/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | link.redeclareBuiltin.vert.out | 8 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 9 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 18 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 33 0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect… 46 0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect… 59 0:19 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect… 89 0:10 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 90 0:10 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 99 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position}) 112 0:13 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vect… [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders-msl/tese/ |
H A D | input-types.tese | 49 gl_Position += vColors; 52 gl_Position += foo.a; 53 gl_Position += foo.b; 56 gl_Position += foo.a; 57 gl_Position += foo.b; 60 gl_Position += foo.a; 61 gl_Position += foo.b;*/ 64 gl_Position += foo.a; 65 gl_Position += foo.b; 68 gl_Position += foo.a; [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/shaders/ |
H A D | sp_normal_visualizer.geom | 33 vec3 V0 = gl_in[0].gl_Position.xyz - gl_in[1].gl_Position.xyz; 34 vec3 V1 = gl_in[2].gl_Position.xyz - gl_in[1].gl_Position.xyz; 61 vec3 P = gl_in[i].gl_Position.xyz; 67 gl_Position = pos[i]; 79 gl_Position = pos[i]; 91 gl_Position = pos[i]; 104 gl_Position = pos[0]; 106 gl_Position = pos[1]; 108 gl_Position = pos[2]; 110 gl_Position = pos[0]; [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 52 gl_Position = gl_in[0].Block_a; 56 gl_Position += patch_block.a; 57 gl_Position += patch_block.b; 60 gl_Position += vColors; 62 gl_Position += foo.a; 63 gl_Position += foo.b; 68 gl_Position += foo.a; 69 gl_Position += foo.b; 74 gl_Position += foo.a; [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 53 gl_Position = gl_in[0].Block_a; 57 gl_Position += patch_block.a; 58 gl_Position += patch_block.b; 61 gl_Position += vColors; 63 gl_Position += foo.a; 64 gl_Position += foo.b; 67 gl_Position += foo.a; 68 gl_Position += foo.b; 71 gl_Position += foo.a; [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 53 gl_Position = gl_in[0].Block_a; 57 gl_Position += patch_block.a; 58 gl_Position += patch_block.b; 61 gl_Position += vColors; 63 gl_Position += foo.a; 64 gl_Position += foo.b; 67 gl_Position += foo.a; 68 gl_Position += foo.b; 71 gl_Position += foo.a; [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 53 gl_Position = gl_in[0].Block_a; 57 gl_Position += patch_block.a; 58 gl_Position += patch_block.b; 61 gl_Position += vColors; 63 gl_Position += foo.a; 64 gl_Position += foo.b; 67 gl_Position += foo.a; 68 gl_Position += foo.b; 71 gl_Position += foo.a; [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 53 gl_Position = gl_in[0].Block_a; 57 gl_Position += patch_block.a; 58 gl_Position += patch_block.b; 61 gl_Position += vColors; 63 gl_Position += foo.a; 64 gl_Position += foo.b; 67 gl_Position += foo.a; 68 gl_Position += foo.b; 71 gl_Position += foo.a; [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 53 gl_Position = gl_in[0].Block_a; 57 gl_Position += patch_block.a; 58 gl_Position += patch_block.b; 61 gl_Position += vColors; 63 gl_Position += foo.a; 64 gl_Position += foo.b; 67 gl_Position += foo.a; 68 gl_Position += foo.b; 71 gl_Position += foo.a; [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 53 gl_Position = gl_in[0].Block_a; 57 gl_Position += patch_block.a; 58 gl_Position += patch_block.b; 61 gl_Position += vColors; 63 gl_Position += foo.a; 64 gl_Position += foo.b; 67 gl_Position += foo.a; 68 gl_Position += foo.b; 71 gl_Position += foo.a; [all …]
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/tese/ |
H A D | input-types.tese | 28 float4 gl_Position [[position]]; 52 gl_Position = gl_in[0].Block_a; 56 gl_Position += patch_block.a; 57 gl_Position += patch_block.b; 60 gl_Position += vColors; 62 gl_Position += foo.a; 63 gl_Position += foo.b; 68 gl_Position += foo.a; 69 gl_Position += foo.b; 74 gl_Position += foo.a; [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/sksl/shared/golden/ |
H A D | NormalizationGeo.glsl | 7 gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID)); 9 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi… 12 gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID)); 14 …gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Posi…
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-msl/tese/ |
H A D | input-types.tese | 26 float4 gl_Position [[position]]; 57 out.gl_Position = patchIn.gl_in[0].Block_a; 61 out.gl_Position += patch_block.a; 62 out.gl_Position += patch_block.b; 65 out.gl_Position += patchIn.vColors; 66 out.gl_Position += vFoo.a; 67 out.gl_Position += vFoo.b; 71 out.gl_Position += vFoos_202.a; 72 out.gl_Position += vFoos_202.b; 76 out.gl_Position += vFoos_216.a; [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/ |
H A D | input-types.tese | 26 float4 gl_Position [[position]]; 57 out.gl_Position = patchIn.gl_in[0].Block_a; 61 out.gl_Position += patch_block.a; 62 out.gl_Position += patch_block.b; 65 out.gl_Position += patchIn.vColors; 66 out.gl_Position += vFoo.a; 67 out.gl_Position += vFoo.b; 69 out.gl_Position += _204.a; 70 out.gl_Position += _204.b; 72 out.gl_Position += _218.a; [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-msl/tese/ |
H A D | input-types.tese | 26 float4 gl_Position [[position]]; 57 out.gl_Position = patchIn.gl_in[0].Block_a; 61 out.gl_Position += patch_block.a; 62 out.gl_Position += patch_block.b; 65 out.gl_Position += patchIn.vColors; 66 out.gl_Position += vFoo.a; 67 out.gl_Position += vFoo.b; 69 out.gl_Position += _204.a; 70 out.gl_Position += _204.b; 72 out.gl_Position += _218.a; [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-msl/tese/ |
H A D | input-types.tese | 26 float4 gl_Position [[position]]; 57 out.gl_Position = patchIn.gl_in[0].Block_a; 61 out.gl_Position += patch_block.a; 62 out.gl_Position += patch_block.b; 65 out.gl_Position += patchIn.vColors; 66 out.gl_Position += vFoo.a; 67 out.gl_Position += vFoo.b; 69 out.gl_Position += _204.a; 70 out.gl_Position += _204.b; 72 out.gl_Position += _218.a; [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-msl/tese/ |
H A D | input-types.tese | 26 float4 gl_Position [[position]]; 57 out.gl_Position = patchIn.gl_in[0].Block_a; 61 out.gl_Position += patch_block.a; 62 out.gl_Position += patch_block.b; 65 out.gl_Position += patchIn.vColors; 66 out.gl_Position += vFoo.a; 67 out.gl_Position += vFoo.b; 69 out.gl_Position += _203.a; 70 out.gl_Position += _203.b; 72 out.gl_Position += _217.a; [all …]
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