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Searched refs:glMatrixMode_fp (Results 1 – 6 of 6) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dloadgl.h202 typedef void (OGLFUNCCALL *glMatrixMode_fp)(GLenum mode); typedef
256 DEFVAR glMatrixMode_fp dglMatrixMode;
393 …dglMatrixMode = reinterpret_cast<glMatrixMode_fp>(dll_GetSymbol(OpenGLModuleHandle,"glMatrixMode")… in OpenGL_LoadLibrary()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_func.h173 #define glMatrixMode_fp glMatrixMode
H A Dgl_draw.c1333 glMatrixMode_fp(GL_PROJECTION); in GL_Set2D()
1337 glMatrixMode_fp(GL_MODELVIEW); in GL_Set2D()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmain.c1707 glMatrixMode_fp(GL_PROJECTION); in R_SetupGL()
1742 glMatrixMode_fp(GL_MODELVIEW); in R_SetupGL()
1915 glMatrixMode_fp(GL_PROJECTION); in R_Mirror()
1921 glMatrixMode_fp(GL_MODELVIEW); in R_Mirror()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_rmain.c1788 glMatrixMode_fp(GL_PROJECTION); in R_SetupGL()
1823 glMatrixMode_fp(GL_MODELVIEW); in R_SetupGL()
1996 glMatrixMode_fp(GL_PROJECTION);
2002 glMatrixMode_fp(GL_MODELVIEW);
/dports/games/d2x/d2x-0.2.5/include/
H A Dloadgl.h595 typedef void (OGLFUNCCALL *glMatrixMode_fp)(GLenum mode); typedef
961 DEFVAR glMatrixMode_fp dglMatrixMode;
1409 dglMatrixMode = (glMatrixMode_fp)dll_GetSymbol(OpenGLModuleHandle,"glMatrixMode"); in OpenGL_LoadLibrary()