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Searched refs:get_rand_anim (Results 1 – 4 of 4) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dbattle.cc227 game, soldier.descr().get_rand_anim(game, what_anim, &soldier), 10); in get_battle_work()
295 soldier.start_task_idle(game, soldier.descr().get_rand_anim(game, what_anim, &soldier), in get_battle_work()
H A Dsoldier.h132 uint32_t get_rand_anim(Game& game, const std::string& name, const Soldier* soldier) const;
H A Dsoldier.cc200 uint32_t SoldierDescr::get_rand_anim(Game& game, in get_rand_anim() function in Widelands::SoldierDescr
716 return start_task_idle(game, descr().get_rand_anim(game, animname, this), time); in start_animation()
1543 descr().get_rand_anim(game, combat_walking_ == CD_COMBAT_W ? "die_w" : "die_e", this); in start_task_die()
/dports/games/widelands/widelands-build21/
H A DChangeLog734 - Added missing call to get_rand_anim when a soldier is dying