Searched refs:gl_support_fragment_shader (Results 1 – 6 of 6) sorted by relevance
68 int gl_support_fragment_shader = false; variable852 gl_support_fragment_shader = false; in VID_CheckExtensions()941 …gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader"… in VID_CheckExtensions()
1937 if (gl_support_fragment_shader) in R_SetupGenericShader()1951 if (gl_support_fragment_shader) in R_SetupGenericTwoTextureShader()1971 if (gl_support_fragment_shader) in R_SetupDepthOrShadowShader()1985 if (gl_support_fragment_shader) in R_SetupShowDepthShader()3674 …if (!r_water.integer || !r_glsl.integer || !gl_support_fragment_shader || waterwidth > gl_max_text… in R_Water_StartFrame()4253 …if (r_glsl.integer && gl_support_fragment_shader && (r_bloomstate.texture_screen || r_bloomstate.t… in R_BlendView()7343 else if (r_glsl.integer && gl_support_fragment_shader) in R_DrawWorldTextureSurfaceList()7358 else if (r_glsl.integer && gl_support_fragment_shader) in R_DrawModelTextureSurfaceList()7383 RSurf_ActiveModelEntity(ent, true, r_glsl.integer && gl_support_fragment_shader); in R_DrawSurface_TransparentCallback()7946 RSurf_ActiveModelEntity(ent, true, r_glsl.integer && gl_support_fragment_shader && !depthonly); in R_DrawModelSurfaces()
894 extern int gl_support_fragment_shader;
189 if (gl_support_fragment_shader) in gl_backend_start()
1426 if (r_glsl.integer && gl_support_fragment_shader) in R_Shadow_RenderMode_Begin()3771 …shadow_shadowmode >= 1 && r_shadow_shadowmode <= 3 && r_glsl.integer && gl_support_fragment_shader) in R_DrawRTLight()
25561 check gl_support_fragment_shader before setting up shadowmode