/dports/devel/bullet/bullet3-3.21/Extras/Serialize/ReadBulletSample/ |
H A D | BulletDataExtractor.cpp | 296 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() 299 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 300 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 301 gimpactShape->updateBound(); in convertCollisionShape() 302 shape = gimpactShape; in convertCollisionShape()
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/dports/devel/py-bullet3/bullet3-3.21/Extras/Serialize/ReadBulletSample/ |
H A D | BulletDataExtractor.cpp | 296 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() 299 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 300 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 301 gimpactShape->updateBound(); in convertCollisionShape() 302 shape = gimpactShape; in convertCollisionShape()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 286 gimpactShape->updateBound(); in convertCollisionShape() 287 shape = gimpactShape; in convertCollisionShape()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 286 gimpactShape->updateBound(); in convertCollisionShape() 287 shape = gimpactShape; in convertCollisionShape()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 286 gimpactShape->updateBound(); in convertCollisionShape() 287 shape = gimpactShape; in convertCollisionShape()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 300 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 303 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 304 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 305 gimpactShape->updateBound(); in convertCollisionShape() 306 shape = gimpactShape; in convertCollisionShape()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 286 gimpactShape->updateBound(); in convertCollisionShape() 287 shape = gimpactShape; in convertCollisionShape()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 300 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 303 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 304 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 305 gimpactShape->updateBound(); in convertCollisionShape() 306 shape = gimpactShape; in convertCollisionShape()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 286 gimpactShape->updateBound(); in convertCollisionShape() 287 shape = gimpactShape; in convertCollisionShape()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorldImporter.cpp | 281 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 284 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 285 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 286 gimpactShape->updateBound(); in convertCollisionShape() 287 shape = gimpactShape; in convertCollisionShape()
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/dports/graphics/blender/blender-2.91.0/intern/rigidbody/ |
H A D | rb_bullet_api.cpp | 850 btGImpactMeshShape *gimpactShape = new btGImpactMeshShape(mesh->index_array); in RB_shape_new_gimpact_mesh() local 851 gimpactShape->updateBound(); // TODO: add this to the update collision margin call? in RB_shape_new_gimpact_mesh() 853 shape->cshape = gimpactShape; in RB_shape_new_gimpact_mesh()
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/dports/devel/bullet/bullet3-3.21/Extras/Serialize/BulletWorldImporter/ |
H A D | btWorldImporter.cpp | 181 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 184 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 185 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 186 gimpactShape->updateBound(); in convertCollisionShape() 187 shape = gimpactShape; in convertCollisionShape()
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/dports/devel/py-bullet3/bullet3-3.21/Extras/Serialize/BulletWorldImporter/ |
H A D | btWorldImporter.cpp | 181 btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); in convertCollisionShape() local 184 gimpactShape->setLocalScaling(localScaling); in convertCollisionShape() 185 gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); in convertCollisionShape() 186 gimpactShape->updateBound(); in convertCollisionShape() 187 shape = gimpactShape; in convertCollisionShape()
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