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Searched refs:get_relation_status (Results 1 – 24 of 24) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOTALKMSG.cpp165 …if( fromNation->get_relation_status(talk_para1) == NATION_HOSTILE ) // the requesting nation must … in process_accepted_reply()
172 if( toNation->get_relation_status(talk_para1) == NATION_ALLIANCE ) in process_accepted_reply()
183 else if( toNation->get_relation_status(talk_para1) == NATION_FRIENDLY ) in process_accepted_reply()
375 if( fromNation->get_relation_status(talk_para1) != NATION_HOSTILE ) in is_valid_to_reply()
380 if( toNation->get_relation_status(talk_para1) == NATION_HOSTILE ) in is_valid_to_reply()
H A DOAI_GRAN.cpp60 switch( get_relation_status(i) ) in total_alliance_military()
95 relationStatus = get_relation_status(i); in total_enemy_military()
149 if( get_relation_status(i) == NATION_HOSTILE ) in total_enemy_count()
184 if( get_relation_status(i) != NATION_HOSTILE ) in think_deal_with_all_enemy()
244 nationPtr->get_relation_status(enemyNationRecno) != NATION_HOSTILE ) in think_deal_with_one_enemy()
255 if( nationPtr->get_relation_status(enemyNationRecno) < NATION_FRIENDLY ) in think_deal_with_one_enemy()
435 …if( get_relation_status(secondBestNationRecno) < config_adv.nation_ai_unite_min_relation_level ) /… in think_unite_against_big_enemy()
H A DOAI_BUIL.cpp205 int nationStatus = get_relation_status(unitPtr->nation_recno); in ai_attack_unit_in_area()
278 if( get_relation_status(unitPtr->nation_recno) >= NATION_FRIENDLY ) in think_destroy_raw_site_guard()
H A DOSPY2.cpp438 if( trueNation->get_relation_status(attackerUnit->nation_recno) != NATION_HOSTILE && in ai_spy_being_attacked()
439 trueNation->get_relation_status(cloaked_nation_recno) == NATION_HOSTILE ) in ai_spy_being_attacked()
H A DOTOWNAI.cpp1325 nationPtr->get_relation_status(unitPtr->nation_recno) == NATION_HOSTILE ) in think_attack_nearby_enemy()
1352 if( nationPtr->get_relation_status(firmPtr->nation_recno) == NATION_HOSTILE ) in think_attack_nearby_enemy()
1417 ownNation->get_relation_status(firmPtr->nation_recno) != NATION_HOSTILE ) in think_attack_linked_enemy()
1428 int nationStatus = ownNation->get_relation_status(firmPtr->nation_recno); in think_attack_linked_enemy()
1464 if( ownNation->get_relation_status(firmPtr->nation_recno) != NATION_HOSTILE ) in think_attack_linked_enemy()
H A DOTALKRES.cpp233 int relationStatus = (~nation_array)->get_relation_status(cur_talk_msg.to_nation_recno); in add_main_choices()
315 if( fromNation->get_relation_status(i) == NATION_HOSTILE && in add_declare_war_choices()
316 toNation->get_relation_status(i) != NATION_HOSTILE ) in add_declare_war_choices()
776 talkMsgPtr->relation_status = toNation->get_relation_status(talkMsgPtr->from_nation_recno); in send_talk_msg_now()
H A DOU_MARI2.cpp138 if( nationPtr->get_relation_status(nationRecno) == NATION_HOSTILE ) in think_del_stop()
H A DOU_CARA2.cpp207 if( nationPtr->get_relation_status(nationRecno) == NATION_HOSTILE ) in think_del_stop()
H A DOF_MARK2.cpp507 curRating = nationPtr->get_relation_status(firmPtr->nation_recno) * 5; in think_import_specific_product()
592 …if( nationPtr->get_relation_status(townPtr->nation_recno) < NATION_FRIENDLY ) // only build marke… in think_export_product()
H A DOAI_TALK.cpp428 int relationStatus = get_relation_status(talkMsg->from_nation_recno); in consider_sell_food()
767 int relationStatus = get_relation_status(talkMsg->from_nation_recno); in consider_give_tribute()
H A DOUNIT2.cpp349 nation_array[nation_recno]->get_relation_status(targetNationRecno) == NATION_HOSTILE )) in resume_original_attack_action()
H A DOFIRMAI.cpp319 ownNation->get_relation_status(townPtr->nation_recno) >= NATION_FRIENDLY; in ai_update_link_status()
H A DONATIONB.cpp717 …err_when( get_relation_status(nation_recno) != NATION_ALLIANCE ); // relation to own nation must … in next_day()
1194 char NationBase::get_relation_status(short nationRecno) in get_relation_status() function in NationBase
1324 int curStatus = get_relation_status(withNationRecno); in end_treaty()
H A DOF_CAMP2.cpp1099 ownNation->get_relation_status(townPtr->nation_recno) <= NATION_TENSE ) // hostile or tense in ai_update_link_status()
1257 nationPtr->get_relation_status(unitPtr->nation_recno) == NATION_HOSTILE ) in think_attack_nearby_enemy()
H A DOAI_MARI.cpp649 if( get_relation_status(firmPtr->nation_recno) != NATION_HOSTILE ) in think_sea_attack_enemy()
H A DOTALKGER.cpp954 char friendRelation = ( nation_array[from_nation_recno]->get_relation_status(to_nation_recno) in demand_tech()
H A DOTALKSPA.cpp962 if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno) in demand_tech()
H A DOTALKFRE.cpp987 if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno) in demand_tech()
H A DOAI_DIPL.cpp556 relationStatus = get_relation_status(i); in think_request_buy_food()
H A DOAI_SEEK.cpp646 int relationStatus = get_relation_status(townPtr->nation_recno); in find_best_firm_loc()
H A DOUNITD.cpp533 if(locNationPtr->get_relation_status(nation_recno)==NATION_HOSTILE) in defense_follow_target()
H A DOTALKENG.cpp1063 if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno) in demand_tech()
H A DOUNITAT.cpp942 char relatinStatus = nationPtr->get_relation_status(nationRecno); in nation_can_attack()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DONATIONB.h290 char get_relation_status(short nationRecno);