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Searched refs:get_transform (Results 1 – 25 of 806) sorted by relevance

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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/joints/
H A Dhinge_joint_sw.cpp119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW()
180 A->get_transform().basis.transposed(), in setup()
181 B->get_transform().basis.transposed(), in setup()
182 pivotAInW - A->get_transform().origin, in setup()
183 pivotBInW - B->get_transform().origin, in setup()
207 A->get_transform().basis.transposed(), in setup()
208 B->get_transform().basis.transposed(), in setup()
213 A->get_transform().basis.transposed(), in setup()
214 B->get_transform().basis.transposed(), in setup()
219 A->get_transform().basis.transposed(), in setup()
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H A Dpin_joint_sw.cpp61 A->get_transform().basis.transposed(), in setup()
62 B->get_transform().basis.transposed(), in setup()
63 A->get_transform().xform(m_pivotInA) - A->get_transform().origin, in setup()
64 B->get_transform().xform(m_pivotInB) - B->get_transform().origin, in setup()
78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve()
79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve()
90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve()
123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
H A Dcone_twist_joint_sw.cpp125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup()
126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup()
140 A->get_transform().basis.transposed(), in setup()
141 B->get_transform().basis.transposed(), in setup()
142 pivotAInW - A->get_transform().origin, in setup()
143 pivotBInW - B->get_transform().origin, in setup()
242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve()
243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve()
249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/joints/
H A Dhinge_joint_sw.cpp119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW()
180 A->get_transform().basis.transposed(), in setup()
181 B->get_transform().basis.transposed(), in setup()
182 pivotAInW - A->get_transform().origin, in setup()
183 pivotBInW - B->get_transform().origin, in setup()
207 A->get_transform().basis.transposed(), in setup()
208 B->get_transform().basis.transposed(), in setup()
213 A->get_transform().basis.transposed(), in setup()
214 B->get_transform().basis.transposed(), in setup()
219 A->get_transform().basis.transposed(), in setup()
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H A Dpin_joint_sw.cpp61 A->get_transform().basis.transposed(), in setup()
62 B->get_transform().basis.transposed(), in setup()
63 A->get_transform().xform(m_pivotInA) - A->get_transform().origin, in setup()
64 B->get_transform().xform(m_pivotInB) - B->get_transform().origin, in setup()
78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve()
79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve()
90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve()
123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
H A Dcone_twist_joint_sw.cpp125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup()
126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup()
140 A->get_transform().basis.transposed(), in setup()
141 B->get_transform().basis.transposed(), in setup()
142 pivotAInW - A->get_transform().origin, in setup()
143 pivotBInW - B->get_transform().origin, in setup()
242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve()
243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve()
249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/joints/
H A Dpin_joint_sw.cpp63 … A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(), in setup()
64 … B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(), in setup()
78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve()
79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve()
90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve()
123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
H A Dhinge_joint_sw.cpp113 Vector3 rbAxisA1 = rbA->get_transform().basis.get_axis(0); in HingeJointSW()
118 rbAxisA1 = -rbA->get_transform().basis.get_axis(2); in HingeJointSW()
119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW()
121 rbAxisA1 = rbA->get_transform().basis.get_axis(2); in HingeJointSW()
122 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW()
165 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup()
166 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup()
258 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve()
259 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve()
265 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
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H A Dcone_twist_joint_sw.cpp125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup()
126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup()
142 pivotAInW - A->get_transform().origin - A->get_center_of_mass(), in setup()
143 pivotBInW - B->get_transform().origin - B->get_center_of_mass(), in setup()
155 b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0)); in setup()
242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve()
243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve()
249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
267 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/
H A Dpin_joint_sw.cpp63 … A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(), in setup()
