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Searched refs:gl_support_shader_objects (Results 1 – 2 of 2) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_shared.c62 int gl_support_shader_objects = false; variable
849 gl_support_shader_objects = false; in VID_CheckExtensions()
938 …if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-… in VID_CheckExtensions()
H A Dglquake.h730 extern int gl_support_shader_objects;