/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_draw.c | 791 glColor4f_fp (1,1,1,1); in Draw_Pic() 825 glColor4f_fp (1,1,1,alpha); in Draw_AlphaPic() 837 glColor4f_fp (1,1,1,1); in Draw_AlphaPic() 908 glColor4f_fp (1,1,1,1); in Draw_IntermissionPic() 948 glColor4f_fp (1,1,1,1); in Draw_SubPic() 1001 glColor4f_fp (1,1,1,1); in Draw_PicCropped() 1059 glColor4f_fp (1,1,1,1); in Draw_SubPicCropped() 1159 glColor4f_fp (1,1,1,alpha); in Draw_ConsolePic() 1173 glColor4f_fp (1,1,1,1); in Draw_ConsolePic() 1311 glColor4f_fp (1,1,1,1); in Draw_FadeScreen() [all …]
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H A D | gl_warp.c | 348 glColor4f_fp(1.0f, 1.0f, 1.0f, r_skyalpha.value); in EmitBothSkyLayers() 386 glColor4f_fp(1.0f, 1.0f, 1.0f, r_skyalpha.value); in R_DrawSkyChain() 1071 glColor4f_fp (1,1,1,0.5); in R_DrawSkyBox() 1096 glColor4f_fp (1,1,1,0.5); in R_DrawSkyBox()
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H A D | gl_func.h | 142 #define glColor4f_fp glColor4f
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmain.c | 426 glColor4f_fp (1.0f, 1.0f, 1.0f, r_wateralpha.value); in R_DrawSpriteModel() 570 glColor4f_fp (l * lightcolor[0], l * lightcolor[1], l * lightcolor[2], model_constant_alpha); in GL_DrawAliasFrame() 575 glColor4f_fp (r*l, g*l, b*l, model_constant_alpha); in GL_DrawAliasFrame() 1018 glColor4f_fp (0,0,0,0.5); in R_DrawAliasModel() 1024 glColor4f_fp (1,1,1,1); in R_DrawAliasModel() 1300 glColor4f_fp (clmodel->glow_color[0]*intensity, in R_DrawGlow() 1310 glColor4f_fp(0.0f, 0.0f, 0.0f, 1.0f); in R_DrawGlow() 1323 glColor4f_fp (0.0f, 0.0f, 0.0f, 1.0f); in R_DrawGlow() 1542 glColor4f_fp (1, 1, 1, v_gamma.value); 1925 glColor4f_fp (1,1,1,r_mirroralpha.value); in R_Mirror() [all …]
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H A D | gl_rsurf.c | 531 glColor4f_fp (1.0f,1.0f,1.0f, 1.0f); in R_BlendLightmaps() 682 glColor4f_fp(intensity, intensity, intensity, alpha_val); in R_RenderBrushPoly() 822 glColor4f_fp(intensity, intensity, intensity, alpha_val); in R_RenderBrushPolyMTex() 836 glColor4f_fp(1.0f, 1.0f, 1.0f, 1.0f); in R_RenderBrushPolyMTex() 944 glColor4f_fp (1,1,1,r_wateralpha.value); in R_DrawWaterSurfaces() 960 glColor4f_fp (1,1,1,r_wateralpha.value); in R_DrawWaterSurfaces() 962 glColor4f_fp (1,1,1,1); in R_DrawWaterSurfaces() 975 glColor4f_fp (1,1,1,1); in R_DrawWaterSurfaces() 1316 glColor4f_fp (1.0f,1.0f,1.0f,1.0f); in R_DrawWorld()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | gl_rmain.c | 436 glColor4f_fp (1.0f, 1.0f, 1.0f, r_wateralpha.value); in R_DrawSpriteModel() 630 glColor4f_fp (l * lightcolor[0], l * lightcolor[1], l * lightcolor[2], model_constant_alpha); in GL_DrawAliasFrame() 635 glColor4f_fp (r*l, g*l, b*l, model_constant_alpha); in GL_DrawAliasFrame() 1085 glColor4f_fp (0,0,0,0.5); in R_DrawAliasModel() 1091 glColor4f_fp (1,1,1,1); in R_DrawAliasModel() 1380 glColor4f_fp (clmodel->glow_color[0]*intensity, in R_DrawGlow() 1390 glColor4f_fp(0.0f, 0.0f, 0.0f, 1.0f); in R_DrawGlow() 1403 glColor4f_fp (0.0f, 0.0f, 0.0f, 1.0f); in R_DrawGlow() 1624 glColor4f_fp (1, 1, 1, v_gamma.value); 2006 glColor4f_fp (1,1,1,r_mirroralpha.value); [all …]
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H A D | gl_rsurf.c | 537 glColor4f_fp (1.0f,1.0f,1.0f, 1.0f); in R_BlendLightmaps() 704 glColor4f_fp(intensity, intensity, intensity, alpha_val); in R_RenderBrushPoly() 871 glColor4f_fp(intensity, intensity, intensity, alpha_val); in R_RenderBrushPolyMTex() 885 glColor4f_fp(1.0f, 1.0f, 1.0f, 1.0f); in R_RenderBrushPolyMTex() 1016 glColor4f_fp (1,1,1,r_wateralpha.value); in R_DrawWaterSurfaces() 1032 glColor4f_fp (1,1,1,r_wateralpha.value); in R_DrawWaterSurfaces() 1034 glColor4f_fp (1,1,1,1); in R_DrawWaterSurfaces() 1047 glColor4f_fp (1,1,1,1); in R_DrawWaterSurfaces() 1389 glColor4f_fp (1.0f,1.0f,1.0f,1.0f); in R_DrawWorld()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/ |
H A D | loadgl.h | 181 typedef void (OGLFUNCCALL *glColor4f_fp)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef 235 DEFVAR glColor4f_fp dglColor4f; 372 dglColor4f = reinterpret_cast<glColor4f_fp>(dll_GetSymbol(OpenGLModuleHandle,"glColor4f")); in OpenGL_LoadLibrary()
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/dports/games/uhexen2/hexen2source-1.5.9/patches/ |
H A D | software_scale2d.patch | 1355 + glColor4f_fp (1,1,1,1); 1422 + glColor4f_fp (1,1,1,1);
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/dports/games/d2x/d2x-0.2.5/include/ |
H A D | loadgl.h | 458 typedef void (OGLFUNCCALL *glColor4f_fp)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef 824 DEFVAR glColor4f_fp dglColor4f; 1272 dglColor4f = (glColor4f_fp)dll_GetSymbol(OpenGLModuleHandle,"glColor4f"); in OpenGL_LoadLibrary()
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