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Searched refs:glBindFramebuffer_ (Results 1 – 25 of 48) sorted by relevance

12

/dports/games/neverball/neverball-1.6.0/share/
H A Dfbo.c66 glBindFramebuffer_ (GL_FRAMEBUFFER, F->framebuffer); in fbo_create()
76 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in fbo_create()
81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in fbo_create()
H A Dhmd_common.c160 glBindFramebuffer_(GL_FRAMEBUFFER, L_fbo.framebuffer); in hmd_common_left()
166 glBindFramebuffer_(GL_FRAMEBUFFER, R_fbo.framebuffer); in hmd_common_right()
197 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in hmd_common_swap()
H A Dglext.c59 PFNGLBINDFRAMEBUFFER_PROC glBindFramebuffer_; variable
178 SDL_GL_GFPA(glBindFramebuffer_, "glBindFramebuffer"); in glext_init()
H A Dglext.h267 extern PFNGLBINDFRAMEBUFFER_PROC glBindFramebuffer_;
/dports/games/tesseract-data/tesseract/src/engine/
H A Dovr.cpp149 glBindFramebuffer_(GL_FRAMEBUFFER, lensfbo[i]); in setup()
159 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
163 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
175 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in cleanup()
203 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in warp()
H A Drenderlights.cpp80 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupbloom()
210 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupao()
396 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupscale()
672 glBindFramebuffer_(GL_FRAMEBUFFER, msfbo); in setupmsbuffer()
727 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupmsbuffer()
871 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupgbuffer()
938 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in copyhdr()
1145 glBindFramebuffer_(GL_FRAMEBUFFER, b0fbo); in processhdr()
1322 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in viewstencil()
1435 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupradiancehints()
[all …]
H A Daa.cpp41 glBindFramebuffer_(GL_FRAMEBUFFER, fbo[i]); in setup()
48 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
77 glBindFramebuffer_(GL_FRAMEBUFFER, outfbo); in resolve()
167 glBindFramebuffer_(GL_FRAMEBUFFER, fxaafbo); in setupfxaa()
173 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupfxaa()
196 glBindFramebuffer_(GL_FRAMEBUFFER, tqaa ? tv.fbo[0] : outfbo); in dofxaa()
536 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[i]); in setupsmaa()
558 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupsmaa()
610 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[1]); in dosmaa()
634 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[2 + pass]); in dosmaa()
[all …]
H A Dmovie.cpp1035 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1041 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
1046 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer()
1047 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer()
1050 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer()
1060 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1077 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1093 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1096 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
/dports/games/tesseract/tesseract/src/engine/
H A Dovr.cpp149 glBindFramebuffer_(GL_FRAMEBUFFER, lensfbo[i]); in setup()
159 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
163 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
175 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in cleanup()
203 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in warp()
H A Drenderlights.cpp80 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupbloom()
210 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupao()
396 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupscale()
672 glBindFramebuffer_(GL_FRAMEBUFFER, msfbo); in setupmsbuffer()
727 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupmsbuffer()
871 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupgbuffer()
938 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in copyhdr()
1145 glBindFramebuffer_(GL_FRAMEBUFFER, b0fbo); in processhdr()
1322 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in viewstencil()
1435 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupradiancehints()
[all …]
H A Daa.cpp41 glBindFramebuffer_(GL_FRAMEBUFFER, fbo[i]); in setup()
48 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
77 glBindFramebuffer_(GL_FRAMEBUFFER, outfbo); in resolve()
167 glBindFramebuffer_(GL_FRAMEBUFFER, fxaafbo); in setupfxaa()
173 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupfxaa()
196 glBindFramebuffer_(GL_FRAMEBUFFER, tqaa ? tv.fbo[0] : outfbo); in dofxaa()
536 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[i]); in setupsmaa()
558 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupsmaa()
610 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[1]); in dosmaa()
634 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[2 + pass]); in dosmaa()
[all …]
H A Dmovie.cpp1035 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1041 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
1046 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer()
1047 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer()
1050 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer()
1060 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1077 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1093 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1096 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp82 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupbloom()
217 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupao()
422 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupscale()
723 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupmsbuffer()
869 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupgbuffer()
994 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in copyhdr()
1362 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in viewstencil()
1477 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupradiancehints()
1797 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupshadowatlas()
2495 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupvolumetric()
[all …]
H A Daa.cpp33 glBindFramebuffer_(GL_FRAMEBUFFER, tqaafbo[i]); in setuptqaa()
40 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setuptqaa()
