Searched refs:glBindTexture_s (Results 1 – 9 of 9) sorted by relevance
/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_fonts.c | 290 (*glBindTexture_s) (GL_TEXTURE_2D, FontAobjs[iTexIndex]); in GL_DrawCompressedPatch() 324 (*glBindTexture_s) (GL_TEXTURE_2D, FontAobjs[iTexIndex]); in GL_DrawPatch() 425 (*glBindTexture_s) (GL_TEXTURE_2D, FontAobjs[iTexIndex]); in GL_DrawLetterA() 471 (*glBindTexture_s) (GL_TEXTURE_2D, FontAobjs[iTexIndex]); in GL_DrawLetterB() 628 (*glBindTexture_s) (GL_TEXTURE_2D, iGlObjTITLE+2*i); in GL_RegisterPatchScreen() 645 (*glBindTexture_s) (GL_TEXTURE_2D, iGlObjTITLE+2*i+1); in GL_RegisterPatchScreen() 670 (*glBindTexture_s) (GL_TEXTURE_2D,iGlObjTITLE+2*i); in GLDrawScreen() 677 (*glBindTexture_s) (GL_TEXTURE_2D,iGlObjTITLE+2*i+1); in GLDrawScreen() 739 (*glBindTexture_s) (GL_TEXTURE_2D, iGlObjTITLE+2*i); in GLRegisterScreen() 756 (*glBindTexture_s) (GL_TEXTURE_2D, iGlObjTITLE+2*i+1); in GLRegisterScreen()
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H A D | gl_weapon.c | 234 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[iGLTex]); in fn_vRegisterWeaponOnTheFly() 244 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[iNbGLSprites-1]); in fn_vRegisterWeaponOnTheFly() 305 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[iTexIndex]); in GLdrawWeapons()
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H A D | gl_texture.c | 169 (*glBindTexture_s) (GL_TEXTURE_2D, FontAobjs[i]); in fn_vInitGLTexFonts() 220 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[i]); in fn_vInitGLTextures() 256 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[i]); in fn_vInitGLTextures() 310 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona); in fn_vInitGLTextures() 320 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona+1); in fn_vInitGLTextures() 357 (*glBindTexture_s) (GL_TEXTURE_2D, g_iShine[i]); in fn_vInitGLTextures() 378 { (*glBindTexture_s) (GL_TEXTURE_2D, g_iImpact+i); in fn_vInitGLTextures() 1283 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iNbGLTextures-1]); in GL_vRegisterWallTextureOnTheFly() 1328 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iNbGLTextures-1]); in GL_vRegisterFlatTextureOnTheFly()
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H A D | gl_init.c | 18 void (*glBindTexture_s) (GLenum target, GLuint texture); variable 137 glBindTexture_s=SDL_GL_GetProcAddress( "glBindTexture" ); in load_init_gl_lib() 138 if (!glBindTexture_s) in load_init_gl_lib()
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H A D | gl_floorceil.c | 919 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGLTex]); 922 (*glBindTexture_s) (GL_TEXTURE_2D, GL_Sky1Texture); 924 (*glBindTexture_s) (GL_TEXTURE_2D, GL_Sky2Texture); 1079 { (*glBindTexture_s) (GL_TEXTURE_2D, GL_Sky1Texture); in fn_vDrawSky() 1084 { (*glBindTexture_s) (GL_TEXTURE_2D, GL_Sky2Texture); in fn_vDrawSky() 1093 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iTex]); in fn_vDrawSky() 1162 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGlTex]); in fn_vRenderSector() 1300 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGlTex]); in fn_vRenderSector() 1664 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGlTex]); 1726 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGlTex]); [all …]
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H A D | gl_syms.h | 12 extern void (*glBindTexture_s) (GLenum target, GLuint texture);
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H A D | gl_lights.c | 1013 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona); in GL_DrawLightsOnPolygon() 1189 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona); in _GL_DrawLightForFloorCeiling() 1313 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona); in GL_DrawLightForFloorCeiling() 1711 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona); in GL_DrawCoronas() 1741 (*glBindTexture_s) (GL_TEXTURE_2D, g_iCorona); in GL_DrawCoronas() 1752 (*glBindTexture_s) (GL_TEXTURE_2D, g_iShine[P_Random()%9]); in GL_DrawCoronas()
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H A D | gl_sprites.c | 413 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[p_stGLSprArray[lump].iGLTexIndex]); in fn_vDrawSpritesCompressed() 533 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[p_stGLSprArray[lump].iGLTexIndex]); in fn_vDrawSpritesCompressed() 685 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[p_stGLSprArray[lump].iGLTexIndex]); in fn_vDrawSpritesNonCompressed() 1467 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[iGLTex]); in fn_vRegisterSpriteOnTheFly() 1476 (*glBindTexture_s) (GL_TEXTURE_2D, sprobjs[iNbGLSprites-1]); in fn_vRegisterSpriteOnTheFly()
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H A D | gl_walls.c | 76 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGLTex]); in fn_vRenderWall() 525 (*glBindTexture_s) (GL_TEXTURE_2D, texobjs[iGLTex]); in fn_vDisplayWall() 1173 (*glBindTexture_s) (GL_TEXTURE_2D, g_iImpact+g_a_stWallImpacts[line].type[i]); in GL_vDrawWallImpacts()
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