Searched refs:glDepthFunc_s (Results 1 – 6 of 6) sorted by relevance
48 void (*glDepthFunc_s) (GLenum func); variable245 glDepthFunc_s=SDL_GL_GetProcAddress( "glDepthFunc" ); in load_init_gl_lib()246 if (!glDepthFunc_s) in load_init_gl_lib()490 (*glDepthFunc_s) (GL_LEQUAL); in initializeGL()
261 (*glDepthFunc_s) (GL_ALWAYS); in GLdrawScene()271 (*glDepthFunc_s) (GL_LEQUAL); in GLdrawScene()286 (*glDepthFunc_s) (GL_LESS); in GLdrawScene()
1018 (*glDepthFunc_s) (GL_LEQUAL); in GL_DrawLightsOnPolygon()1061 (*glDepthFunc_s) (GL_LESS); in GL_DrawLightsOnPolygon()1181 (*glDepthFunc_s) (GL_LEQUAL); in _GL_DrawLightForFloorCeiling()1250 (*glDepthFunc_s) (GL_LESS); in _GL_DrawLightForFloorCeiling()1294 (*glDepthFunc_s) (GL_LESS); in _GL_DrawLightForFloorCeiling()1306 (*glDepthFunc_s) (GL_LEQUAL); in GL_DrawLightForFloorCeiling()1714 (*glDepthFunc_s) (GL_ALWAYS); in GL_DrawCoronas()1743 (*glDepthFunc_s) (GL_ALWAYS); in GL_DrawCoronas()1754 (*glDepthFunc_s) (GL_ALWAYS); in GL_DrawCoronas()1801 (*glDepthFunc_s) (GL_LESS); in GL_DrawCoronas()
42 extern void (*glDepthFunc_s) (GLenum func);
1162 (*glDepthFunc_s) (GL_EQUAL); in GL_vDrawWallImpacts()1183 (*glDepthFunc_s) (GL_LESS); in GL_vDrawWallImpacts()
703 (*glDepthFunc_s) (GL_LEQUAL); in fn_vDrawSpritesNonCompressed()724 (*glDepthFunc_s) (GL_LESS); in fn_vDrawSpritesNonCompressed()