Searched refs:get_sound_manager (Results 1 – 17 of 17) sorted by relevance
382 bool audio = !GAME->get_sound_manager()->is_audio_enabled(); in ActionToggleAudio()383 GAME->get_sound_manager()->set_audio_enabled(audio); in ActionToggleAudio()388 bool music = !GAME->get_sound_manager()->is_music_enabled(); in ActionToggleMusic()389 GAME->get_sound_manager()->set_music_enabled(music); in ActionToggleMusic()394 bool sfx = !GAME->get_sound_manager()->is_sfx_enabled(); in ActionToggleSFX()395 GAME->get_sound_manager()->set_sfx_enabled(sfx); in ActionToggleSFX()
52 SoundManager *sm = Game::get_game()->get_sound_manager(); in update()72 SoundManager *sm = Game::get_game()->get_sound_manager(); in play_speech()
344 Game::get_game()->get_sound_manager()->musicStop(); in start()407 SoundManager *sm = Game::get_game()->get_sound_manager(); in stop()
391 SoundManager *get_sound_manager() { in get_sound_manager() function
265 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_FAILURE); in cast()
461 …Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_HIT); //FIXME use NUVIE_SFX_SAMPLE define… in HitEffect()467 …Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_HIT); //FIXME use NUVIE_SFX_SAMPLE define… in HitEffect()701 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_BROKEN_GLASS); in hit_target()
401 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_BLOCKED); in moveRelative()
628 SoundManager *s = Game::get_game()->get_sound_manager(); in update_music()
1259 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_HAIL_STONE); in update()
95 SoundManager *sm = Game::get_game()->get_sound_manager(); in init()231 SoundManager *sm = Game::get_game()->get_sound_manager(); in callback()
124 SoundManager *get_sound_manager() { in get_sound_manager() function
168 SoundManager *get_sound_manager() { in get_sound_manager() function
963 cutScene->get_sound_manager()->musicPlay(filename, song_num); in nscript_music_play()969 cutScene->get_sound_manager()->musicStop(); in nscript_music_stop()
3778 Script::get_script()->get_sound_manager()->playSfx(sfx_id, play_mode); in nscript_play_sfx()
742 game->get_sound_manager()->playSfx(NUVIE_SFX_CASTING_MAGIC_P1, SFX_PLAY_ASYNC); in use_rune()743 game->get_sound_manager()->playSfx(NUVIE_SFX_CASTING_MAGIC_P2, SFX_PLAY_SYNC); in use_rune()870 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_BELL); in use_bell()1430 …Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_RUBBER_DUCK); //FIXME towns says "Quack! … in use_rubber_ducky()1715 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_FAILURE); in use_key()
552 Game::get_game()->get_sound_manager()->playSfx(NUVIE_SFX_EARTH_QUAKE); in move()
941 game->get_sound_manager()->update_map_sfx(); in Display()