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Searched refs:get_number_axes (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DInputDeviceApp.cpp51 if (m_inputDevices[i]->get_number_axes()>max) in accoutMaxNumberAxesInputDevices()
52 max=m_inputDevices[i]->get_number_axes(); in accoutMaxNumberAxesInputDevices()
74 if (m_inputDevices[i]->get_number_axes()==2) in has2AxesInputDevices()
83 if (m_inputDevices[i]->get_number_axes()==3) in has3AxesInputDevices()
H A DInputDevice.cpp218 if (get_number_axes()==4) in get_vector()
223 if (get_number_axes()==2) in get_vector()
238 if (get_number_axes()==3) in get_vector()
262 if (get_number_axes()==2) in get_vector()
274 if (get_number_axes()==2) in get_vector()
300 if (get_number_axes()==2) in get_vector()
321 if (get_number_axes()<=4) in get_eulerAngles()
333 if (get_number_axes()==4) in get_eulerAngles()
339 else if (get_number_axes()==3) in get_eulerAngles()
363 if (get_number_axes()==4) in get_eulerAngles()
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H A DInputDevice.h64 int get_number_axes(void) { return number_max_axis - number_ignored_axes; } in get_number_axes() function