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Searched refs:get_sound_manager (Results 1 – 17 of 17) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/keybinding/
H A Dkey_actions.cpp382 bool audio = !GAME->get_sound_manager()->is_audio_enabled(); in ActionToggleAudio()
383 GAME->get_sound_manager()->set_audio_enabled(audio); in ActionToggleAudio()
388 bool music = !GAME->get_sound_manager()->is_music_enabled(); in ActionToggleMusic()
389 GAME->get_sound_manager()->set_music_enabled(music); in ActionToggleMusic()
394 bool sfx = !GAME->get_sound_manager()->is_sfx_enabled(); in ActionToggleSFX()
395 GAME->get_sound_manager()->set_sfx_enabled(sfx); in ActionToggleSFX()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dconverse_speech.cpp52 SoundManager *sm = Game::get_game()->get_sound_manager(); in update()
72 SoundManager *sm = Game::get_game()->get_sound_manager(); in play_speech()
H A Dconverse.cpp344 Game::get_game()->get_sound_manager()->musicStop(); in start()
407 SoundManager *sm = Game::get_game()->get_sound_manager(); in stop()
H A Dgame.h391 SoundManager *get_sound_manager() { in get_sound_manager() function
H A Dmagic.cpp265 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_FAILURE); in cast()
H A Deffect.cpp461 …Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_HIT); //FIXME use NUVIE_SFX_SAMPLE define… in HitEffect()
467 …Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_HIT); //FIXME use NUVIE_SFX_SAMPLE define… in HitEffect()
701 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_BROKEN_GLASS); in hit_target()
H A Dplayer.cpp401 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_BLOCKED); in moveRelative()
H A Dparty.cpp628 SoundManager *s = Game::get_game()->get_sound_manager(); in update_music()
H A Danim_manager.cpp1259 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_HAIL_STONE); in update()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/menus/
H A Daudio_dialog.cpp95 SoundManager *sm = Game::get_game()->get_sound_manager(); in init()
231 SoundManager *sm = Game::get_game()->get_sound_manager(); in callback()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript.h124 SoundManager *get_sound_manager() { in get_sound_manager() function
H A Dscript_cutscene.h168 SoundManager *get_sound_manager() { in get_sound_manager() function
H A Dscript_cutscene.cpp963 cutScene->get_sound_manager()->musicPlay(filename, song_num); in nscript_music_play()
969 cutScene->get_sound_manager()->musicStop(); in nscript_music_stop()
H A Dscript.cpp3778 Script::get_script()->get_sound_manager()->playSfx(sfx_id, play_mode); in nscript_play_sfx()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp742 game->get_sound_manager()->playSfx(NUVIE_SFX_CASTING_MAGIC_P1, SFX_PLAY_ASYNC); in use_rune()
743 game->get_sound_manager()->playSfx(NUVIE_SFX_CASTING_MAGIC_P2, SFX_PLAY_SYNC); in use_rune()
870 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_BELL); in use_bell()
1430 …Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_RUBBER_DUCK); //FIXME towns says "Quack! … in use_rubber_ducky()
1715 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_FAILURE); in use_key()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Du6_actor.cpp552 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_EARTH_QUAKE); in move()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp941 game->get_sound_manager()->update_map_sfx(); in Display()