Searched refs:get_tile_above_char (Results 1 – 3 of 3) sorted by relevance
647 through_tile = get_tile_above_char(); in check_jump_up()653 get_tile_above_char(); in check_jump_up()681 get_tile_above_char(); in grab_up_no_floor_behind()728 if (! tile_is_floor(get_tile_above_char())) { in control_hanging()745 get_tile_above_char(); in can_climb_up()
1164 through_tile = get_tile_above_char(); in can_grab_front_above()1525 int __pascal far get_tile_above_char() { function1572 get_tile_above_char();1575 if (frame == frame_79_jumphang && get_tile_above_char() == tiles_11_loose) {
333 int __pascal far get_tile_above_char();