Object::cast_to<Spatial>(joint->get_node(joint->get_node_b())); in redraw()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 4124 if (!joint->get_node_b().is_empty()) { in redraw() 4125 node_body_b = Object::cast_to<Spatial>(joint->get_node(joint->get_node_b())); in redraw()
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