Searched refs:gl_internal_format_cache (Results 1 – 12 of 12) sorted by relevance
256 GLenum gl_internal_format_cache; member
628 texture->gl_internal_format_cache = internal_format; in texture_allocate()4768 texture->gl_internal_format_cache = color_internal_format; in _render_target_allocate()5121 t->gl_internal_format_cache = 0; in render_target_create()5222 t->gl_internal_format_cache = 0; in render_target_set_external_texture()
723 texture->gl_internal_format_cache = internal_format; in texture_allocate()1281 if (texture->gl_internal_format_cache == GL_RGB10_A2) { in texture_get_data()1741 ctex->gl_internal_format_cache = internal_format; in texture_create_radiance_cubemap()7194 tex->gl_internal_format_cache = color_internal_format;7503 t->gl_internal_format_cache = 0;7591 t->gl_internal_format_cache = 0;
263 GLenum gl_internal_format_cache; member
129 GLenum gl_internal_format_cache; member
896 texture->gl_internal_format_cache = internal_format; in texture_allocate()