Searched refs:get_tile_num (Results 1 – 6 of 6) sorted by relevance
73 return get_tile_num(base_obj_n) + (uint16) MD_DOWNWARD_FACING_FRAME_N; in get_downward_facing_tile_num()
377 uint16 get_tile_num();712 uint16 get_tile_num(uint16 obj_num);
197 uint16 Actor::get_tile_num() { in get_tile_num() function in Ultima::Nuvie::Actor205 uint16 Actor::get_tile_num(uint16 obj_num) { in get_tile_num() function in Ultima::Nuvie::Actor226 return Game::get_game()->get_tile_manager()->get_tile(get_tile_num() + frame_n); in get_tile()
1152 …Tile *start_tile = tile_manager->loadCustomTiles(imagefile, false, true, actors[1]->get_tile_num()… in loadAvatarTiles()1180 …rt_tile = tile_manager->loadCustomTiles(imagefile, false, true, actors[actor_num]->get_tile_num()); in loadNPCTiles()
414 …return get_tile_num(base_actor_type->base_obj_n) + base_actor_type->tile_start_offset + (NUVIE_DIR… in get_downward_facing_tile_num()
971 Tile *tile = tile_manager->get_tile(actor->get_tile_num() + actor->frame_n); in drawActor()