/dports/devel/godot2/godot-2.1.6-stable/servers/physics/joints/ |
H A D | hinge_joint_sw.cpp | 119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW() 180 A->get_transform().basis.transposed(), in setup() 181 B->get_transform().basis.transposed(), in setup() 182 pivotAInW - A->get_transform().origin, in setup() 183 pivotBInW - B->get_transform().origin, in setup() 207 A->get_transform().basis.transposed(), in setup() 208 B->get_transform().basis.transposed(), in setup() 213 A->get_transform().basis.transposed(), in setup() 214 B->get_transform().basis.transposed(), in setup() 219 A->get_transform().basis.transposed(), in setup() [all …]
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H A D | pin_joint_sw.cpp | 61 A->get_transform().basis.transposed(), in setup() 62 B->get_transform().basis.transposed(), in setup() 63 A->get_transform().xform(m_pivotInA) - A->get_transform().origin, in setup() 64 B->get_transform().xform(m_pivotInB) - B->get_transform().origin, in setup() 78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve() 79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve() 90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() 122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve() 123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
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H A D | cone_twist_joint_sw.cpp | 125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup() 126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup() 140 A->get_transform().basis.transposed(), in setup() 141 B->get_transform().basis.transposed(), in setup() 142 pivotAInW - A->get_transform().origin, in setup() 143 pivotBInW - B->get_transform().origin, in setup() 242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve() 243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve() 249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/joints/ |
H A D | hinge_joint_sw.cpp | 119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW() 180 A->get_transform().basis.transposed(), in setup() 181 B->get_transform().basis.transposed(), in setup() 182 pivotAInW - A->get_transform().origin, in setup() 183 pivotBInW - B->get_transform().origin, in setup() 207 A->get_transform().basis.transposed(), in setup() 208 B->get_transform().basis.transposed(), in setup() 213 A->get_transform().basis.transposed(), in setup() 214 B->get_transform().basis.transposed(), in setup() 219 A->get_transform().basis.transposed(), in setup() [all …]
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H A D | pin_joint_sw.cpp | 61 A->get_transform().basis.transposed(), in setup() 62 B->get_transform().basis.transposed(), in setup() 63 A->get_transform().xform(m_pivotInA) - A->get_transform().origin, in setup() 64 B->get_transform().xform(m_pivotInB) - B->get_transform().origin, in setup() 78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve() 79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve() 90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() 122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve() 123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
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H A D | cone_twist_joint_sw.cpp | 125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup() 126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup() 140 A->get_transform().basis.transposed(), in setup() 141 B->get_transform().basis.transposed(), in setup() 142 pivotAInW - A->get_transform().origin, in setup() 143 pivotBInW - B->get_transform().origin, in setup() 242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve() 243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve() 249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() [all …]
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/joints/ |
H A D | pin_joint_sw.cpp | 63 … A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(), in setup() 64 … B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(), in setup() 78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve() 79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve() 90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() 122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve() 123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
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H A D | hinge_joint_sw.cpp | 113 Vector3 rbAxisA1 = rbA->get_transform().basis.get_axis(0); in HingeJointSW() 118 rbAxisA1 = -rbA->get_transform().basis.get_axis(2); in HingeJointSW() 119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW() 121 rbAxisA1 = rbA->get_transform().basis.get_axis(2); in HingeJointSW() 122 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW() 165 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup() 166 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup() 258 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve() 259 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve() 265 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() [all …]
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H A D | cone_twist_joint_sw.cpp | 125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup() 126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup() 142 pivotAInW - A->get_transform().origin - A->get_center_of_mass(), in setup() 143 pivotBInW - B->get_transform().origin - B->get_center_of_mass(), in setup() 155 b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0)); in setup() 242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve() 243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve() 249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() 267 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/joints/ |
