/dports/graphics/movit/movit-1.6.3/ |
H A D | effect_util.cpp | 11 GLint get_uniform_location(GLuint glsl_program_num, const string &prefix, const string &key) in get_uniform_location() function 19 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_int() 30 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_float() 41 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec2() 52 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec3() 63 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec4() 74 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec2_array() 85 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_vec4_array() 96 GLint location = get_uniform_location(glsl_program_num, prefix, key); in set_uniform_mat3()
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H A D | effect_util.h | 25 GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &k…
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/gl/ |
H A D | gl33core_context.cpp | 71 glUniform1f(m_program->get_uniform_location("backbuffer"), 0.0f); in bind() 76 glUniform1f(m_program->get_uniform_location("backbuffer"), 1.0f); in bind() 102 glUniformMatrix3fv(m_program->get_uniform_location("fragcoord2uv"), in bind() 105 glUniform1i(m_program->get_uniform_location("diffuse_texture"), 0); in bind() 106 glUniform1i(m_program->get_uniform_location("displacement_texture"), 1); in bind() 107 glUniform1i(m_program->get_uniform_location("framebuffer_texture"), 2); in bind() 109 glUniform1f(m_program->get_uniform_location("game_time"), g_game_time); in bind() 131 const GLint mvp_loc = m_program->get_uniform_location("modelviewprojection"); in ortho() 199 glUniform2f(m_program->get_uniform_location("animate"), animate.x, animate.y); in bind_texture() 212 glUniform2f(m_program->get_uniform_location("displacement_animate"), animate.x, animate.y); in bind_texture()
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H A D | gl_program.hpp | 38 GLint get_uniform_location(const char* name) const;
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H A D | gl_program.cpp | 105 GLProgram::get_uniform_location(const char* name) const in get_uniform_location() function in GLProgram
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/ |
H A D | GLShader.cpp | 211 int id = get_uniform_location(name); in set_uniform() 226 int id = get_uniform_location(name); in set_uniform() 241 int id = get_uniform_location(name); in set_uniform() 251 int id = get_uniform_location(name); in set_uniform() 261 int id = get_uniform_location(name); in set_uniform() 271 int id = get_uniform_location(name); in set_uniform() 281 int id = get_uniform_location(name); in set_uniform() 291 int id = get_uniform_location(name); in set_uniform() 321 int id = get_uniform_location(name); in set_uniform() 336 int id = get_uniform_location(name); in set_uniform() [all …]
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H A D | GLShader.hpp | 65 int get_uniform_location(const char* name) const;
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/sdlrenderer/ |
H A D | SDLShader.cpp | 276 …glUniformMatrix4fv(get_uniform_location(Shader::MVP_MATRIX_NAME),1,GL_FALSE,glm::value_ptr(mvp_mat… in render() 279 glUniformMatrix3fv(get_uniform_location(Shader::UV_MATRIX_NAME),1,GL_FALSE,glm::value_ptr(uvm)); in render() 317 GLint SDLShader::get_uniform_location(const std::string& uniform_name) const { in get_uniform_location() function in Solarus::SDLShader 333 const GLint location = get_uniform_location(uniform_name); in set_uniform_1b() 350 const GLint location = get_uniform_location(uniform_name); in set_uniform_1i() 367 const GLint location = get_uniform_location(uniform_name); in set_uniform_1f() 384 const GLint location = get_uniform_location(uniform_name); in set_uniform_2f() 402 const GLint location = get_uniform_location(uniform_name); in set_uniform_3f() 420 const GLint location = get_uniform_location(uniform_name); in set_uniform_4f() 436 const GLint location = get_uniform_location(uniform_name); in set_uniform_texture()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/graphics/glrenderer/ |
H A D | GlRenderer.cpp | 245 glUniform1i(shader.get_uniform_location(VCOLOR_ONLY_NAME),false); in draw() 302 glUniform1i(ms.get_uniform_location(VCOLOR_ONLY_NAME),true); //Set color only as uniform in fill() 491 glUniformMatrix4fv(current_shader->get_uniform_location(Shader::MVP_MATRIX_NAME), in set_state() 496 glUniformMatrix3fv(current_shader->get_uniform_location(Shader::UV_MATRIX_NAME), in set_state() 503 current_shader->get_uniform_location(Shader::INPUT_SIZE_NAME), in set_state() 511 current_shader->get_uniform_location(Shader::OUTPUT_SIZE_NAME), in set_state() 515 current_shader->get_uniform_location(Shader::TIME_NAME), in set_state() 535 current_shader->get_uniform_location("sol_alpha_mult"), in set_blend_mode()