64 … B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(), in setup()
78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve()
79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve()
90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve()
123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
H A Dhinge_joint_sw.cpp113 Vector3 rbAxisA1 = rbA->get_transform().basis.get_axis(0); in HingeJointSW()
118 rbAxisA1 = -rbA->get_transform().basis.get_axis(2); in HingeJointSW()
119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW()
121 rbAxisA1 = rbA->get_transform().basis.get_axis(2); in HingeJointSW()
122 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW()
165 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup()
166 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup()
258 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve()
259 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve()
265 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
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H A Dcone_twist_joint_sw.cpp125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup()
126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup()
142 pivotAInW - A->get_transform().origin - A->get_center_of_mass(), in setup()
143 pivotBInW - B->get_transform().origin - B->get_center_of_mass(), in setup()
155 b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0)); in setup()
242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve()
243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve()
249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve()
250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve()
267 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Djoints_2d_sw.cpp96 rA = A->get_transform().basis_xform(anchor_A);
99 Vector2 gA = A->get_transform().get_origin();
193 rA = A->get_transform().basis_xform(anchor_A); in setup()
196 Vector2 gA = rA+A->get_transform().get_origin(); in setup()
383 rB = B->get_transform().basis_xform(B_anchor); in setup()
390 rA = ta - A->get_transform().get_origin(); in setup()
393 rA = tb - A->get_transform().get_origin(); in setup()
410 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup()
467 rA = A->get_transform().basis_xform(anchor_A); in setup()
468 rB = B->get_transform().basis_xform(anchor_B); in setup()
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H A Dbody_2d_sw.cpp220 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
277 _set_inv_transform(get_transform().affine_inverse()); in set_state()
282 _set_inv_transform(get_transform().affine_inverse()); in set_state()
287 new_transform = get_transform(); //used as old to compute motion in set_state()
291 _set_inv_transform(get_transform().inverse()); in set_state()
339 return get_transform(); in get_state()
393 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
396 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
471 motion = new_transform.elements[2] - get_transform().elements[2]; in integrate_forces()
551 _set_inv_transform(get_transform().inverse()); in integrate_velocities()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Djoints_2d_sw.cpp96 rA = A->get_transform().basis_xform(anchor_A);
99 Vector2 gA = A->get_transform().get_origin();
193 rA = A->get_transform().basis_xform(anchor_A); in setup()
196 Vector2 gA = rA+A->get_transform().get_origin(); in setup()
383 rB = B->get_transform().basis_xform(B_anchor); in setup()
390 rA = ta - A->get_transform().get_origin(); in setup()
393 rA = tb - A->get_transform().get_origin(); in setup()
410 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup()
467 rA = A->get_transform().basis_xform(anchor_A); in setup()
468 rB = B->get_transform().basis_xform(anchor_B); in setup()
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H A Dbody_2d_sw.cpp220 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
277 _set_inv_transform(get_transform().affine_inverse()); in set_state()
282 _set_inv_transform(get_transform().affine_inverse()); in set_state()
287 new_transform = get_transform(); //used as old to compute motion in set_state()
291 _set_inv_transform(get_transform().inverse()); in set_state()
339 return get_transform(); in get_state()
393 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
396 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
471 motion = new_transform.elements[2] - get_transform().elements[2]; in integrate_forces()
551 _set_inv_transform(get_transform().inverse()); in integrate_velocities()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp42 Matrix3 tb = get_transform().basis; in _update_inertia_tensor()
210 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
267 _set_inv_transform(get_transform().affine_inverse()); in set_state()
273 _set_inv_transform(get_transform().affine_inverse()); in set_state()
282 _set_inv_transform(get_transform().inverse()); in set_state()
329 return get_transform(); in get_state()
381 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
384 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
468 motion = new_transform.origin - get_transform().origin; in integrate_forces()
556 Transform transform = get_transform(); in integrate_velocities()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp42 Matrix3 tb = get_transform().basis; in _update_inertia_tensor()
210 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
267 _set_inv_transform(get_transform().affine_inverse()); in set_state()
273 _set_inv_transform(get_transform().affine_inverse()); in set_state()
