/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GLX_ATI_render_texture | 39 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GLX_ATI_render_texture | 40 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GLX_ATI_render_texture | 40 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GLX_ATI_render_texture | 40 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GLX_ATI_render_texture | 37 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GLX_ATI_render_texture | 37 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GLX_ATI_render_texture | 40 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GLX_ATI_render_texture | 40 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GLX_ATI_render_texture | 40 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GLX_ATI_render_texture | 39 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GLX_ATI_render_texture | 39 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer)
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glxew.h | 435 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glxew.h | 407 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glxew.h | 467 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glxew.h | 469 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/graphics/blender/blender-2.91.0/extern/glew-es/include/GL/ |
H A D | glxew.h | 550 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/ |
H A D | glxew.h | 527 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/graphics/freetype-gl/freetype-gl-647b062/windows/glew/include/GL/ |
H A D | glxew.h | 550 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glxew.h | 570 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/include/GL/ |
H A D | glxew.h | 550 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/trenchbroom/TrenchBroom-ed46601/lib/include/GL/ |
H A D | glxew.h | 550 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/craft/Craft-1.0fbsd/deps/glew/include/GL/ |
H A D | glxew.h | 550 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glxew.h | 570 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/ |
H A D | glxew.h | 551 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glxew.h | 570 #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) macro
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