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Searched refs:get_terrain_id (Results 1 – 2 of 2) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/io/
H A Dmap_io.c236 …if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, c… in do_load_map()
237 else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0); in do_load_map()
243 add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile); in do_load_map()
477 …if (IS_REFLECTING(cur_tile)) add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, c… in do_load_map()
478 else add_water_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile, 0); in do_load_map()
484 add_terrain_to_list(main_bbox_tree_items, get_terrain_id(j, i), bbox, cur_tile); in do_load_map()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dbbox_tree.h387 static __inline__ Uint32 get_terrain_id(Uint32 x, Uint32 y) in get_terrain_id() function