/dports/games/widelands/widelands-build21/test/maps/lua_testsuite.wmf/scripting/ |
H A D | militarysite.lua | 32 assert_equal(0, _cnt(self.fortress:get_soldiers("all"))) 39 assert_equal(2, self.fortress:get_soldiers({0,0,0,0})) 47 assert_equal(2, self.fortress:get_soldiers({0,0,0,0})) 48 assert_equal(3, self.fortress:get_soldiers({1,1,0,1})) 53 assert_equal(3, self.fortress:get_soldiers({0,0,0,0})) 56 assert_equal(1, self.fortress:get_soldiers({0,0,0,0})) 57 assert_equal(1, self.fortress:get_soldiers({3,0,0,1})) 60 assert_equal(0, self.fortress:get_soldiers({0,0,0,0})) 61 assert_equal(0, self.fortress:get_soldiers({3,0,0,1})) 68 _cnt(self.fortress:get_soldiers("all"))) [all …]
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H A D | trainingsite.lua | 192 assert_equal(2, self.camp:get_soldiers({0,0,0,0})) 200 assert_equal(2, self.camp:get_soldiers({0,0,0,0})) 201 assert_equal(3, self.camp:get_soldiers({1,1,0,1})) 206 assert_equal(3, self.camp:get_soldiers({0,0,0,0})) 209 assert_equal(1, self.camp:get_soldiers({0,0,0,0})) 210 assert_equal(1, self.camp:get_soldiers({3,0,0,1})) 213 assert_equal(0, self.camp:get_soldiers({0,0,0,0})) 214 assert_equal(0, self.camp:get_soldiers({3,0,0,1})) 215 assert_equal(1, self.camp:get_soldiers({3,2,0,1})) 221 _cnt(self.camp:get_soldiers("all"))) [all …]
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H A D | warehouse.lua | 287 assert_equal(0, _cnt(self.w:get_soldiers("all"))) 298 assert_equal(10, self.w:get_soldiers({0,0,0,0})) 299 assert_equal(20, self.w:get_soldiers({1,1,0,1})) 300 assert_equal(30, _cnt(self.w:get_soldiers("all"))) 305 assert_equal(1, self.w:get_soldiers({0,0,0,0})) 306 assert_equal(2, self.w:get_soldiers({1,1,0,1})) 307 assert_equal(3, _cnt(self.w:get_soldiers("all"))) 314 assert_equal(3, _cnt(self.w:get_soldiers("all"))) 315 assert_equal(1, self.w:get_soldiers({0,0,0,0})) 316 assert_equal(2, self.w:get_soldiers({1,1,0,1})) [all …]
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/dports/games/widelands/widelands-build21/src/wui/ |
H A D | attack_box.cc | 137 for (const auto& s : remaining_soldiers_->get_soldiers()) { in update_attack() 142 for (const auto& s : attacking_soldiers_->get_soldiers()) { in update_attack() 282 for (const auto& s : attacking_soldiers_->get_soldiers()) { in soldiers() 307 for (const auto& s : get_soldiers()) { in handle_mousepress() 317 for (const auto& s : get_soldiers()) { in handle_mousepress()
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H A D | attack_box.h | 115 std::vector<const Widelands::Soldier*> get_soldiers() const { in get_soldiers() function
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/dports/games/widelands/widelands-build21/data/campaigns/emp04.wmf/scripting/ |
H A D | mission_thread.lua | 205 for descr,count in pairs(site:get_soldiers("all")) do 227 for descr,count in pairs(site:get_soldiers("all")) do 274 for descr,count in pairs(site:get_soldiers("all")) do 296 for descr,count in pairs(site:get_soldiers("all")) do 341 amount = amount + (site:get_soldiers{4,4,0,2})
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/dports/games/widelands/widelands-build21/data/campaigns/fri01.wmf/scripting/ |
H A D | mission_thread.lua | 373 if site:get_soldiers {2,6,2,0} > 0 then 449 for descr,n in pairs(port:get_soldiers("all")) do
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/dports/games/widelands/widelands-build21/data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/ |
H A D | hop_island.lua | 28 for descr, count in pairs(old:get_soldiers("all")) do
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/dports/games/widelands/widelands-build21/data/campaigns/tutorial02_warfare.wmf/scripting/ |
H A D | mission_thread.lua | 89 for k,v in pairs(citadel:get_soldiers("all")) do
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/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_map.h | 1103 int get_soldiers(lua_State*); 1203 int get_soldiers(lua_State*); 1233 int get_soldiers(lua_State*);
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H A D | lua_map.cc | 4865 METHOD(LuaWarehouse, get_soldiers), 5238 int LuaWarehouse::get_soldiers(lua_State* L) { in get_soldiers() function in LuaMaps::LuaWarehouse 5597 METHOD(LuaMilitarySite, get_soldiers), METHOD(LuaMilitarySite, set_soldiers), {nullptr, nullptr}, 5622 int LuaMilitarySite::get_soldiers(lua_State* L) { in get_soldiers() function in LuaMaps::LuaMilitarySite 5654 METHOD(LuaTrainingSite, get_soldiers), METHOD(LuaTrainingSite, set_soldiers), {nullptr, nullptr}, 5679 int LuaTrainingSite::get_soldiers(lua_State* L) { in get_soldiers() function in LuaMaps::LuaTrainingSite
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/dports/games/widelands/widelands-build21/data/campaigns/tutorial01_basic_control.wmf/scripting/ |
H A D | mission_thread.lua | 421 for k,v in pairs(military_buildings[i]:get_soldiers("all")) do
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