Searched refs:get_terrain_id (Results 1 – 2 of 2) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/io/ |
H A D | map_io.c | 236 …if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, c… in do_load_map() 237 else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0); in do_load_map() 243 add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile); in do_load_map() 477 …if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, c… in do_load_map() 478 else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0); in do_load_map() 484 add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile); in do_load_map()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | bbox_tree.h | 387 static __inline__ Uint32 get_terrain_id(Uint32 x, Uint32 y) in get_terrain_id() function
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