Searched refs:get_number_axes (Results 1 – 3 of 3) sorted by relevance
51 if (m_inputDevices[i]->get_number_axes()>max) in accoutMaxNumberAxesInputDevices()52 max=m_inputDevices[i]->get_number_axes(); in accoutMaxNumberAxesInputDevices()74 if (m_inputDevices[i]->get_number_axes()==2) in has2AxesInputDevices()83 if (m_inputDevices[i]->get_number_axes()==3) in has3AxesInputDevices()
218 if (get_number_axes()==4) in get_vector()223 if (get_number_axes()==2) in get_vector()238 if (get_number_axes()==3) in get_vector()262 if (get_number_axes()==2) in get_vector()274 if (get_number_axes()==2) in get_vector()300 if (get_number_axes()==2) in get_vector()321 if (get_number_axes()<=4) in get_eulerAngles()333 if (get_number_axes()==4) in get_eulerAngles()339 else if (get_number_axes()==3) in get_eulerAngles()363 if (get_number_axes()==4) in get_eulerAngles()[all …]
64 int get_number_axes(void) { return number_max_axis - number_ignored_axes; } in get_number_axes() function