H A D | pin_joint_sw.cpp | 63 … A->get_transform().xform(m_pivotInA) - A->get_transform().origin - A->get_center_of_mass(), in setup() 64 … B->get_transform().xform(m_pivotInB) - B->get_transform().origin - B->get_center_of_mass(), in setup() 78 Vector3 pivotAInW = A->get_transform().xform(m_pivotInA); in solve() 79 Vector3 pivotBInW = B->get_transform().xform(m_pivotInB); in solve() 90 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 91 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() 122 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve() 123 B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); in solve()
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H A D | hinge_joint_sw.cpp | 113 Vector3 rbAxisA1 = rbA->get_transform().basis.get_axis(0); in HingeJointSW() 118 rbAxisA1 = -rbA->get_transform().basis.get_axis(2); in HingeJointSW() 119 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW() 121 rbAxisA1 = rbA->get_transform().basis.get_axis(2); in HingeJointSW() 122 rbAxisA2 = rbA->get_transform().basis.get_axis(1); in HingeJointSW() 165 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup() 166 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup() 258 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve() 259 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve() 265 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() [all …]
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H A D | cone_twist_joint_sw.cpp | 125 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in setup() 126 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in setup() 142 pivotAInW - A->get_transform().origin - A->get_center_of_mass(), in setup() 143 pivotBInW - B->get_transform().origin - B->get_center_of_mass(), in setup() 155 b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0)); in setup() 242 Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); in solve() 243 Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); in solve() 249 Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; in solve() 250 Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; in solve() 267 A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); in solve() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | joints_2d_sw.cpp | 96 rA = A->get_transform().basis_xform(anchor_A); 99 Vector2 gA = A->get_transform().get_origin(); 193 rA = A->get_transform().basis_xform(anchor_A); in setup() 196 Vector2 gA = rA+A->get_transform().get_origin(); in setup() 383 rB = B->get_transform().basis_xform(B_anchor); in setup() 390 rA = ta - A->get_transform().get_origin(); in setup() 393 rA = tb - A->get_transform().get_origin(); in setup() 410 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup() 467 rA = A->get_transform().basis_xform(anchor_A); in setup() 468 rB = B->get_transform().basis_xform(anchor_B); in setup() [all …]
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H A D | body_2d_sw.cpp | 220 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 277 _set_inv_transform(get_transform().affine_inverse()); in set_state() 282 _set_inv_transform(get_transform().affine_inverse()); in set_state() 287 new_transform = get_transform(); //used as old to compute motion in set_state() 291 _set_inv_transform(get_transform().inverse()); in set_state() 339 return get_transform(); in get_state() 393 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 396 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 471 motion = new_transform.elements[2] - get_transform().elements[2]; in integrate_forces() 551 _set_inv_transform(get_transform().inverse()); in integrate_velocities() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | joints_2d_sw.cpp | 96 rA = A->get_transform().basis_xform(anchor_A); 99 Vector2 gA = A->get_transform().get_origin(); 193 rA = A->get_transform().basis_xform(anchor_A); in setup() 196 Vector2 gA = rA+A->get_transform().get_origin(); in setup() 383 rB = B->get_transform().basis_xform(B_anchor); in setup() 390 rA = ta - A->get_transform().get_origin(); in setup() 393 rA = tb - A->get_transform().get_origin(); in setup() 410 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup() 467 rA = A->get_transform().basis_xform(anchor_A); in setup() 468 rB = B->get_transform().basis_xform(anchor_B); in setup() [all …]
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H A D | body_2d_sw.cpp | 220 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 277 _set_inv_transform(get_transform().affine_inverse()); in set_state() 282 _set_inv_transform(get_transform().affine_inverse()); in set_state() 287 new_transform = get_transform(); //used as old to compute motion in set_state() 291 _set_inv_transform(get_transform().inverse()); in set_state() 339 return get_transform(); in get_state() 393 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 396 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 471 motion = new_transform.elements[2] - get_transform().elements[2]; in integrate_forces() 551 _set_inv_transform(get_transform().inverse()); in integrate_velocities() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | body_sw.cpp | 42 Matrix3 tb = get_transform().basis; in _update_inertia_tensor() 210 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 267 _set_inv_transform(get_transform().affine_inverse()); in set_state() 273 _set_inv_transform(get_transform().affine_inverse()); in set_state() 282 _set_inv_transform(get_transform().inverse()); in set_state() 329 return get_transform(); in get_state() 381 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 384 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 468 motion = new_transform.origin - get_transform().origin; in integrate_forces() 556 Transform transform = get_transform(); in integrate_velocities() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | body_sw.cpp | 42 Matrix3 tb = get_transform().basis; in _update_inertia_tensor() 210 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 267 _set_inv_transform(get_transform().affine_inverse()); in set_state() 273 _set_inv_transform(get_transform().affine_inverse()); in set_state() 282 _set_inv_transform(get_transform().inverse()); in set_state() 329 return get_transform(); in get_state() 381 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 384 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 468 motion = new_transform.origin - get_transform().origin; in integrate_forces() 556 Transform transform = get_transform(); in integrate_velocities() [all …]
