Searched refs:get_object_lookname (Results 1 – 4 of 4) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | olh.c | 287 extern char *get_object_lookname(ObjID, char *, int); 298 get_object_lookname(obj, namebuf, sizeof(namebuf)); in olh_do_panel_ref() 399 get_object_lookname(obj, namebuf, sizeof(namebuf)); in olh_do_cursor()
|
H A D | input.c | 150 char *get_object_lookname(ObjID id, char use_string[], int sz); 1998 sprintf(use_str, get_temp_string(REF_STR_CantUse), get_object_lookname(obj, buf2, 50)); in use_object_in_3d() 2017 char *get_object_lookname(ObjID id, char use_string[], int sz) { in get_object_lookname() function 2152 get_object_lookname(id, buf, sizeof(buf)); in look_at_object()
|
H A D | objsim.c | 2373 extern char *get_object_lookname(ObjID id, char use_string[], int sz); in check_objsys_func() 2380 Warning(("%d: %s\n", i, get_object_lookname(player_struct.inventory[i], buf, 64))); in check_objsys_func() 2512 extern char *get_object_lookname(ObjID id, char use_string[], int sz); in obj_level_munge() 2513 …Warning(("HEY, id %x, a %s, may have the taint of Shadow!\n", oid, get_object_lookname(oid, buf, 1… in obj_level_munge()
|
H A D | physics.c | 187 extern char *get_object_lookname(ObjID id, char use_string[], int sz); in add_edms_delete()
|