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Searched refs:get_soldiers (Results 1 – 12 of 12) sorted by relevance

/dports/games/widelands/widelands-build21/test/maps/lua_testsuite.wmf/scripting/
H A Dmilitarysite.lua32 assert_equal(0, _cnt(self.fortress:get_soldiers("all")))
39 assert_equal(2, self.fortress:get_soldiers({0,0,0,0}))
47 assert_equal(2, self.fortress:get_soldiers({0,0,0,0}))
48 assert_equal(3, self.fortress:get_soldiers({1,1,0,1}))
53 assert_equal(3, self.fortress:get_soldiers({0,0,0,0}))
56 assert_equal(1, self.fortress:get_soldiers({0,0,0,0}))
57 assert_equal(1, self.fortress:get_soldiers({3,0,0,1}))
60 assert_equal(0, self.fortress:get_soldiers({0,0,0,0}))
61 assert_equal(0, self.fortress:get_soldiers({3,0,0,1}))
68 _cnt(self.fortress:get_soldiers("all")))
[all …]
H A Dtrainingsite.lua192 assert_equal(2, self.camp:get_soldiers({0,0,0,0}))
200 assert_equal(2, self.camp:get_soldiers({0,0,0,0}))
201 assert_equal(3, self.camp:get_soldiers({1,1,0,1}))
206 assert_equal(3, self.camp:get_soldiers({0,0,0,0}))
209 assert_equal(1, self.camp:get_soldiers({0,0,0,0}))
210 assert_equal(1, self.camp:get_soldiers({3,0,0,1}))
213 assert_equal(0, self.camp:get_soldiers({0,0,0,0}))
214 assert_equal(0, self.camp:get_soldiers({3,0,0,1}))
215 assert_equal(1, self.camp:get_soldiers({3,2,0,1}))
221 _cnt(self.camp:get_soldiers("all")))
[all …]
H A Dwarehouse.lua287 assert_equal(0, _cnt(self.w:get_soldiers("all")))
298 assert_equal(10, self.w:get_soldiers({0,0,0,0}))
299 assert_equal(20, self.w:get_soldiers({1,1,0,1}))
300 assert_equal(30, _cnt(self.w:get_soldiers("all")))
305 assert_equal(1, self.w:get_soldiers({0,0,0,0}))
306 assert_equal(2, self.w:get_soldiers({1,1,0,1}))
307 assert_equal(3, _cnt(self.w:get_soldiers("all")))
314 assert_equal(3, _cnt(self.w:get_soldiers("all")))
315 assert_equal(1, self.w:get_soldiers({0,0,0,0}))
316 assert_equal(2, self.w:get_soldiers({1,1,0,1}))
[all …]
/dports/games/widelands/widelands-build21/src/wui/
H A Dattack_box.cc137 for (const auto& s : remaining_soldiers_->get_soldiers()) { in update_attack()
142 for (const auto& s : attacking_soldiers_->get_soldiers()) { in update_attack()
282 for (const auto& s : attacking_soldiers_->get_soldiers()) { in soldiers()
307 for (const auto& s : get_soldiers()) { in handle_mousepress()
317 for (const auto& s : get_soldiers()) { in handle_mousepress()
H A Dattack_box.h115 std::vector<const Widelands::Soldier*> get_soldiers() const { in get_soldiers() function
/dports/games/widelands/widelands-build21/data/campaigns/emp04.wmf/scripting/
H A Dmission_thread.lua205 for descr,count in pairs(site:get_soldiers("all")) do
227 for descr,count in pairs(site:get_soldiers("all")) do
274 for descr,count in pairs(site:get_soldiers("all")) do
296 for descr,count in pairs(site:get_soldiers("all")) do
341 amount = amount + (site:get_soldiers{4,4,0,2})
/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/
H A Dmission_thread.lua373 if site:get_soldiers {2,6,2,0} > 0 then
449 for descr,n in pairs(port:get_soldiers("all")) do
/dports/games/widelands/widelands-build21/data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/
H A Dhop_island.lua28 for descr, count in pairs(old:get_soldiers("all")) do
/dports/games/widelands/widelands-build21/data/campaigns/tutorial02_warfare.wmf/scripting/
H A Dmission_thread.lua89 for k,v in pairs(citadel:get_soldiers("all")) do
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_map.h1103 int get_soldiers(lua_State*);
1203 int get_soldiers(lua_State*);
1233 int get_soldiers(lua_State*);
H A Dlua_map.cc4865 METHOD(LuaWarehouse, get_soldiers),
5238 int LuaWarehouse::get_soldiers(lua_State* L) { in get_soldiers() function in LuaMaps::LuaWarehouse
5597 METHOD(LuaMilitarySite, get_soldiers), METHOD(LuaMilitarySite, set_soldiers), {nullptr, nullptr},
5622 int LuaMilitarySite::get_soldiers(lua_State* L) { in get_soldiers() function in LuaMaps::LuaMilitarySite
5654 METHOD(LuaTrainingSite, get_soldiers), METHOD(LuaTrainingSite, set_soldiers), {nullptr, nullptr},
5679 int LuaTrainingSite::get_soldiers(lua_State* L) { in get_soldiers() function in LuaMaps::LuaTrainingSite
/dports/games/widelands/widelands-build21/data/campaigns/tutorial01_basic_control.wmf/scripting/
H A Dmission_thread.lua421 for k,v in pairs(military_buildings[i]:get_soldiers("all")) do