Searched refs:get_rand_anim (Results 1 – 4 of 4) sorted by relevance
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | battle.cc | 227 game, soldier.descr().get_rand_anim(game, what_anim, &soldier), 10); in get_battle_work() 295 soldier.start_task_idle(game, soldier.descr().get_rand_anim(game, what_anim, &soldier), in get_battle_work()
|
H A D | soldier.h | 132 uint32_t get_rand_anim(Game& game, const std::string& name, const Soldier* soldier) const;
|
H A D | soldier.cc | 200 uint32_t SoldierDescr::get_rand_anim(Game& game, in get_rand_anim() function in Widelands::SoldierDescr 716 return start_task_idle(game, descr().get_rand_anim(game, animname, this), time); in start_animation() 1543 descr().get_rand_anim(game, combat_walking_ == CD_COMBAT_W ? "die_w" : "die_e", this); in start_task_die()
|
/dports/games/widelands/widelands-build21/ |
H A D | ChangeLog | 734 - Added missing call to get_rand_anim when a soldier is dying
|