Searched refs:gl_vy (Results 1 – 12 of 12) sorted by relevance
120 GLubyte gl_vy[8]; variable1045 vertex[0].tow=gl_vy[0]; in assignTextureVRAMWrite()1046 vertex[1].tow=gl_vy[1]; in assignTextureVRAMWrite()1047 vertex[2].tow=gl_vy[2]; in assignTextureVRAMWrite()1048 vertex[3].tow=gl_vy[3]; in assignTextureVRAMWrite()1139 vertex[0].tow=gl_vy[0]; in assignTexture3()1141 vertex[1].tow=gl_vy[1]; in assignTexture3()1143 vertex[2].tow=gl_vy[2]; in assignTexture3()1207 vertex[0].tow=gl_vy[0]; in assignTexture4()1209 vertex[1].tow=gl_vy[1]; in assignTexture4()[all …]
2909 gl_vy[0]=gl_vy[1]=s; in primSprt8()2915 gl_vy[2]=gl_vy[3]=s; in primSprt8()3030 gl_vy[0]=gl_vy[1]=s; in primSprt16()3036 gl_vy[2]=gl_vy[3]=s; in primSprt16()3136 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()3146 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()3161 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()3186 gl_vy[0]=gl_vy[1]=s; in primSprtSRest()3194 gl_vy[2]=gl_vy[3]=s; in primSprtSRest()3313 gl_vy[0]=gl_vy[1]=s; in primSprtS()[all …]
2383 gl_vy[0]=255-gl_vy[0]; in Fake15BitTexture()2384 gl_vy[1]=255-gl_vy[1]; in Fake15BitTexture()2385 gl_vy[2]=255-gl_vy[2]; in Fake15BitTexture()2386 gl_vy[3]=255-gl_vy[3]; in Fake15BitTexture()2388 y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3]))); in Fake15BitTexture()2403 gl_vy[0]=y1; in Fake15BitTexture()2451 sprtH=-(gl_vy[0]-gl_vy[2]); in Fake15BitTexture()4151 if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];} in SelectSubTextureS()4152 else {mi1=gl_vy[0];ma1=gl_vy[1];} in SelectSubTextureS()4153 if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];} in SelectSubTextureS()[all …]
287 extern unsigned char gl_vy[8];
114 GLubyte gl_vy[8]; variable1333 vertex[0].tow=gl_vy[0]; in assignTextureVRAMWrite()1334 vertex[1].tow=gl_vy[1]; in assignTextureVRAMWrite()1335 vertex[2].tow=gl_vy[2]; in assignTextureVRAMWrite()1336 vertex[3].tow=gl_vy[3]; in assignTextureVRAMWrite()1456 vertex[0].tow=gl_vy[0]; in assignTexture3()1458 vertex[1].tow=gl_vy[1]; in assignTexture3()1460 vertex[2].tow=gl_vy[2]; in assignTexture3()1524 vertex[0].tow=gl_vy[0]; in assignTexture4()1526 vertex[1].tow=gl_vy[1]; in assignTexture4()[all …]
2583 gl_vy[0]=gl_vy[1]=s; in primSprt8()2589 gl_vy[2]=gl_vy[3]=s; in primSprt8()2704 gl_vy[0]=gl_vy[1]=s; in primSprt16()2710 gl_vy[2]=gl_vy[3]=s; in primSprt16()2810 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()2820 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()2835 gl_vy[0]=gl_vy[1]=0; in primSprtSRest()2860 gl_vy[0]=gl_vy[1]=s; in primSprtSRest()2868 gl_vy[2]=gl_vy[3]=s; in primSprtSRest()2988 gl_vy[0]=gl_vy[1]=s; in primSprtS()[all …]
2612 gl_vy[0]=255-gl_vy[0]; in Fake15BitTexture()2613 gl_vy[1]=255-gl_vy[1]; in Fake15BitTexture()2614 gl_vy[2]=255-gl_vy[2]; in Fake15BitTexture()2615 gl_vy[3]=255-gl_vy[3]; in Fake15BitTexture()2617 y1=min(gl_vy[0],min(gl_vy[1],min(gl_vy[2],gl_vy[3]))); in Fake15BitTexture()2632 gl_vy[0]=y1; in Fake15BitTexture()2683 sprtH=-(gl_vy[0]-gl_vy[2]); in Fake15BitTexture()4855 if(gl_vy[0]>gl_vy[1]) {mi1=gl_vy[1];ma1=gl_vy[0];} in SelectSubTextureS()4856 else {mi1=gl_vy[0];ma1=gl_vy[1];} in SelectSubTextureS()4857 if(gl_vy[2]>gl_vy[3]) {mi2=gl_vy[3];ma2=gl_vy[2];} in SelectSubTextureS()[all …]
250 extern unsigned char gl_vy[8];