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H A D | GlShader.cpp | 251 GLint GlShader::get_uniform_location(const std::string& uniform_name) const { in get_uniform_location() function in Solarus::GlShader 277 GLint loc = get_uniform_location(u.name); in upload_uniform() 348 const GLint location = get_uniform_location(uniform_name); in set_uniform_texture()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_separate_shader_objects/ |
H A D | active-sampler-conflict.c | 164 get_uniform_location(GLuint prog, GLint *loc, char *uni_name) in get_uniform_location() function 184 pass = get_uniform_location(prog, &s2_loc, s2_uni_name); in test_sampler_conflict() 185 pass = get_uniform_location(prog, &s3_loc, s3_uni_name); in test_sampler_conflict()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | shader_gles2.h | 208 GLint get_uniform_location(const String &p_name) const; 209 GLint get_uniform_location(int p_index) const;
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | shader_gles2.h | 208 GLint get_uniform_location(const String &p_name) const; 209 GLint get_uniform_location(int p_index) const;
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/dports/x11/kitty/kitty-0.23.1/kitty/ |
H A D | shaders.c | 185 …cell_program_layouts[CELL_BG_PROGRAM].draw_bg_bitfield_location = get_uniform_location(CELL_BG_PRO… in init_cell_program() 193 bgimage_program_layout.image_location = get_uniform_location(BGIMAGE_PROGRAM, "image"); in init_cell_program() 194 bgimage_program_layout.opacity_location = get_uniform_location(BGIMAGE_PROGRAM, "opacity"); in init_cell_program() 195 bgimage_program_layout.sizes_location = get_uniform_location(BGIMAGE_PROGRAM, "sizes"); in init_cell_program() 196 bgimage_program_layout.tiled_location = get_uniform_location(BGIMAGE_PROGRAM, "tiled"); in init_cell_program() 197 bgimage_program_layout.premult_location = get_uniform_location(BGIMAGE_PROGRAM, "premult"); in init_cell_program() 198 tint_program_layout.tint_color_location = get_uniform_location(TINT_PROGRAM, "tint_color"); in init_cell_program() 199 tint_program_layout.edges_location = get_uniform_location(TINT_PROGRAM, "edges"); in init_cell_program() 718 #define SET_LOC(which) border_uniform_locations[BORDER_##which] = get_uniform_location(BORDERS_PROG… in init_borders_program()
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H A D | gl.h | 45 GLint get_uniform_location(int program, const char *name);
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | shader_gles2.h | 283 GLint get_uniform_location(const String &p_name) const; 284 GLint get_uniform_location(int p_uniform) const;
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H A D | shader_gles2.cpp | 106 GLint ShaderGLES2::get_uniform_location(int p_idx) const { in get_uniform_location() function in ShaderGLES2 567 GLint ShaderGLES2::get_uniform_location(const String &p_name) const { in get_uniform_location() function in ShaderGLES2
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | shader_gles2.h | 283 GLint get_uniform_location(const String &p_name) const; 284 GLint get_uniform_location(int p_uniform) const;
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | shader_gles3.h | 310 GLint get_uniform_location(const String &p_name) const; 311 GLint get_uniform_location(int p_index) const;
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | shader_gles3.h | 310 GLint get_uniform_location(const String &p_name) const; 311 GLint get_uniform_location(int p_index) const;
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/widgetry/src/ |
H A D | backend_glow.rs | 46 .get_uniform_location(*self.program, "transform") in redraw() 52 .get_uniform_location(*self.program, "window") in redraw()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/sdlrenderer/ |
H A D | SDLShader.h | 99 GLint get_uniform_location(const std::string& uniform_name) const;
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/glrenderer/ |
H A D | GlShader.h | 136 GLint get_uniform_location(const std::string& uniform_name) const;
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/webrender_bindings/src/ |
H A D | swgl_bindings.rs | 126 let dest_matrix_loc = gl.get_uniform_location(prog, "uDestMatrix"); in new() 128 let tex_matrix_loc = gl.get_uniform_location(prog, "uTexMatrix"); in new() 130 let tex_loc = gl.get_uniform_location(prog, "uTex"); in new()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/src/ |
H A D | device.rs | 1422 let u_transform = self.gl.get_uniform_location(pid, "uTransform"); in create_program() 1423 let u_device_pixel_ratio = self.gl.get_uniform_location(pid, "uDevicePixelRatio"); in create_program() 1424 let u_mode = self.gl.get_uniform_location(pid, "uMode"); in create_program() 1443 let u_location = self.gl.get_uniform_location(program.id, binding.0); in bind_shader_samplers() 1452 pub fn get_uniform_location(&self, program: &Program, name: &str) -> UniformLocation { in get_uniform_location() method 1453 UniformLocation(self.gl.get_uniform_location(program.id, name)) in get_uniform_location()
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