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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A Dlink.redeclareBuiltin.vert.out8 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
9 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
18 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
33 0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect…
46 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect…
59 0:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect…
89 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
90 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
99 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
112 0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders-msl/tese/
H A Dinput-types.tese49 gl_Position += vColors;
52 gl_Position += foo.a;
53 gl_Position += foo.b;
56 gl_Position += foo.a;
57 gl_Position += foo.b;
60 gl_Position += foo.a;
61 gl_Position += foo.b;*/
64 gl_Position += foo.a;
65 gl_Position += foo.b;
68 gl_Position += foo.a;
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/shaders/
H A Dsp_normal_visualizer.geom33 vec3 V0 = gl_in[0].gl_Position.xyz - gl_in[1].gl_Position.xyz;
34 vec3 V1 = gl_in[2].gl_Position.xyz - gl_in[1].gl_Position.xyz;
61 vec3 P = gl_in[i].gl_Position.xyz;
67 gl_Position = pos[i];
79 gl_Position = pos[i];
91 gl_Position = pos[i];
104 gl_Position = pos[0];
106 gl_Position = pos[1];
108 gl_Position = pos[2];
110 gl_Position = pos[0];
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
52 gl_Position = gl_in[0].Block_a;
56 gl_Position += patch_block.a;
57 gl_Position += patch_block.b;
60 gl_Position += vColors;
62 gl_Position += foo.a;
63 gl_Position += foo.b;
68 gl_Position += foo.a;
69 gl_Position += foo.b;
74 gl_Position += foo.a;
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
53 gl_Position = gl_in[0].Block_a;
57 gl_Position += patch_block.a;
58 gl_Position += patch_block.b;
61 gl_Position += vColors;
63 gl_Position += foo.a;
64 gl_Position += foo.b;
67 gl_Position += foo.a;
68 gl_Position += foo.b;
71 gl_Position += foo.a;
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
53 gl_Position = gl_in[0].Block_a;
57 gl_Position += patch_block.a;
58 gl_Position += patch_block.b;
61 gl_Position += vColors;
63 gl_Position += foo.a;
64 gl_Position += foo.b;
67 gl_Position += foo.a;
68 gl_Position += foo.b;
71 gl_Position += foo.a;
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
53 gl_Position = gl_in[0].Block_a;
57 gl_Position += patch_block.a;
58 gl_Position += patch_block.b;
61 gl_Position += vColors;
63 gl_Position += foo.a;
64 gl_Position += foo.b;
67 gl_Position += foo.a;
68 gl_Position += foo.b;
71 gl_Position += foo.a;
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
53 gl_Position = gl_in[0].Block_a;
57 gl_Position += patch_block.a;
58 gl_Position += patch_block.b;
61 gl_Position += vColors;
63 gl_Position += foo.a;
64 gl_Position += foo.b;
67 gl_Position += foo.a;
68 gl_Position += foo.b;
71 gl_Position += foo.a;
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
53 gl_Position = gl_in[0].Block_a;
57 gl_Position += patch_block.a;
58 gl_Position += patch_block.b;
61 gl_Position += vColors;
63 gl_Position += foo.a;
64 gl_Position += foo.b;
67 gl_Position += foo.a;
68 gl_Position += foo.b;
71 gl_Position += foo.a;
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
53 gl_Position = gl_in[0].Block_a;
57 gl_Position += patch_block.a;
58 gl_Position += patch_block.b;
61 gl_Position += vColors;
63 gl_Position += foo.a;
64 gl_Position += foo.b;
67 gl_Position += foo.a;
68 gl_Position += foo.b;
71 gl_Position += foo.a;
[all …]
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/tese/
H A Dinput-types.tese28 float4 gl_Position [[position]];
52 gl_Position = gl_in[0].Block_a;
56 gl_Position += patch_block.a;
57 gl_Position += patch_block.b;
60 gl_Position += vColors;
62 gl_Position += foo.a;
63 gl_Position += foo.b;
68 gl_Position += foo.a;
69 gl_Position += foo.b;
74 gl_Position += foo.a;
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/shared/golden/
H A DNormalizationGeo.glsl7 gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));
9gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
12 gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));
14gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dinput-types.tese26 float4 gl_Position [[position]];
57 out.gl_Position = patchIn.gl_in[0].Block_a;
61 out.gl_Position += patch_block.a;
62 out.gl_Position += patch_block.b;
65 out.gl_Position += patchIn.vColors;
66 out.gl_Position += vFoo.a;
67 out.gl_Position += vFoo.b;
71 out.gl_Position += vFoos_202.a;
72 out.gl_Position += vFoos_202.b;
76 out.gl_Position += vFoos_216.a;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dinput-types.tese26 float4 gl_Position [[position]];
57 out.gl_Position = patchIn.gl_in[0].Block_a;
61 out.gl_Position += patch_block.a;
62 out.gl_Position += patch_block.b;
65 out.gl_Position += patchIn.vColors;
66 out.gl_Position += vFoo.a;
67 out.gl_Position += vFoo.b;
69 out.gl_Position += _204.a;
70 out.gl_Position += _204.b;
72 out.gl_Position += _218.a;
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/
H A Dinput-types.tese26 float4 gl_Position [[position]];
57 out.gl_Position = patchIn.gl_in[0].Block_a;
61 out.gl_Position += patch_block.a;
62 out.gl_Position += patch_block.b;
65 out.gl_Position += patchIn.vColors;
66 out.gl_Position += vFoo.a;
67 out.gl_Position += vFoo.b;
69 out.gl_Position += _204.a;
70 out.gl_Position += _204.b;
72 out.gl_Position += _218.a;
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/tese/
H A Dinput-types.tese26 float4 gl_Position [[position]];
57 out.gl_Position = patchIn.gl_in[0].Block_a;
61 out.gl_Position += patch_block.a;
62 out.gl_Position += patch_block.b;
65 out.gl_Position += patchIn.vColors;
66 out.gl_Position += vFoo.a;
67 out.gl_Position += vFoo.b;
69 out.gl_Position += _204.a;
70 out.gl_Position += _204.b;
72 out.gl_Position += _218.a;
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/
H A Dinput-types.tese26 float4 gl_Position [[position]];
57 out.gl_Position = patchIn.gl_in[0].Block_a;
61 out.gl_Position += patch_block.a;
62 out.gl_Position += patch_block.b;
65 out.gl_Position += patchIn.vColors;
66 out.gl_Position += vFoo.a;
67 out.gl_Position += vFoo.b;
69 out.gl_Position += _203.a;
70 out.gl_Position += _203.b;
72 out.gl_Position += _217.a;
[all …]

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