282 _set_inv_transform(get_transform().inverse()); in set_state()
329 return get_transform(); in get_state()
381 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
384 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
468 motion = new_transform.origin - get_transform().origin; in integrate_forces()
556 Transform transform = get_transform(); in integrate_velocities()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Djoints_2d_sw.cpp96 rA = A->get_transform().basis_xform(anchor_A); in setup()
134 Vector2 gA = rA + A->get_transform().get_origin(); in setup()
264 Vector2 ta = A->get_transform().xform(A_groove_1); in setup()
265 Vector2 tb = A->get_transform().xform(A_groove_2); in setup()
273 rB = B->get_transform().basis_xform(B_anchor); in setup()
280 rA = ta - A->get_transform().get_origin(); in setup()
283 rA = tb - A->get_transform().get_origin(); in setup()
300 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup()
357 rA = A->get_transform().basis_xform(anchor_A); in setup()
358 rB = B->get_transform().basis_xform(anchor_B); in setup()
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H A Dbody_2d_sw.cpp225 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
284 _set_inv_transform(get_transform().affine_inverse()); in set_state()
289 _set_inv_transform(get_transform().affine_inverse()); in set_state()
294 new_transform = get_transform(); //used as old to compute motion in set_state()
298 _set_inv_transform(get_transform().inverse()); in set_state()
350 return get_transform(); in get_state()
406 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
409 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
484 motion = new_transform.get_origin() - get_transform().get_origin(); in integrate_forces()
570 _set_inv_transform(get_transform().inverse()); in integrate_velocities()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Djoints_2d_sw.cpp96 rA = A->get_transform().basis_xform(anchor_A); in setup()
134 Vector2 gA = rA + A->get_transform().get_origin(); in setup()
264 Vector2 ta = A->get_transform().xform(A_groove_1); in setup()
265 Vector2 tb = A->get_transform().xform(A_groove_2); in setup()
273 rB = B->get_transform().basis_xform(B_anchor); in setup()
280 rA = ta - A->get_transform().get_origin(); in setup()
283 rA = tb - A->get_transform().get_origin(); in setup()
300 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup()
357 rA = A->get_transform().basis_xform(anchor_A); in setup()
358 rB = B->get_transform().basis_xform(anchor_B); in setup()
[all …]
H A Dbody_2d_sw.cpp225 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
284 _set_inv_transform(get_transform().affine_inverse()); in set_state()
289 _set_inv_transform(get_transform().affine_inverse()); in set_state()
294 new_transform = get_transform(); //used as old to compute motion in set_state()
298 _set_inv_transform(get_transform().inverse()); in set_state()
350 return get_transform(); in get_state()
406 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
409 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
484 motion = new_transform.get_origin() - get_transform().get_origin(); in integrate_forces()
570 _set_inv_transform(get_transform().inverse()); in integrate_velocities()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dbody_sw.cpp247 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
302 _set_inv_transform(get_transform().affine_inverse()); in set_state()
308 _set_inv_transform(get_transform().affine_inverse()); in set_state()
317 _set_inv_transform(get_transform().inverse()); in set_state()
367 return get_transform(); in get_state()
421 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
424 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
525 motion = new_transform.origin - get_transform().origin; in integrate_forces()
589 new_transform.origin[i] = get_transform().origin[i]; in integrate_velocities()
613 Transform transform = get_transform(); in integrate_velocities()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dbody_sw.cpp247 _set_inv_transform(get_transform().affine_inverse()); in set_mode()
302 _set_inv_transform(get_transform().affine_inverse()); in set_state()
308 _set_inv_transform(get_transform().affine_inverse()); in set_state()
317 _set_inv_transform(get_transform().inverse()); in set_state()
367 return get_transform(); in get_state()
421 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
424 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings()
525 motion = new_transform.origin - get_transform().origin; in integrate_forces()
589 new_transform.origin[i] = get_transform().origin[i]; in integrate_velocities()
613 Transform transform = get_transform(); in integrate_velocities()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/meta/tests/
H A Dtest_transformsequence.cpp69 sequence.get_transform(0, time, transform); in TEST_SUITE()
90 sequence.get_transform(0, time, transform); in TEST_SUITE()
221 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE()
233 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE()
234 EXPECT_EQ(B, get_transform(sequence, 1)); in TEST_SUITE()
246 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE()
260 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE()
262 EXPECT_EQ(B, get_transform(sequence, 1)); in TEST_SUITE()
276 EXPECT_EQ(B, get_transform(sequence, 0)); in TEST_SUITE()
278 EXPECT_EQ(A, get_transform(sequence, 1)); in TEST_SUITE()
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