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Searched refs:getanimationgoal (Results 1 – 16 of 16) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp212 i = getanimationgoal(&sector[s].floorz); in operatesector()
312 i = getanimationgoal(&sector[s].ceilingz); in operatesector()
345 i = getanimationgoal(&sector[s].floorz); in operatesector()
380 i = getanimationgoal(&sector[s].floorz); in operatesector()
392 i = getanimationgoal(&sector[s].floorz); in operatesector()
393 j = getanimationgoal(&sector[s].ceilingz); in operatesector()
415 i = getanimationgoal(&sector[s].floorz); in operatesector()
416 j = getanimationgoal(&sector[s].ceilingz); in operatesector()
790 i = getanimationgoal(&sector[s].floorz); in operatesector()
929 i = getanimationgoal(&sector[s].floorz); in operatesector()
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H A Deffects.cpp411 if ((j = getanimationgoal(&sector[s].floorz)) < 0) in crushingfx()
418 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
425 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
441 if ((j = getanimationgoal(&sector[s].floorz)) < 0) in crushingfx()
449 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
457 if ((j = getanimationgoal(&sector[s].ceilingz)) < 0) in crushingfx()
H A Dwitchaven.h162 int32_t getanimationgoal(int32_t* animptr);
H A Dwitchaven.cpp540 int32_t getanimationgoal(int32_t *animptr) in getanimationgoal() function
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.h37 int getanimationgoal(int *animptr);
H A Dgame.cpp765 i = getanimationgoal(&sector[dasector].ceilingz); in operatesector()
797 i = getanimationgoal(&sector[dasector].floorz); in operatesector()
5199 int getanimationgoal(int *animptr) in getanimationgoal() function
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h45 int getanimationgoal(int *animptr);
H A Dgame.c809 i = getanimationgoal(&sector[dasector].ceilingz);
841 i = getanimationgoal(&sector[dasector].floorz);
5174 int getanimationgoal(int *animptr) function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector1.c460 getanimationgoal(long *animptr) in getanimationgoal() function
759 i = getanimationgoal(&sptr->ceilingz); in operatesectors()
892 i = getanimationgoal(&sptr->floorz); in operatesectors()
917 i = getanimationgoal(&sptr->floorz); in operatesectors()
1001 i = getanimationgoal(&sptr->floorz); in operatesectors()
H A DFUNCT.H85 extern int getanimationgoal(long *animptr);
H A Dactors4.c1715 j = getanimationgoal(&sector[sect].ceilingz); in pinsectorresetdown()
1731 j = getanimationgoal(&sector[sect].ceilingz); in pinsectorresetup()
H A Dactors6.c958 else j = getanimationgoal(&sc->ceilingz); in moveeffectors()
1789 if(getanimationgoal(&sector[t[0]].ceilingz) >= 0) in moveeffectors()
H A Dplayer4.c1176 tmp = getanimationgoal(&sector[p->cursectnum].floorz); in processinput()
1189 tmp = getanimationgoal(&sector[p->cursectnum].floorz); in processinput()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp2364 getanimationgoal(int *animptr) in getanimationgoal() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C556 i = getanimationgoal((long)&sector[dasector].ceilingz); in operatesector()
588 i = getanimationgoal((long)&sector[dasector].floorz); in operatesector()
4879 getanimationgoal(long animptr) in getanimationgoal() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C557 i = getanimationgoal((long)&sector[dasector].ceilingz); in operatesector()
589 i = getanimationgoal((long)&sector[dasector].floorz); in operatesector()
4880 getanimationgoal(long animptr) in getanimationgoal() function