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Searched refs:gl_support_fragment_shader (Results 1 – 6 of 6) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_shared.c68 int gl_support_fragment_shader = false; variable
852 gl_support_fragment_shader = false; in VID_CheckExtensions()
941gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader"… in VID_CheckExtensions()
H A Dgl_rmain.c1937 if (gl_support_fragment_shader) in R_SetupGenericShader()
1951 if (gl_support_fragment_shader) in R_SetupGenericTwoTextureShader()
1971 if (gl_support_fragment_shader) in R_SetupDepthOrShadowShader()
1985 if (gl_support_fragment_shader) in R_SetupShowDepthShader()
3674 …if (!r_water.integer || !r_glsl.integer || !gl_support_fragment_shader || waterwidth > gl_max_text… in R_Water_StartFrame()
4253 …if (r_glsl.integer && gl_support_fragment_shader && (r_bloomstate.texture_screen || r_bloomstate.t… in R_BlendView()
7343 else if (r_glsl.integer && gl_support_fragment_shader) in R_DrawWorldTextureSurfaceList()
7358 else if (r_glsl.integer && gl_support_fragment_shader) in R_DrawModelTextureSurfaceList()
7383 RSurf_ActiveModelEntity(ent, true, r_glsl.integer && gl_support_fragment_shader); in R_DrawSurface_TransparentCallback()
7946 RSurf_ActiveModelEntity(ent, true, r_glsl.integer && gl_support_fragment_shader && !depthonly); in R_DrawModelSurfaces()
H A Dglquake.h894 extern int gl_support_fragment_shader;
H A Dgl_backend.c189 if (gl_support_fragment_shader) in gl_backend_start()
H A Dr_shadow.c1426 if (r_glsl.integer && gl_support_fragment_shader) in R_Shadow_RenderMode_Begin()
3771 …shadow_shadowmode >= 1 && r_shadow_shadowmode <= 3 && r_glsl.integer && gl_support_fragment_shader) in R_DrawRTLight()
/dports/games/darkplaces/darkplaces/
H A DChangeLog25561 check gl_support_fragment_shader before setting up shadowmode