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Searched refs:gl_viewz (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c139 static float gl_viewx, gl_viewy, gl_viewz; variable
649 horizonpts[5].y = gl_viewz; in HWR_RenderPlane()
654 horizonpts[4].y = gl_viewz; in HWR_RenderPlane()
5236 …if (HWR_DoCulling(thing->subsector->sector->cullheight, viewsector->cullheight, gl_viewz, gz, gzt)) in HWR_ProjectSprite()
5248 if (gl_viewz < FIXED_TO_FLOAT(sectors[phs].floorheight) ? in HWR_ProjectSprite()
5252 if (gl_viewz > FIXED_TO_FLOAT(sectors[phs].ceilingheight) ? in HWR_ProjectSprite()
5911 gl_viewz = FIXED_TO_FLOAT(dup_viewz); in HWR_RenderSkyboxView()
5932 atransform.z = gl_viewz; // FIXED_TO_FLOAT(viewz) in HWR_RenderSkyboxView()
6125 gl_viewz = FIXED_TO_FLOAT(dup_viewz); in HWR_RenderPlayerView()
6146 atransform.z = gl_viewz; // FIXED_TO_FLOAT(viewz) in HWR_RenderPlayerView()
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