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Searched refs:glDepthFunc_s (Results 1 – 6 of 6) sorted by relevance

/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_init.c48 void (*glDepthFunc_s) (GLenum func); variable
245 glDepthFunc_s=SDL_GL_GetProcAddress( "glDepthFunc" ); in load_init_gl_lib()
246 if (!glDepthFunc_s) in load_init_gl_lib()
490 (*glDepthFunc_s) (GL_LEQUAL); in initializeGL()
H A Dgl_func.c261 (*glDepthFunc_s) (GL_ALWAYS); in GLdrawScene()
271 (*glDepthFunc_s) (GL_LEQUAL); in GLdrawScene()
286 (*glDepthFunc_s) (GL_LESS); in GLdrawScene()
H A Dgl_lights.c1018 (*glDepthFunc_s) (GL_LEQUAL); in GL_DrawLightsOnPolygon()
1061 (*glDepthFunc_s) (GL_LESS); in GL_DrawLightsOnPolygon()
1181 (*glDepthFunc_s) (GL_LEQUAL); in _GL_DrawLightForFloorCeiling()
1250 (*glDepthFunc_s) (GL_LESS); in _GL_DrawLightForFloorCeiling()
1294 (*glDepthFunc_s) (GL_LESS); in _GL_DrawLightForFloorCeiling()
1306 (*glDepthFunc_s) (GL_LEQUAL); in GL_DrawLightForFloorCeiling()
1714 (*glDepthFunc_s) (GL_ALWAYS); in GL_DrawCoronas()
1743 (*glDepthFunc_s) (GL_ALWAYS); in GL_DrawCoronas()
1754 (*glDepthFunc_s) (GL_ALWAYS); in GL_DrawCoronas()
1801 (*glDepthFunc_s) (GL_LESS); in GL_DrawCoronas()
H A Dgl_syms.h42 extern void (*glDepthFunc_s) (GLenum func);
H A Dgl_walls.c1162 (*glDepthFunc_s) (GL_EQUAL); in GL_vDrawWallImpacts()
1183 (*glDepthFunc_s) (GL_LESS); in GL_vDrawWallImpacts()
H A Dgl_sprites.c703 (*glDepthFunc_s) (GL_LEQUAL); in fn_vDrawSpritesNonCompressed()
724 (*glDepthFunc_s) (GL_LESS); in fn_vDrawSpritesNonCompressed()