Searched refs:get_saved_game_version_string (Results 1 – 1 of 1) sorted by relevance
8048 static const std::string& get_saved_game_version_string() in get_saved_game_version_string() function8180 const auto& version_string = ::get_saved_game_version_string(); in LoadTheGame()8428 is_succeed &= file_writer.write(::get_saved_game_version_string()); in SaveTheGame()