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Searched refs:get_object_lookname (Results 1 – 4 of 4) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dolh.c287 extern char *get_object_lookname(ObjID, char *, int);
298 get_object_lookname(obj, namebuf, sizeof(namebuf)); in olh_do_panel_ref()
399 get_object_lookname(obj, namebuf, sizeof(namebuf)); in olh_do_cursor()
H A Dinput.c150 char *get_object_lookname(ObjID id, char use_string[], int sz);
1998 sprintf(use_str, get_temp_string(REF_STR_CantUse), get_object_lookname(obj, buf2, 50)); in use_object_in_3d()
2017 char *get_object_lookname(ObjID id, char use_string[], int sz) { in get_object_lookname() function
2152 get_object_lookname(id, buf, sizeof(buf)); in look_at_object()
H A Dobjsim.c2373 extern char *get_object_lookname(ObjID id, char use_string[], int sz); in check_objsys_func()
2380 Warning(("%d: %s\n", i, get_object_lookname(player_struct.inventory[i], buf, 64))); in check_objsys_func()
2512 extern char *get_object_lookname(ObjID id, char use_string[], int sz); in obj_level_munge()
2513 …Warning(("HEY, id %x, a %s, may have the taint of Shadow!\n", oid, get_object_lookname(oid, buf, 1… in obj_level_munge()
H A Dphysics.c187 extern char *get_object_lookname(ObjID id, char use_string[], int sz); in add_edms_delete()