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Searched refs:get_uniform_location (Results 1 – 25 of 187) sorted by relevance

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/dports/graphics/movit/movit-1.6.3/
H A Deffect_util.cpp11 GLint get_uniform_location(GLuint glsl_program_num, const string &prefix, const string &key) in get_uniform_location() function
19 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_int()
30 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_float()
41 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec2()
52 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec3()
63 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec4()
74 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec2_array()
85 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec4_array()
96 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_mat3()
H A Deffect_util.h25 GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &k…
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/
H A Dgl33core_context.cpp71 glUniform1f(m_program->get_uniform_location("backbuffer"), 0.0f); in bind()
76 glUniform1f(m_program->get_uniform_location("backbuffer"), 1.0f); in bind()
102 glUniformMatrix3fv(m_program->get_uniform_location("fragcoord2uv"), in bind()
105 glUniform1i(m_program->get_uniform_location("diffuse_texture"), 0); in bind()
106 glUniform1i(m_program->get_uniform_location("displacement_texture"), 1); in bind()
107 glUniform1i(m_program->get_uniform_location("framebuffer_texture"), 2); in bind()
109 glUniform1f(m_program->get_uniform_location("game_time"), g_game_time); in bind()
131 const GLint mvp_loc = m_program->get_uniform_location("modelviewprojection"); in ortho()
199 glUniform2f(m_program->get_uniform_location("animate"), animate.x, animate.y); in bind_texture()
212 glUniform2f(m_program->get_uniform_location("displacement_animate"), animate.x, animate.y); in bind_texture()
H A Dgl_program.hpp38 GLint get_uniform_location(const char* name) const;
H A Dgl_program.cpp105 GLProgram::get_uniform_location(const char* name) const in get_uniform_location() function in GLProgram
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/
H A DGLShader.cpp211 int id = get_uniform_location(name); in set_uniform()
226 int id = get_uniform_location(name); in set_uniform()
241 int id = get_uniform_location(name); in set_uniform()
251 int id = get_uniform_location(name); in set_uniform()
261 int id = get_uniform_location(name); in set_uniform()
271 int id = get_uniform_location(name); in set_uniform()
281 int id = get_uniform_location(name); in set_uniform()
291 int id = get_uniform_location(name); in set_uniform()
321 int id = get_uniform_location(name); in set_uniform()
336 int id = get_uniform_location(name); in set_uniform()
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H A DGLShader.hpp65 int get_uniform_location(const char* name) const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/
H A DSDLShader.cpp276 …glUniformMatrix4fv(get_uniform_location(Shader::MVP_MATRIX_NAME),1,GL_FALSE,glm::value_ptr(mvp_mat… in render()
279 glUniformMatrix3fv(get_uniform_location(Shader::UV_MATRIX_NAME),1,GL_FALSE,glm::value_ptr(uvm)); in render()
317 GLint SDLShader::get_uniform_location(const std::string& uniform_name) const { in get_uniform_location() function in Solarus::SDLShader
333 const GLint location = get_uniform_location(uniform_name); in set_uniform_1b()
350 const GLint location = get_uniform_location(uniform_name); in set_uniform_1i()
367 const GLint location = get_uniform_location(uniform_name); in set_uniform_1f()
384 const GLint location = get_uniform_location(uniform_name); in set_uniform_2f()
402 const GLint location = get_uniform_location(uniform_name); in set_uniform_3f()
420 const GLint location = get_uniform_location(uniform_name); in set_uniform_4f()
436 const GLint location = get_uniform_location(uniform_name); in set_uniform_texture()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/glrenderer/
H A DGlRenderer.cpp245 glUniform1i(shader.get_uniform_location(VCOLOR_ONLY_NAME),false); in draw()
302 glUniform1i(ms.get_uniform_location(VCOLOR_ONLY_NAME),true); //Set color only as uniform in fill()
491 glUniformMatrix4fv(current_shader->get_uniform_location(Shader::MVP_MATRIX_NAME), in set_state()
496 glUniformMatrix3fv(current_shader->get_uniform_location(Shader::UV_MATRIX_NAME), in set_state()
503 current_shader->get_uniform_location(Shader::INPUT_SIZE_NAME), in set_state()
511 current_shader->get_uniform_location(Shader::OUTPUT_SIZE_NAME), in set_state()
515 current_shader->get_uniform_location(Shader::TIME_NAME), in set_state()
535 current_shader->get_uniform_location("sol_alpha_mult"), in set_blend_mode()
