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Searched refs:get_playercolor (Results 1 – 18 of 18) sorted by relevance

/dports/games/widelands/widelands-build21/src/graphic/
H A Dgame_renderer.cc39 &field.owner->get_playercolor()); in draw_border_markers()
47 &field.owner->get_playercolor()); in draw_border_markers()
H A Dminimap_renderer.cc63 color = blend_color(color, egbase.player(owner).get_playercolor()); in calc_minimap_color()
/dports/games/widelands/widelands-build21/src/wui/
H A Dinteractive_player.cc127 field.rendertarget_pixel, field.fcoords, scale, field.owner->get_playercolor(), dst); in draw_immovable_for_formerly_visible_field()
133 building->get_unoccupied_animation(), 0, &field.owner->get_playercolor()); in draw_immovable_for_formerly_visible_field()
138 &field.owner->get_playercolor()); in draw_immovable_for_formerly_visible_field()
141 (field.owner == nullptr) ? nullptr : &field.owner->get_playercolor()); in draw_immovable_for_formerly_visible_field()
H A Ditemwaresdisplay.cc125 &player().get_playercolor()); in draw()
H A Dinteractive_base.cc823 gametime, &f->owner->get_playercolor()); in draw_bridges()
829 gametime, &f->owner->get_playercolor()); in draw_bridges()
835 gametime, &f->owner->get_playercolor()); in draw_bridges()
H A Dbuilding_statistics_menu.cc396 descr.representative_image(&iplayer().get_player()->get_playercolor()), "", in add_button()
H A Dfieldaction.cc94 UI::IconGrid::add(descr.name(), descr.representative_image(&plr_->get_playercolor()), in add()
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dpartially_finished_building.cc157 return building_->representative_image(&owner().get_playercolor()); in representative_image()
H A Dbuilding.cc705 gametime - animstart_, &get_owner()->get_playercolor()); in draw()
709 point_on_dst, coords, scale, anim_, gametime - animstart_, &get_owner()->get_playercolor()); in draw()
871 &owner().get_playercolor()); in send_message()
H A Ddismantlesite.cc283 const RGBColor& player_color = get_owner()->get_playercolor(); in draw()
H A Dconstructionsite.cc682 const RGBColor& player_color = get_owner()->get_playercolor(); in draw()
H A Dsoldier.cc628 const RGBColor& color = owner().get_playercolor(); in draw_info_icon()
H A Dworker.cc3099 const RGBColor& player_color = get_owner()->get_playercolor(); in draw_inner()
/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.h125 const RGBColor& get_playercolor() const { in get_playercolor() function
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dmap_object.cc594 return descr().representative_image(get_owner() ? &get_owner()->get_playercolor() : nullptr); in representative_image()
H A Dimmovable.cc456 const RGBColor& player_color = get_owner()->get_playercolor(); in draw_construction()
H A Dbob.cc781 (bob_owner == nullptr) ? nullptr : &bob_owner->get_playercolor()); in draw()
/dports/games/widelands/widelands-build21/src/economy/
H A Dflag.cc878 const RGBColor& player_color = owner().get_playercolor(); in draw()