Searched refs:glRotatef_fp (Results 1 – 4 of 4) sorted by relevance
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | gl_rmain.c | 151 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity() 152 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity() 201 glRotatef_fp (-angles[0], 0, 1, 0); in R_RotateForEntity2() 202 glRotatef_fp (angles[1], 0, 0, 1); in R_RotateForEntity2() 204 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2() 216 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity2() 219 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity2() 220 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2() 223 glRotatef_fp (e->angleAdd[0], 0, 1, 0); in R_RotateForEntity2() 224 glRotatef_fp (e->angleAdd[1], 0, 0, 1); in R_RotateForEntity2() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rmain.c | 146 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity() 147 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity() 148 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity() 196 glRotatef_fp (-angles[0], 0, 1, 0); in R_RotateForEntity2() 197 glRotatef_fp (angles[1], 0, 0, 1); in R_RotateForEntity2() 199 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2() 211 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity2() 214 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity2() 215 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2() 1567 glRotatef_fp (90, 0, 0, 1); // put Z going up in R_PolyBlend() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | gl_func.h | 164 #define glRotatef_fp glRotatef
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/dports/games/d2x/d2x-0.2.5/include/ |
H A D | loadgl.h | 669 typedef void (OGLFUNCCALL *glRotatef_fp)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef 1035 DEFVAR glRotatef_fp dglRotatef; 1483 dglRotatef = (glRotatef_fp)dll_GetSymbol(OpenGLModuleHandle,"glRotatef"); in OpenGL_LoadLibrary()
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