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Searched refs:glRotatef_fp (Results 1 – 4 of 4) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_rmain.c151 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity()
152 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity()
201 glRotatef_fp (-angles[0], 0, 1, 0); in R_RotateForEntity2()
202 glRotatef_fp (angles[1], 0, 0, 1); in R_RotateForEntity2()
204 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2()
216 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity2()
219 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity2()
220 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2()
223 glRotatef_fp (e->angleAdd[0], 0, 1, 0); in R_RotateForEntity2()
224 glRotatef_fp (e->angleAdd[1], 0, 0, 1); in R_RotateForEntity2()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmain.c146 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity()
147 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity()
148 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity()
196 glRotatef_fp (-angles[0], 0, 1, 0); in R_RotateForEntity2()
197 glRotatef_fp (angles[1], 0, 0, 1); in R_RotateForEntity2()
199 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2()
211 glRotatef_fp (e->angles[1], 0, 0, 1); in R_RotateForEntity2()
214 glRotatef_fp (-e->angles[0], 0, 1, 0); in R_RotateForEntity2()
215 glRotatef_fp (-e->angles[2], 1, 0, 0); in R_RotateForEntity2()
1567 glRotatef_fp (90, 0, 0, 1); // put Z going up in R_PolyBlend()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dgl_func.h164 #define glRotatef_fp glRotatef
/dports/games/d2x/d2x-0.2.5/include/
H A Dloadgl.h669 typedef void (OGLFUNCCALL *glRotatef_fp)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef
1035 DEFVAR glRotatef_fp dglRotatef;
1483 dglRotatef = (glRotatef_fp)dll_GetSymbol(OpenGLModuleHandle,"glRotatef"); in OpenGL_LoadLibrary()