Searched refs:getanimationgoal (Results 1 – 16 of 16) sorted by relevance
212 i = getanimationgoal(§or[s].floorz); in operatesector()312 i = getanimationgoal(§or[s].ceilingz); in operatesector()345 i = getanimationgoal(§or[s].floorz); in operatesector()380 i = getanimationgoal(§or[s].floorz); in operatesector()392 i = getanimationgoal(§or[s].floorz); in operatesector()393 j = getanimationgoal(§or[s].ceilingz); in operatesector()415 i = getanimationgoal(§or[s].floorz); in operatesector()416 j = getanimationgoal(§or[s].ceilingz); in operatesector()790 i = getanimationgoal(§or[s].floorz); in operatesector()929 i = getanimationgoal(§or[s].floorz); in operatesector()[all …]
411 if ((j = getanimationgoal(§or[s].floorz)) < 0) in crushingfx()418 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx()425 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx()441 if ((j = getanimationgoal(§or[s].floorz)) < 0) in crushingfx()449 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx()457 if ((j = getanimationgoal(§or[s].ceilingz)) < 0) in crushingfx()
162 int32_t getanimationgoal(int32_t* animptr);
540 int32_t getanimationgoal(int32_t *animptr) in getanimationgoal() function
37 int getanimationgoal(int *animptr);
765 i = getanimationgoal(§or[dasector].ceilingz); in operatesector()797 i = getanimationgoal(§or[dasector].floorz); in operatesector()5199 int getanimationgoal(int *animptr) in getanimationgoal() function
45 int getanimationgoal(int *animptr);
809 i = getanimationgoal(§or[dasector].ceilingz);841 i = getanimationgoal(§or[dasector].floorz);5174 int getanimationgoal(int *animptr) function
460 getanimationgoal(long *animptr) in getanimationgoal() function759 i = getanimationgoal(&sptr->ceilingz); in operatesectors()892 i = getanimationgoal(&sptr->floorz); in operatesectors()917 i = getanimationgoal(&sptr->floorz); in operatesectors()1001 i = getanimationgoal(&sptr->floorz); in operatesectors()
85 extern int getanimationgoal(long *animptr);
1715 j = getanimationgoal(§or[sect].ceilingz); in pinsectorresetdown()1731 j = getanimationgoal(§or[sect].ceilingz); in pinsectorresetup()
958 else j = getanimationgoal(&sc->ceilingz); in moveeffectors()1789 if(getanimationgoal(§or[t[0]].ceilingz) >= 0) in moveeffectors()
1176 tmp = getanimationgoal(§or[p->cursectnum].floorz); in processinput()1189 tmp = getanimationgoal(§or[p->cursectnum].floorz); in processinput()
2364 getanimationgoal(int *animptr) in getanimationgoal() function
556 i = getanimationgoal((long)§or[dasector].ceilingz); in operatesector()588 i = getanimationgoal((long)§or[dasector].floorz); in operatesector()4879 getanimationgoal(long animptr) in getanimationgoal() function
557 i = getanimationgoal((long)§or[dasector].ceilingz); in operatesector()589 i = getanimationgoal((long)§or[dasector].floorz); in operatesector()4880 getanimationgoal(long animptr) in getanimationgoal() function