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Searched refs:get_reverse_dir (Results 1 – 8 of 8) sorted by relevance

/dports/games/widelands/widelands-build21/src/economy/
H A Droadbase.cc129 set_roadtype(egbase, curf, get_reverse_dir(path_[steps - 1]), road_type_for_drawing()); in mark_map()
155 set_roadtype(egbase, curf, get_reverse_dir(path_[steps - 1]), RoadSegment::kNone); in unmark_map()
195 const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]); in link_into_flags()
H A Droad.cc266 const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]); in postsplit()
384 if ((i < nr_steps && path_[i] == dir) || (i > 0 && path_[i - 1] == get_reverse_dir(dir))) { in is_bridge()
H A Dwaterway.cc162 const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]); in postsplit()
/dports/games/widelands/widelands-build21/src/logic/
H A Dpath.cc47 path_[i] = get_reverse_dir(path_[i]); in reverse()
141 path_[i] = get_reverse_dir(path_[i]); in reverse()
H A Dmapastar.cc47 map.get_neighbour(cur, get_reverse_dir(pf.backlink), &cur); in pathto()
H A Dmap.cc1933 *backward += calc_cost(coords, get_reverse_dir(dir)); in calc_cost()
2164 get_neighbour(cur, get_reverse_dir(curpf->backlink), &cur); in findpath()
/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dmap_object.h433 inline int32_t get_reverse_dir(int32_t const dir) { in get_reverse_dir() function
/dports/games/widelands/widelands-build21/src/wui/
H A Dinteractive_base.cc1224 dir = Widelands::get_reverse_dir(dir); in road_building_add_overlay()