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Searched refs:glPrimitive (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/src/graphics/
H A Dglbuffer.cpp221 static GLenum glPrimitive(Primitive p) in DENG2_PIMPL()
492 GL.glDrawElements(Impl::glPrimitive(d->prim), in draw()
504 GL.glDrawArrays(Impl::glPrimitive(d->prim), range.start, range.size()); in draw()
531 GL.glDrawElements(Impl::glPrimitive(indexBuffer.d->prim), in drawWithIndices()
552 GL.glDrawElements(Impl::glPrimitive(primitive), GLsizei(count), GL_UNSIGNED_SHORT, indices); in drawWithIndices()
584 GL.glDrawElementsInstanced(Impl::glPrimitive(d->prim), count, GL_UNSIGNED_SHORT, in drawInstanced()
598 GL.glDrawArraysInstanced(Impl::glPrimitive(d->prim), first, count, in drawInstanced()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Ddgl_draw.cpp156 DENG2_ASSERT(glPrimitive(batchPrimType) == GL_TRIANGLE_STRIP); in checkPrimitiveReset()
375 return glPrimitive(p1) == glPrimitive(p2); in isCompatible()
595 static GLenum glPrimitive(DGLenum primitive) in glPrimitive() function
659 GL.glDrawArrays(glPrimitive(batchPrimType), 0, numVertices()); ++s_drawCallCount; in drawBatches()