H A DGlShader.cpp251 GLint GlShader::get_uniform_location(const std::string& uniform_name) const { in get_uniform_location() function in Solarus::GlShader
277 GLint loc = get_uniform_location(u.name); in upload_uniform()
348 const GLint location = get_uniform_location(uniform_name); in set_uniform_texture()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_separate_shader_objects/
H A Dactive-sampler-conflict.c164 get_uniform_location(GLuint prog, GLint *loc, char *uni_name) in get_uniform_location() function
184 pass = get_uniform_location(prog, &s2_loc, s2_uni_name); in test_sampler_conflict()
185 pass = get_uniform_location(prog, &s3_loc, s3_uni_name); in test_sampler_conflict()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Dshader_gles2.h208 GLint get_uniform_location(const String &p_name) const;
209 GLint get_uniform_location(int p_index) const;
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Dshader_gles2.h208 GLint get_uniform_location(const String &p_name) const;
209 GLint get_uniform_location(int p_index) const;
/dports/x11/kitty/kitty-0.23.1/kitty/
H A Dshaders.c185 …cell_program_layouts[CELL_BG_PROGRAM].draw_bg_bitfield_location = get_uniform_location(CELL_BG_PRO… in init_cell_program()
193 bgimage_program_layout.image_location = get_uniform_location(BGIMAGE_PROGRAM, "image"); in init_cell_program()
194 bgimage_program_layout.opacity_location = get_uniform_location(BGIMAGE_PROGRAM, "opacity"); in init_cell_program()
195 bgimage_program_layout.sizes_location = get_uniform_location(BGIMAGE_PROGRAM, "sizes"); in init_cell_program()
196 bgimage_program_layout.tiled_location = get_uniform_location(BGIMAGE_PROGRAM, "tiled"); in init_cell_program()
197 bgimage_program_layout.premult_location = get_uniform_location(BGIMAGE_PROGRAM, "premult"); in init_cell_program()
198 tint_program_layout.tint_color_location = get_uniform_location(TINT_PROGRAM, "tint_color"); in init_cell_program()
199 tint_program_layout.edges_location = get_uniform_location(TINT_PROGRAM, "edges"); in init_cell_program()
718 #define SET_LOC(which) border_uniform_locations[BORDER_##which] = get_uniform_location(BORDERS_PROG… in init_borders_program()
H A Dgl.h45 GLint get_uniform_location(int program, const char *name);
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Dshader_gles2.h283 GLint get_uniform_location(const String &p_name) const;
284 GLint get_uniform_location(int p_uniform) const;
H A Dshader_gles2.cpp106 GLint ShaderGLES2::get_uniform_location(int p_idx) const { in get_uniform_location() function in ShaderGLES2
567 GLint ShaderGLES2::get_uniform_location(const String &p_name) const { in get_uniform_location() function in ShaderGLES2
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Dshader_gles2.h283 GLint get_uniform_location(const String &p_name) const;
284 GLint get_uniform_location(int p_uniform) const;
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Dshader_gles3.h310 GLint get_uniform_location(const String &p_name) const;
311 GLint get_uniform_location(int p_index) const;
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Dshader_gles3.h310 GLint get_uniform_location(const String &p_name) const;
311 GLint get_uniform_location(int p_index) const;
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/widgetry/src/
H A Dbackend_glow.rs46 .get_uniform_location(*self.program, "transform") in redraw()
52 .get_uniform_location(*self.program, "window") in redraw()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/sdlrenderer/
H A DSDLShader.h99 GLint get_uniform_location(const std::string& uniform_name) const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/glrenderer/
H A DGlShader.h136 GLint get_uniform_location(const std::string& uniform_name) const;
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/webrender_bindings/src/
H A Dswgl_bindings.rs126 let dest_matrix_loc = gl.get_uniform_location(prog, "uDestMatrix"); in new()
128 let tex_matrix_loc = gl.get_uniform_location(prog, "uTexMatrix"); in new()
130 let tex_loc = gl.get_uniform_location(prog, "uTex"); in new()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/src/
H A Ddevice.rs1422 let u_transform = self.gl.get_uniform_location(pid, "uTransform"); in create_program()
1423 let u_device_pixel_ratio = self.gl.get_uniform_location(pid, "uDevicePixelRatio"); in create_program()
1424 let u_mode = self.gl.get_uniform_location(pid, "uMode"); in create_program()
1443 let u_location = self.gl.get_uniform_location(program.id, binding.0); in bind_shader_samplers()
1452 pub fn get_uniform_location(&self, program: &Program, name: &str) -> UniformLocation { in get_uniform_location() method
1453 UniformLocation(self.gl.get_uniform_location(program.id, name)) in get_uniform_location()

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