Searched refs:get_vertex_tangent_count (Results 1 – 7 of 7) sorted by relevance
120 assert(object.get_vertex_tangent_count() == 0); in compute_smooth_vertex_tangents_base_pose()251 hash.append(object.get_vertex_tangent_count()); in compute_signature()252 for (size_t i = 0, e = object.get_vertex_tangent_count(); i < e; ++i) in compute_signature()266 for (size_t i = 0, e = object.get_vertex_tangent_count(); i < e; ++i) in compute_signature()
218 size_t MeshObject::get_vertex_tangent_count() const in get_vertex_tangent_count() function in renderer::MeshObject220 return impl->m_tess.get_vertex_tangent_count(); in get_vertex_tangent_count()
106 size_t get_vertex_tangent_count() const;
631 if (object.get_vertex_tangent_count() > 0) in has_actual_motion()787 if (object.get_vertex_tangent_count() > 0) in compute_smooth_tangents()
94 size_t get_vertex_tangent_count() const;246 inline size_t StaticTessellation<Primitive>::get_vertex_tangent_count() const in get_vertex_tangent_count() function410 assert(tangent_index < get_vertex_tangent_count()); in set_vertex_tangent_pose()
177 .def("get_vertex_tangent_count", &MeshObject::get_vertex_tangent_count) in bind_mesh_object()
312 if (triangle_has_vertex_attributes && tess.get_vertex_tangent_count() > 0) in fetch_triangle_source_geometry()