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Searched refs:gl_vy (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu-gles/
H A DgpuDraw.c120 GLubyte gl_vy[8]; variable
1045 vertex[0].tow=gl_vy[0]; in assignTextureVRAMWrite()
1046 vertex[1].tow=gl_vy[1]; in assignTextureVRAMWrite()
1047 vertex[2].tow=gl_vy[2]; in assignTextureVRAMWrite()
1048 vertex[3].tow=gl_vy[3]; in assignTextureVRAMWrite()
1139 vertex[0].tow=gl_vy[0]; in assignTexture3()
1141 vertex[1].tow=gl_vy[1]; in assignTexture3()
1143 vertex[2].tow=gl_vy[2]; in assignTexture3()
1207 vertex[0].tow=gl_vy[0]; in assignTexture4()
1209 vertex[1].tow=gl_vy[1]; in assignTexture4()
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H A DgpuPrim.c2909 gl_vy[0]=gl_vy[1]=s; in primSprt8()
2915 gl_vy[2]=gl_vy[3]=s; in primSprt8()
3030 gl_vy[0]=gl_vy[1]=s; in primSprt16()
3036 gl_vy[2]=gl_vy[3]=s; in primSprt16()
3136 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
3146 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
3161 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
3186 gl_vy[0]=gl_vy[1]=s; in primSprtSRest()
3194 gl_vy[2]=gl_vy[3]=s; in primSprtSRest()
3313 gl_vy[0]=gl_vy[1]=s; in primSprtS()
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H A DgpuTexture.c2383 gl_vy[0]=255-gl_vy[0]; in Fake15BitTexture()
2384 gl_vy[1]=255-gl_vy[1]; in Fake15BitTexture()
2385 gl_vy[2]=255-gl_vy[2]; in Fake15BitTexture()
2386 gl_vy[3]=255-gl_vy[3]; in Fake15BitTexture()
2388 y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3]))); in Fake15BitTexture()
2403 gl_vy[0]=y1; in Fake15BitTexture()
2451 sprtH=-(gl_vy[0]-gl_vy[2]); in Fake15BitTexture()
4151 if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];} in SelectSubTextureS()
4152 else {mi1=gl_vy[0];ma1=gl_vy[1];} in SelectSubTextureS()
4153 if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];} in SelectSubTextureS()
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H A DgpuExternals.h287 extern unsigned char gl_vy[8];
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu-gles/
H A DgpuDraw.c120 GLubyte gl_vy[8]; variable
1045 vertex[0].tow=gl_vy[0]; in assignTextureVRAMWrite()
1046 vertex[1].tow=gl_vy[1]; in assignTextureVRAMWrite()
1047 vertex[2].tow=gl_vy[2]; in assignTextureVRAMWrite()
1048 vertex[3].tow=gl_vy[3]; in assignTextureVRAMWrite()
1139 vertex[0].tow=gl_vy[0]; in assignTexture3()
1141 vertex[1].tow=gl_vy[1]; in assignTexture3()
1143 vertex[2].tow=gl_vy[2]; in assignTexture3()
1207 vertex[0].tow=gl_vy[0]; in assignTexture4()
1209 vertex[1].tow=gl_vy[1]; in assignTexture4()
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H A DgpuPrim.c2909 gl_vy[0]=gl_vy[1]=s; in primSprt8()
2915 gl_vy[2]=gl_vy[3]=s; in primSprt8()
3030 gl_vy[0]=gl_vy[1]=s; in primSprt16()
3036 gl_vy[2]=gl_vy[3]=s; in primSprt16()
3136 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
3146 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
3161 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
3186 gl_vy[0]=gl_vy[1]=s; in primSprtSRest()
3194 gl_vy[2]=gl_vy[3]=s; in primSprtSRest()
3313 gl_vy[0]=gl_vy[1]=s; in primSprtS()
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H A DgpuTexture.c2383 gl_vy[0]=255-gl_vy[0]; in Fake15BitTexture()
2384 gl_vy[1]=255-gl_vy[1]; in Fake15BitTexture()
2385 gl_vy[2]=255-gl_vy[2]; in Fake15BitTexture()
2386 gl_vy[3]=255-gl_vy[3]; in Fake15BitTexture()
2388 y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3]))); in Fake15BitTexture()
2403 gl_vy[0]=y1; in Fake15BitTexture()
2451 sprtH=-(gl_vy[0]-gl_vy[2]); in Fake15BitTexture()
4151 if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];} in SelectSubTextureS()
4152 else {mi1=gl_vy[0];ma1=gl_vy[1];} in SelectSubTextureS()
4153 if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];} in SelectSubTextureS()
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H A DgpuExternals.h287 extern unsigned char gl_vy[8];
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/
H A Ddraw.c114 GLubyte gl_vy[8]; variable
1333 vertex[0].tow=gl_vy[0]; in assignTextureVRAMWrite()
1334 vertex[1].tow=gl_vy[1]; in assignTextureVRAMWrite()
1335 vertex[2].tow=gl_vy[2]; in assignTextureVRAMWrite()
1336 vertex[3].tow=gl_vy[3]; in assignTextureVRAMWrite()
1456 vertex[0].tow=gl_vy[0]; in assignTexture3()
1458 vertex[1].tow=gl_vy[1]; in assignTexture3()
1460 vertex[2].tow=gl_vy[2]; in assignTexture3()
1524 vertex[0].tow=gl_vy[0]; in assignTexture4()
1526 vertex[1].tow=gl_vy[1]; in assignTexture4()
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H A Dprim.c2583 gl_vy[0]=gl_vy[1]=s; in primSprt8()
2589 gl_vy[2]=gl_vy[3]=s; in primSprt8()
2704 gl_vy[0]=gl_vy[1]=s; in primSprt16()
2710 gl_vy[2]=gl_vy[3]=s; in primSprt16()
2810 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
2820 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
2835 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()
2860 gl_vy[0]=gl_vy[1]=s; in primSprtSRest()
2868 gl_vy[2]=gl_vy[3]=s; in primSprtSRest()
2988 gl_vy[0]=gl_vy[1]=s; in primSprtS()
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H A Dtexture.c2612 gl_vy[0]=255-gl_vy[0]; in Fake15BitTexture()
2613 gl_vy[1]=255-gl_vy[1]; in Fake15BitTexture()
2614 gl_vy[2]=255-gl_vy[2]; in Fake15BitTexture()
2615 gl_vy[3]=255-gl_vy[3]; in Fake15BitTexture()
2617 y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3]))); in Fake15BitTexture()
2632 gl_vy[0]=y1; in Fake15BitTexture()
2683 sprtH=-(gl_vy[0]-gl_vy[2]); in Fake15BitTexture()
4855 if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];} in SelectSubTextureS()
4856 else {mi1=gl_vy[0];ma1=gl_vy[1];} in SelectSubTextureS()
4857 if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];} in SelectSubTextureS()
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H A Dexternals.h250 extern unsigned char gl_vy[8];