Home
last modified time | relevance | path

Searched refs:gl_TheoraBuffer (Results 1 – 1 of 1) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/video/
H A Dvideo.cpp223 Bitmap gl_TheoraBuffer; variable
232 gl_TheoraBuffer.WrapAllegroBitmap(theoraBuffer, true);
237 fli_ddb = gfxDriver->CreateDDBFromBitmap(&gl_TheoraBuffer, false, true);
245 …fli_target->StretchBlt(&gl_TheoraBuffer, RectWH(0, 0, gl_TheoraBuffer.GetWidth(), gl_TheoraBuffer.…
253 gfxDriver->UpdateDDBFromBitmap(fli_ddb, &gl_TheoraBuffer, false);
259 gfxDriver->UpdateDDBFromBitmap(fli_ddb, &gl_TheoraBuffer, false);
260 drawAtX = play.viewport.GetWidth() / 2 - gl_TheoraBuffer.GetWidth() / 2;
261 drawAtY = play.viewport.GetHeight() / 2 - gl_TheoraBuffer.GetHeight() / 2;