92 glBindFramebuffer_(GL_FRAMEBUFFER, outfbo); in resolvetqaa()
152 glBindFramebuffer_(GL_FRAMEBUFFER, fxaafbo); in setupfxaa()
158 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupfxaa()
179 glBindFramebuffer_(GL_FRAMEBUFFER, tqaa ? tqaafbo[0] : outfbo); in dofxaa()
519 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[i]); in setupsmaa()
541 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupsmaa()
592 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[1]); in dosmaa()
616 glBindFramebuffer_(GL_FRAMEBUFFER, smaafbo[2 + pass]); in dosmaa()
[all …]
H A Dmovie.cpp1030 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1036 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
1041 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer()
1042 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer()
1045 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer()
1055 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1072 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1088 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1091 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
H A Drendergl.cpp24 PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_ = NULL; variable
344 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in checkdepthtexstencilrb()
361 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in checkdepthtexstencilrb()
724glBindFramebuffer_ = (PFNGLBINDFRAMEBUFFERPROC) getprocaddress("glBin… in gl_checkextensions()
746glBindFramebuffer_ = (PFNGLBINDFRAMEBUFFERPROC) getprocaddress("glBindFramebu… in gl_checkextensions()
2112 glBindFramebuffer_(GL_FRAMEBUFFER, fbo); in drawminimap()
2115 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in drawminimap()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendertarget.h71 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur()
81 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur()
87 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup()
124 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
239 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur()
347 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb);
387 glBindFramebuffer_(GL_FRAMEBUFFER, 0);
H A Dmovie.cpp1019 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1025 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
1030 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer()
1031 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer()
1034 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer()
1045 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1062 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1079 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1082 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
H A Dwater.cpp555 glBindFramebuffer_(GL_FRAMEBUFFER, fb); in genwatertex()
585 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in genwatertex()
926 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections()
991 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections()
1019 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in drawreflections()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendertarget.h72 glBindFramebuffer_(GL_FRAMEBUFFER, blurfb); in setupblur()
82 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setupblur()
88 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb); in setup()
125 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in setup()
243 else glBindFramebuffer_(GL_FRAMEBUFFER, i ? renderfb : blurfb); in blur()
351 glBindFramebuffer_(GL_FRAMEBUFFER, renderfb);
387 glBindFramebuffer_(GL_FRAMEBUFFER, 0);
H A Dmovie.cpp1020 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1026 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
1031 glBindFramebuffer_(GL_READ_FRAMEBUFFER, 0); in readbuffer()
1032 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, scalefb); in readbuffer()
1035 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER, 0); in readbuffer()
1046 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1063 glBindFramebuffer_(GL_FRAMEBUFFER, encodefb); in readbuffer()
1079 glBindFramebuffer_(GL_FRAMEBUFFER, scalefb); in readbuffer()
1082 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in readbuffer()
H A Dwater.cpp600 glBindFramebuffer_(GL_FRAMEBUFFER, fb); in genwatertex()
625 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in genwatertex()
966 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections()
1031 glBindFramebuffer_(GL_FRAMEBUFFER, reflectionfb); in drawreflections()
1059 glBindFramebuffer_(GL_FRAMEBUFFER, 0); in drawreflections()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendertarget.h72 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, blurfb); in setupblur()
82 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in setupblur()
90 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, renderfb); in setup()
134 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in setup()
266 else glBindFramebuffer_(GL_FRAMEBUFFER_EXT, i ? renderfb : blurfb); in blur()
397 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, renderfb);
457 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0);
H A Dmovie.cpp914 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, encodefb); in readbuffer()
920 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in readbuffer()
925 glBindFramebuffer_(GL_READ_FRAMEBUFFER_EXT, 0); in readbuffer()
926 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER_EXT, scalefb); in readbuffer()
929 glBindFramebuffer_(GL_DRAW_FRAMEBUFFER_EXT, 0); in readbuffer()
939 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, scalefb); in readbuffer()
969 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, encodefb); in readbuffer()
997 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, scalefb); in readbuffer()
1000 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in readbuffer()
H A Dwater.cpp800 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, fb); in genwatertex()
839 glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in genwatertex()
1144 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, reflectionfb); in drawreflections()
1208 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, reflectionfb); in drawreflections()
1242 if(hasFBO) glBindFramebuffer_(GL_FRAMEBUFFER_EXT, 0); in drawreflections()

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