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Searched refs:glSeedTbl (Results 1 – 9 of 9) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Ddiablo.cpp17 DWORD glSeedTbl[NUMLEVELS]; variable
1457 sprintf(tempstr, "seed = %i", glSeedTbl[currlevel]); in PressChar()
1698 CreateL5Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()
1708 CreateL2Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()
1714 CreateL3Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()
1724 CreateL4Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()
1758 glSeedTbl[currlevel] = setseed; in LoadGameLevel()
1764 SetRndSeed(glSeedTbl[currlevel]); in LoadGameLevel()
1784 SetRndSeed(glSeedTbl[currlevel]); in LoadGameLevel()
1804 SetRndSeed(glSeedTbl[currlevel]); in LoadGameLevel()
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H A Ddiablo.h28 extern DWORD glSeedTbl[NUMLEVELS];
H A Ddrlg_l2.cpp3441 CreateL2Dungeon(glSeedTbl[6], 4); in CreateL2Dungeon()
3447 CreateL2Dungeon(glSeedTbl[6], 4); in CreateL2Dungeon()
3451 CreateL2Dungeon(glSeedTbl[7], 4); in CreateL2Dungeon()
H A Dmulti.cpp812 glSeedTbl[i] = AdvanceRndSeed(); in NetInit()
H A Dloadsave.cpp1023 glSeedTbl[i] = file.nextBE<Uint32>(); in LoadGame()
1792 file.writeBE<Uint32>(glSeedTbl[i]); in SaveGame()
1916 glSeedTbl[0] = AdvanceRndSeed(); in SaveLevel()
H A Dquests.cpp150 SetRndSeed(glSeedTbl[15]); in InitQuests()
H A Dstores.cpp2240 SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks()); in SetupTownStores()
H A Dmsg.cpp485 glSeedTbl[0] = AdvanceRndSeed(); in delta_leave_sync()
H A Dobjects.cpp1498 SetRndSeed(glSeedTbl[16]); in AddStoryBook()