Searched refs:get_reverse_dir (Results 1 – 8 of 8) sorted by relevance
/dports/games/widelands/widelands-build21/src/economy/ |
H A D | roadbase.cc | 129 set_roadtype(egbase, curf, get_reverse_dir(path_[steps - 1]), road_type_for_drawing()); in mark_map() 155 set_roadtype(egbase, curf, get_reverse_dir(path_[steps - 1]), RoadSegment::kNone); in unmark_map() 195 const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]); in link_into_flags()
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H A D | road.cc | 266 const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]); in postsplit() 384 if ((i < nr_steps && path_[i] == dir) || (i > 0 && path_[i - 1] == get_reverse_dir(dir))) { in is_bridge()
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H A D | waterway.cc | 162 const Direction dir = get_reverse_dir(path_[path_.get_nsteps() - 1]); in postsplit()
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/dports/games/widelands/widelands-build21/src/logic/ |
H A D | path.cc | 47 path_[i] = get_reverse_dir(path_[i]); in reverse() 141 path_[i] = get_reverse_dir(path_[i]); in reverse()
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H A D | mapastar.cc | 47 map.get_neighbour(cur, get_reverse_dir(pf.backlink), &cur); in pathto()
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H A D | map.cc | 1933 *backward += calc_cost(coords, get_reverse_dir(dir)); in calc_cost() 2164 get_neighbour(cur, get_reverse_dir(curpf->backlink), &cur); in findpath()
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/dports/games/widelands/widelands-build21/src/logic/map_objects/ |
H A D | map_object.h | 433 inline int32_t get_reverse_dir(int32_t const dir) { in get_reverse_dir() function
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | interactive_base.cc | 1224 dir = Widelands::get_reverse_dir(dir); in road_building_add_overlay()
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