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | joints_2d_sw.cpp | 96 rA = A->get_transform().basis_xform(anchor_A); in setup() 134 Vector2 gA = rA + A->get_transform().get_origin(); in setup() 264 Vector2 ta = A->get_transform().xform(A_groove_1); in setup() 265 Vector2 tb = A->get_transform().xform(A_groove_2); in setup() 273 rB = B->get_transform().basis_xform(B_anchor); in setup() 280 rA = ta - A->get_transform().get_origin(); in setup() 283 rA = tb - A->get_transform().get_origin(); in setup() 300 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup() 357 rA = A->get_transform().basis_xform(anchor_A); in setup() 358 rB = B->get_transform().basis_xform(anchor_B); in setup() [all …]
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H A D | body_2d_sw.cpp | 225 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 284 _set_inv_transform(get_transform().affine_inverse()); in set_state() 289 _set_inv_transform(get_transform().affine_inverse()); in set_state() 294 new_transform = get_transform(); //used as old to compute motion in set_state() 298 _set_inv_transform(get_transform().inverse()); in set_state() 350 return get_transform(); in get_state() 406 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 409 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 484 motion = new_transform.get_origin() - get_transform().get_origin(); in integrate_forces() 570 _set_inv_transform(get_transform().inverse()); in integrate_velocities() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | joints_2d_sw.cpp | 96 rA = A->get_transform().basis_xform(anchor_A); in setup() 134 Vector2 gA = rA + A->get_transform().get_origin(); in setup() 264 Vector2 ta = A->get_transform().xform(A_groove_1); in setup() 265 Vector2 tb = A->get_transform().xform(A_groove_2); in setup() 273 rB = B->get_transform().basis_xform(B_anchor); in setup() 280 rA = ta - A->get_transform().get_origin(); in setup() 283 rA = tb - A->get_transform().get_origin(); in setup() 300 Vector2 delta = (B->get_transform().get_origin() + rB) - (A->get_transform().get_origin() + rA); in setup() 357 rA = A->get_transform().basis_xform(anchor_A); in setup() 358 rB = B->get_transform().basis_xform(anchor_B); in setup() [all …]
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H A D | body_2d_sw.cpp | 225 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 284 _set_inv_transform(get_transform().affine_inverse()); in set_state() 289 _set_inv_transform(get_transform().affine_inverse()); in set_state() 294 new_transform = get_transform(); //used as old to compute motion in set_state() 298 _set_inv_transform(get_transform().inverse()); in set_state() 350 return get_transform(); in get_state() 406 …Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 409 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 484 motion = new_transform.get_origin() - get_transform().get_origin(); in integrate_forces() 570 _set_inv_transform(get_transform().inverse()); in integrate_velocities() [all …]
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/dports/devel/godot/godot-3.2.3-stable/servers/physics/ |
H A D | body_sw.cpp | 247 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 302 _set_inv_transform(get_transform().affine_inverse()); in set_state() 308 _set_inv_transform(get_transform().affine_inverse()); in set_state() 317 _set_inv_transform(get_transform().inverse()); in set_state() 367 return get_transform(); in get_state() 421 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 424 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 525 motion = new_transform.origin - get_transform().origin; in integrate_forces() 589 new_transform.origin[i] = get_transform().origin[i]; in integrate_velocities() 613 Transform transform = get_transform(); in integrate_velocities() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/ |
H A D | body_sw.cpp | 247 _set_inv_transform(get_transform().affine_inverse()); in set_mode() 302 _set_inv_transform(get_transform().affine_inverse()); in set_state() 308 _set_inv_transform(get_transform().affine_inverse()); in set_state() 317 _set_inv_transform(get_transform().inverse()); in set_state() 367 return get_transform(); in get_state() 421 …Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 424 …gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_orig… in _compute_area_gravity_and_dampenings() 525 motion = new_transform.origin - get_transform().origin; in integrate_forces() 589 new_transform.origin[i] = get_transform().origin[i]; in integrate_velocities() 613 Transform transform = get_transform(); in integrate_velocities() [all …]
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/meta/tests/ |
H A D | test_transformsequence.cpp | 69 sequence.get_transform(0, time, transform); in TEST_SUITE() 90 sequence.get_transform(0, time, transform); in TEST_SUITE() 221 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE() 233 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE() 234 EXPECT_EQ(B, get_transform(sequence, 1)); in TEST_SUITE() 246 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE() 260 EXPECT_EQ(A, get_transform(sequence, 0)); in TEST_SUITE() 262 EXPECT_EQ(B, get_transform(sequence, 1)); in TEST_SUITE() 276 EXPECT_EQ(B, get_transform(sequence, 0)); in TEST_SUITE() 278 EXPECT_EQ(A, get_transform(sequence, 1)); in TEST_SUITE() [all …]
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