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Searched refs:gl_viewludcos (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c143 static float gl_viewludsin, gl_viewludcos; // look up down kik test variable
3723 wallVerts[3].x += ((spr->gzt - basey) * gl_viewludcos) * gl_viewcos; in HWR_RotateSpritePolyToAim()
3724 wallVerts[2].x += ((spr->gzt - basey) * gl_viewludcos) * gl_viewcos; in HWR_RotateSpritePolyToAim()
3726 wallVerts[0].x += ((lowy - basey) * gl_viewludcos) * gl_viewcos; in HWR_RotateSpritePolyToAim()
3727 wallVerts[1].x += ((lowy - basey) * gl_viewludcos) * gl_viewcos; in HWR_RotateSpritePolyToAim()
3729 wallVerts[3].z += ((spr->gzt - basey) * gl_viewludcos) * gl_viewsin; in HWR_RotateSpritePolyToAim()
3730 wallVerts[2].z += ((spr->gzt - basey) * gl_viewludcos) * gl_viewsin; in HWR_RotateSpritePolyToAim()
3732 wallVerts[0].z += ((lowy - basey) * gl_viewludcos) * gl_viewsin; in HWR_RotateSpritePolyToAim()
3733 wallVerts[1].z += ((lowy - basey) * gl_viewludcos) * gl_viewsin; in HWR_RotateSpritePolyToAim()
6483 *cy = (tr_x * gl_viewludcos) + (tr_y * gl_viewludsin); in transform()
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