Home
last modified time | relevance | path

Searched refs:gettingmap (Results 1 – 7 of 7) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dclient.cpp5 demoplayback = false, needsmap = false, gettingmap = false, sendcrc = false; variable
139 gettingmap = needsmap = remote = isready = sendinfo = false; in gamedisconnect()
558 gettingmap = true; in receivefile()
1784 if(!needsmap && !gettingmap) sendmap(); in parsemessages()
1787 if(!gettingmap) conoutf("\frwe don't have the map though, so asking for it instead"); in parsemessages()
1797 if(needsmap && !gettingmap) in parsemessages()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dclient.cpp6 …int needsmap = 0, gettingmap = 0, lastping = 0, sessionid = 0, sessionver = 0, lastplayerinfo = 0,… variable
49 return state && needsmap ? (gettingmap ? 3 : 2) : 1; in waiting()
1044 gettingmap = needsmap = sessionid = sessionver = lastplayerinfo = mastermode = 0; in gamedisconnect()
1307 needsmap = gettingmap = 0; in changemapserv()
1313 needsmap = gettingmap = 0; in changemapserv()
1367 gettingmap = totalmillis; in receivefile()
1848 … if(gs_playing(game::gamestate) && needsmap && !gettingmap && totalmillis-needsmap >= 30000) in sendmessages()
3141 if(!needsmap && !gettingmap) sendmap(); in parsemessages()
3155 needsmap = gettingmap = 0; in parsemessages()
H A Dserver.cpp390 bool connected, ready, local, timesync, online, wantsmap, gettingmap, connectauth, kicked; member
415 ready = timesync = wantsmap = gettingmap = false; in mapchange()
439 … connected = ready = local = online = wantsmap = gettingmap = connectauth = kicked = false; in reset()
3190 if(ci->gettingmap) return true; in getmap()
3191 ci->gettingmap = true; in getmap()
5142 if(cs->wantsmap || cs->gettingmap) numgetmap++; in serverupdate()
6070 ci->wantsmap = ci->gettingmap = false; in parsepacket()
H A Dgame.h1582 extern int showpresence, showpresencehostinfo, showteamchange, needsmap, gettingmap;
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dclient.cpp6 …int needsmap = 0, gettingmap = 0, lastping = 0, sessionid = 0, sessionver = 0, sessionflags = 0, l… variable
66 return state && needsmap ? (gettingmap ? 3 : 2) : 1; in waiting()
1376 gettingmap = needsmap = sessionid = sessionver = lastplayerinfo = mastermode = 0; in gamedisconnect()
1640 needsmap = gettingmap = 0; in changemapserv()
1646 needsmap = gettingmap = 0; in changemapserv()
1700 gettingmap = totalmillis; in receivefile()
2191 … if(gs_playing(game::gamestate) && needsmap && !gettingmap && totalmillis-needsmap >= 30000) in sendmessages()
3598 if(!needsmap && !gettingmap) sendmap(); in parsemessages()
3612 needsmap = gettingmap = 0; in parsemessages()
H A Dserver.cpp402 …bool connected, ready, local, timesync, online, wantsmap, gettingmap, connectauth, connectsteam, k… member
427 ready = timesync = wantsmap = gettingmap = needsresume = false; in mapchange()
451 …connected = ready = local = online = wantsmap = gettingmap = connectauth = connectsteam = kicked =… in reset()
3245 if(ci->gettingmap) return true; in getmap()
3246 ci->gettingmap = true; in getmap()
5372 if(cs->wantsmap || cs->gettingmap) numgetmap++; in serverupdate()
6332 ci->wantsmap = ci->gettingmap = false; in parsepacket()
H A Dgame.h2074 extern int showpresence, showpresencehostinfo, showteamchange, needsmap, gettingmap;