/dports/games/neverball/neverball-1.6.0/share/ |
H A D | fbo.c | 66 glBindFramebuffer_ (GL_FRAMEBUFFER, F->framebuffer); in fbo_create() 76 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in fbo_create() 81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in fbo_create()
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H A D | hmd_common.c | 160 glBindFramebuffer_(GL_FRAMEBUFFER, L_fbo.framebuffer); in hmd_common_left() 166 glBindFramebuffer_(GL_FRAMEBUFFER, R_fbo.framebuffer); in hmd_common_right() 197 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in hmd_common_swap()
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H A D | glext.c | 59 PFNGLBINDFRAMEBUFFER_PROC glBindFramebuffer_; variable 178 SDL_GL_GFPA(glBindFramebuffer_, "glBindFramebuffer"); in glext_init()
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H A D | glext.h | 267 extern PFNGLBINDFRAMEBUFFER_PROC glBindFramebuffer_;
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | ovr.cpp | 149 glBindFramebuffer_(GL_FRAMEBUFFER, lensfbo[i]); in setup() 159 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 163 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 175 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in cleanup() 203 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in warp()
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H A D | renderlights.cpp | 80 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupbloom() 210 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupao() 396 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupscale() 672 glBindFramebuffer_(GL_FRAMEBUFFER, msfbo); in setupmsbuffer() 727 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupmsbuffer() 871 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupgbuffer() 938 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in copyhdr() 1145 glBindFramebuffer_(GL_FRAMEBUFFER, b0fbo); in processhdr() 1322 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in viewstencil() 1435 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupradiancehints() [all …]
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H A D | aa.cpp | 41 glBindFramebuffer_(GL_FRAMEBUFFER, fbo[i]); in setup() 48 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 77 glBindFramebuffer_(GL_FRAMEBUFFER, outfbo); in resolve() 167 glBindFramebuffer_(GL_FRAMEBUFFER, fxaafbo); in setupfxaa() 173 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupfxaa() 196 glBindFramebuffer_(GL_FRAMEBUFFER, tqaa ? tv.fbo[0] : outfbo); in dofxaa() 536 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[i]); in setupsmaa() 558 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupsmaa() 610 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[1]); in dosmaa() 634 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[2 + pass]); in dosmaa() [all …]
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H A D | movie.cpp | 1035 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1041 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer() 1046 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer() 1047 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer() 1050 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer() 1060 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1077 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1093 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1096 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | ovr.cpp | 149 glBindFramebuffer_(GL_FRAMEBUFFER, lensfbo[i]); in setup() 159 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 163 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 175 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in cleanup() 203 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in warp()
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H A D | renderlights.cpp | 80 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupbloom() 210 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupao() 396 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupscale() 672 glBindFramebuffer_(GL_FRAMEBUFFER, msfbo); in setupmsbuffer() 727 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupmsbuffer() 871 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupgbuffer() 938 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in copyhdr() 1145 glBindFramebuffer_(GL_FRAMEBUFFER, b0fbo); in processhdr() 1322 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in viewstencil() 1435 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupradiancehints() [all …]
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H A D | aa.cpp | 41 glBindFramebuffer_(GL_FRAMEBUFFER, fbo[i]); in setup() 48 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 77 glBindFramebuffer_(GL_FRAMEBUFFER, outfbo); in resolve() 167 glBindFramebuffer_(GL_FRAMEBUFFER, fxaafbo); in setupfxaa() 173 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupfxaa() 196 glBindFramebuffer_(GL_FRAMEBUFFER, tqaa ? tv.fbo[0] : outfbo); in dofxaa() 536 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[i]); in setupsmaa() 558 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupsmaa() 610 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[1]); in dosmaa() 634 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[2 + pass]); in dosmaa() [all …]
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H A D | movie.cpp | 1035 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1041 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer() 1046 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer() 1047 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer() 1050 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer() 1060 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1077 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1093 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1096 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 82 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupbloom() 217 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupao() 422 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupscale() 723 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupmsbuffer() 869 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupgbuffer() 994 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in copyhdr() 1362 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in viewstencil() 1477 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupradiancehints() 1797 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupshadowatlas() 2495 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupvolumetric() [all …]
