Searched refs:gettingmap (Results 1 – 7 of 7) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | client.cpp | 5 demoplayback = false, needsmap = false, gettingmap = false, sendcrc = false; variable 139 gettingmap = needsmap = remote = isready = sendinfo = false; in gamedisconnect() 558 gettingmap = true; in receivefile() 1784 if(!needsmap && !gettingmap) sendmap(); in parsemessages() 1787 if(!gettingmap) conoutf("\frwe don't have the map though, so asking for it instead"); in parsemessages() 1797 if(needsmap && !gettingmap) in parsemessages()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | client.cpp | 6 …int needsmap = 0, gettingmap = 0, lastping = 0, sessionid = 0, sessionver = 0, lastplayerinfo = 0,… variable 49 return state && needsmap ? (gettingmap ? 3 : 2) : 1; in waiting() 1044 gettingmap = needsmap = sessionid = sessionver = lastplayerinfo = mastermode = 0; in gamedisconnect() 1307 needsmap = gettingmap = 0; in changemapserv() 1313 needsmap = gettingmap = 0; in changemapserv() 1367 gettingmap = totalmillis; in receivefile() 1848 … if(gs_playing(game::gamestate) && needsmap && !gettingmap && totalmillis-needsmap >= 30000) in sendmessages() 3141 if(!needsmap && !gettingmap) sendmap(); in parsemessages() 3155 needsmap = gettingmap = 0; in parsemessages()
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H A D | server.cpp | 390 bool connected, ready, local, timesync, online, wantsmap, gettingmap, connectauth, kicked; member 415 ready = timesync = wantsmap = gettingmap = false; in mapchange() 439 … connected = ready = local = online = wantsmap = gettingmap = connectauth = kicked = false; in reset() 3190 if(ci->gettingmap) return true; in getmap() 3191 ci->gettingmap = true; in getmap() 5142 if(cs->wantsmap || cs->gettingmap) numgetmap++; in serverupdate() 6070 ci->wantsmap = ci->gettingmap = false; in parsepacket()
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H A D | game.h | 1582 extern int showpresence, showpresencehostinfo, showteamchange, needsmap, gettingmap;
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | client.cpp | 6 …int needsmap = 0, gettingmap = 0, lastping = 0, sessionid = 0, sessionver = 0, sessionflags = 0, l… variable 66 return state && needsmap ? (gettingmap ? 3 : 2) : 1; in waiting() 1376 gettingmap = needsmap = sessionid = sessionver = lastplayerinfo = mastermode = 0; in gamedisconnect() 1640 needsmap = gettingmap = 0; in changemapserv() 1646 needsmap = gettingmap = 0; in changemapserv() 1700 gettingmap = totalmillis; in receivefile() 2191 … if(gs_playing(game::gamestate) && needsmap && !gettingmap && totalmillis-needsmap >= 30000) in sendmessages() 3598 if(!needsmap && !gettingmap) sendmap(); in parsemessages() 3612 needsmap = gettingmap = 0; in parsemessages()
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H A D | server.cpp | 402 …bool connected, ready, local, timesync, online, wantsmap, gettingmap, connectauth, connectsteam, k… member 427 ready = timesync = wantsmap = gettingmap = needsresume = false; in mapchange() 451 …connected = ready = local = online = wantsmap = gettingmap = connectauth = connectsteam = kicked =… in reset() 3245 if(ci->gettingmap) return true; in getmap() 3246 ci->gettingmap = true; in getmap() 5372 if(cs->wantsmap || cs->gettingmap) numgetmap++; in serverupdate() 6332 ci->wantsmap = ci->gettingmap = false; in parsepacket()
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H A D | game.h | 2074 extern int showpresence, showpresencehostinfo, showteamchange, needsmap, gettingmap;
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