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Searched refs:gimpactShape (Results 1 – 13 of 13) sorted by relevance

/dports/devel/bullet/bullet3-3.21/Extras/Serialize/ReadBulletSample/
H A DBulletDataExtractor.cpp296 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape()
299 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
300 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
301 gimpactShape->updateBound(); in convertCollisionShape()
302 shape = gimpactShape; in convertCollisionShape()
/dports/devel/py-bullet3/bullet3-3.21/Extras/Serialize/ReadBulletSample/
H A DBulletDataExtractor.cpp296 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape()
299 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
300 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
301 gimpactShape->updateBound(); in convertCollisionShape()
302 shape = gimpactShape; in convertCollisionShape()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
286 gimpactShape->updateBound(); in convertCollisionShape()
287 shape = gimpactShape; in convertCollisionShape()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
286 gimpactShape->updateBound(); in convertCollisionShape()
287 shape = gimpactShape; in convertCollisionShape()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
286 gimpactShape->updateBound(); in convertCollisionShape()
287 shape = gimpactShape; in convertCollisionShape()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp300 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
303 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
304 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
305 gimpactShape->updateBound(); in convertCollisionShape()
306 shape = gimpactShape; in convertCollisionShape()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
286 gimpactShape->updateBound(); in convertCollisionShape()
287 shape = gimpactShape; in convertCollisionShape()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp300 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
303 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
304 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
305 gimpactShape->updateBound(); in convertCollisionShape()
306 shape = gimpactShape; in convertCollisionShape()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
286 gimpactShape->updateBound(); in convertCollisionShape()
287 shape = gimpactShape; in convertCollisionShape()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorldImporter.cpp281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
286 gimpactShape->updateBound(); in convertCollisionShape()
287 shape = gimpactShape; in convertCollisionShape()
/dports/graphics/blender/blender-2.91.0/intern/rigidbody/
H A Drb_bullet_api.cpp850 btGImpactMeshShape *gimpactShape = new btGImpactMeshShape(mesh->index_array); in RB_shape_new_gimpact_mesh() local
851 gimpactShape->updateBound(); // TODO: add this to the update collision margin call? in RB_shape_new_gimpact_mesh()
853 shape->cshape = gimpactShape; in RB_shape_new_gimpact_mesh()
/dports/devel/bullet/bullet3-3.21/Extras/Serialize/BulletWorldImporter/
H A DbtWorldImporter.cpp181 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
184 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
185 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
186 gimpactShape->updateBound(); in convertCollisionShape()
187 shape = gimpactShape; in convertCollisionShape()
/dports/devel/py-bullet3/bullet3-3.21/Extras/Serialize/BulletWorldImporter/
H A DbtWorldImporter.cpp181 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local
184 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape()
185 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape()
186 gimpactShape->updateBound(); in convertCollisionShape()
187 shape = gimpactShape; in convertCollisionShape()