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Searched refs:get_player_id (Results 1 – 14 of 14) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dcollide.cpp461 if (get_player_id(obj) == Player_num) in check_volatile_wall()
823 playernum = get_player_id(objp); in collide_weapon_and_wall()
1055 if (get_player_id(playerobj) == Player_num) { in collide_robot_and_player()
1153 if (get_player_id(who) == Player_num) { in apply_damage_to_controlcen()
1161 if (get_player_id(who) == Player_num) { in apply_damage_to_controlcen()
1173 if (get_player_id(who) == Player_num) in apply_damage_to_controlcen()
1207 if (get_player_id(playerobj)==Player_num) { in collide_player_and_marker()
1859 if (!(get_player_id(player1) == Player_num || get_player_id(player2) == Player_num)) in collide_player_and_player()
2206 if (get_player_id(playerobj) == Player_num) in collide_player_and_weapon()
2292 if (get_player_id(objp) != Player_num) in collide_player_and_materialization_center()
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H A Dlaser.cpp565 if (parent_objp->type == OBJ_PLAYER && get_player_id(parent_objp) == Player_num) in do_omega_stuff()
1151 …if (objparent->type == OBJ_PLAYER && get_team(get_player_id(curobjp)) == get_team(get_player_id(ob… in find_homing_object_complete()
1370 …LevelUniqueObjectState.Guided_missile.set_player_active_guided_missile(objnum, get_player_id(obj)); in Laser_player_fire_spread_delay()
1392 …if (get_player_id(obj) == Player_num && Missile_viewer->ctype.laser_info.parent_num != get_local_p… in Laser_player_fire_spread_delay()
1400 const auto obj_id = get_player_id(obj); in Laser_player_fire_spread_delay()
1509 const auto pnum = get_player_id(parent_obj); in is_active_guided_missile()
2177 …if ((Game_mode & GM_TEAM) && get_team(get_player_id(curobjp)) == get_team(get_player_id(vcobjptr(p… in create_smart_children()
H A Dcontrols.cpp70 if (obj.type != OBJ_PLAYER || get_player_id(obj) != Player_num) in read_flying_controls()
H A Dobject.cpp402 …if (obj->mtype.phys_info.flags & PF_USES_THRUST && obj->type==OBJ_PLAYER && get_player_id(obj)==Pl… in draw_polygon_object()
1254 const auto pnum = get_player_id(Objects.vcptr(obj->ctype.laser_info.parent_num)); in obj_delete()
1562 return get_team(Player_num) == get_team(get_player_id(killer_objp)); in start_player_death_sequence()
1615 if ( get_player_id(objp) == Player_num ) { in obj_delete_all_that_should_be_dead()
1751 if ((obj->type==OBJ_PLAYER) && (Player_num==get_player_id(obj))) { in object_move_one()
H A Dlighting.cpp164 if (get_player_id(obj) != Player_num) in apply_light()
H A Dmulti.cpp725 killed_pnum = get_player_id(killed); in multi_compute_kill()
791 killer_pnum = get_player_id(killer); in multi_compute_kill()
873 multi_new_bounty_target_with_sound(killer_pnum, vcplayerptr(get_player_id(killer))->callsign); in multi_compute_kill()
1698 if (pnum != (get_player_id)(obj)) in multi_do_reappear()
2437 const auto player_id = get_player_id(objp); in multi_reset_object_texture()
2783 Assert(get_player_id(objnum) == Player_num); in multi_send_kill()
4816 if (get_team(Player_num) == get_team(get_player_id(*killer))) // in my team -> don't harm me! in multi_maybe_disable_friendly_fire()
H A Dgamerend.cpp593 if (get_team(Player_num) != get_team(get_player_id(vcobjptr(o.ctype.laser_info.parent_num)))) in choose_missile_viewer()
H A Ddumpmine.cpp595 …PHYSFSX_printf(my_file, "Player %2i is object #%3hu in segment #%3i.\n", get_player_id(objp), stat… in write_player_text()
H A Dfireball.cpp496 …& (flash = Weapon_info[get_weapon_id(obj_explosion_origin)].flash) && get_player_id(obj_iter) == P… in object_create_explosion_sub()
H A Dnewdemo.cpp2195 player = get_team(get_player_id(obj)); in newdemo_read_frame_information()
2197 player = get_player_id(obj); in newdemo_read_frame_information()
H A Dgameseq.cpp208 Assert(get_player_id(console) == Player_num); in verify_console_object()
H A Dgauges.cpp3494 if (objp.type == OBJ_PLAYER && get_player_id(objp) == pnum) in show_HUD_names()
3627 …if (Viewer->type == OBJ_PLAYER && get_player_id(vcobjptr(Viewer)) == Player_num && PlayerCfg.Cockp… in draw_hud()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dobject.h750 static inline unsigned get_player_id(const object_base &o) in get_player_id() function
786 #define get_player_id(O) (check_warn_object_type(O, OBJ_PLAYER, __FILE__, __LINE__), get_player_id(… macro
789 #define get_ghost_id(O) (check_warn_object_type(O, OBJ_GHOST, __FILE__, __LINE__), (get_player_id)(…
/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/online/
H A Dplayer.gd47 func get_player_id():