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H A D | aa.cpp | 33 glBindFramebuffer_(GL_FRAMEBUFFER, tqaafbo[i]); in setuptqaa() 40 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setuptqaa() 92 glBindFramebuffer_(GL_FRAMEBUFFER, outfbo); in resolvetqaa() 152 glBindFramebuffer_(GL_FRAMEBUFFER, fxaafbo); in setupfxaa() 158 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupfxaa() 179 glBindFramebuffer_(GL_FRAMEBUFFER, tqaa ? tqaafbo[0] : outfbo); in dofxaa() 519 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[i]); in setupsmaa() 541 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupsmaa() 592 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[1]); in dosmaa() 616 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[2 + pass]); in dosmaa() [all …]
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H A D | movie.cpp | 1030 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1036 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer() 1041 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer() 1042 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer() 1045 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer() 1055 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1072 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1088 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1091 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
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H A D | rendergl.cpp | 24 PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_ = NULL; variable 344 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in checkdepthtexstencilrb() 361 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in checkdepthtexstencilrb() 724 …glBindFramebuffer_ = (PFNGLBINDFRAMEBUFFERPROC) getprocaddress("glBin… in gl_checkextensions() 746 …glBindFramebuffer_ = (PFNGLBINDFRAMEBUFFERPROC) getprocaddress("glBindFramebu… in gl_checkextensions() 2112 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in drawminimap() 2115 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in drawminimap()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | rendertarget.h | 71 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur() 81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur() 87 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup() 124 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 239 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur() 347 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); 387 glBindFramebuffer_(GL_FRAMEBUFFER, 0);
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H A D | movie.cpp | 1019 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1025 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer() 1030 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer() 1031 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer() 1034 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer() 1045 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1062 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1079 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1082 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
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H A D | water.cpp | 555 glBindFramebuffer_(GL_FRAMEBUFFER, fb); in genwatertex() 585 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in genwatertex() 926 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections() 991 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections() 1019 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in drawreflections()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | rendertarget.h | 72 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur() 82 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur() 88 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup() 125 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup() 243 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur() 351 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); 387 glBindFramebuffer_(GL_FRAMEBUFFER, 0);
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H A D | movie.cpp | 1020 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1026 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer() 1031 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer() 1032 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer() 1035 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer() 1046 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1063 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer() 1079 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer() 1082 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
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H A D | water.cpp | 600 glBindFramebuffer_(GL_FRAMEBUFFER, fb); in genwatertex() 625 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in genwatertex() 966 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections() 1031 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections() 1059 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in drawreflections()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | rendertarget.h | 72 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, blurfb); in setupblur() 82 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in setupblur() 90 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, renderfb); in setup() 134 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in setup() 266 else glBindFramebuffer_(GL_FRAMEBUFFER_EXT, i ? renderfb : blurfb); in blur() 397 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, renderfb); 457 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0);
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H A D | movie.cpp | 914 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, encodefb); in readbuffer() 920 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in readbuffer() 925 glBindFramebuffer_(GL_READ_FRAMEBUFFER_EXT, 0); in readbuffer() 926 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER_EXT, scalefb); in readbuffer() 929 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER_EXT, 0); in readbuffer() 939 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, scalefb); in readbuffer() 969 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, encodefb); in readbuffer() 997 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, scalefb); in readbuffer() 1000 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in readbuffer()
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H A D | water.cpp | 800 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, fb); in genwatertex() 839 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in genwatertex() 1144 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, reflectionfb); in drawreflections() 1208 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, reflectionfb); in drawreflections() 1242 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in drawreflections()
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