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Searched refs:get_tile_above_char (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg005.c647 through_tile = get_tile_above_char(); in check_jump_up()
653 get_tile_above_char(); in check_jump_up()
681 get_tile_above_char(); in grab_up_no_floor_behind()
728 if (! tile_is_floor(get_tile_above_char())) { in control_hanging()
745 get_tile_above_char(); in can_climb_up()
H A Dseg006.c1164 through_tile = get_tile_above_char(); in can_grab_front_above()
1525 int __pascal far get_tile_above_char() { function
1572 get_tile_above_char();
1575 if (frame == frame_79_jumphang && get_tile_above_char() == tiles_11_loose) {
H A Dproto.h333 int __pascal far get_tile_above_char();