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Searched refs:get_tile_num (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dmd_actor.cpp73 return get_tile_num(base_obj_n) + (uint16) MD_DOWNWARD_FACING_FRAME_N; in get_downward_facing_tile_num()
H A Dactor.h377 uint16 get_tile_num();
712 uint16 get_tile_num(uint16 obj_num);
H A Dactor.cpp197 uint16 Actor::get_tile_num() { in get_tile_num() function in Ultima::Nuvie::Actor
205 uint16 Actor::get_tile_num(uint16 obj_num) { in get_tile_num() function in Ultima::Nuvie::Actor
226 return Game::get_game()->get_tile_manager()->get_tile(get_tile_num() + frame_n); in get_tile()
H A Dactor_manager.cpp1152 …Tile *start_tile = tile_manager->loadCustomTiles(imagefile, false, true, actors[1]->get_tile_num()… in loadAvatarTiles()
1180 …rt_tile = tile_manager->loadCustomTiles(imagefile, false, true, actors[actor_num]->get_tile_num()); in loadNPCTiles()
H A Du6_actor.cpp414 …return get_tile_num(base_actor_type->base_obj_n) + base_actor_type->tile_start_offset + (NUVIE_DIR… in get_downward_facing_tile_num()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp971 Tile *tile = tile_manager->get_tile(actor->get_tile_num() + actor->frame_n); in drawActor()