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/dports/games/flightgear-aircraft/fgaircraft/asw20/Nasal/
H A Ddragrobot.nas41 # sim/glider/dragger/robot/id_AI
42 # sim/glider/dragger/robot/id_model
44 # sim/glider/dragger/robot/wp0lon_deg
45 # sim/glider/dragger/robot/wp0alt_m
46 # sim/glider/dragger/robot/wp0head_deg
49 # sim/glider/dragger/robot/anchorlon_deg
50 # sim/glider/dragger/robot/anchoralt_m
67 # sim/glider/dragger/conf/glob_max_speed_mps
77 # sim/glider/dragger/conf/glob_max_roll_deg
85 # sim/glider/dragger/conf/glob_max_tautendist_m
[all …]
H A Ddialogs.nas58 if ( getprop("sim/glider/winch/conf/pull_max_lbs") == nil ) {
65 setprop("sim/glider/gui/winch/pull_max_daN", pull_max_daN);
79 if ( getprop("sim/glider/winch/conf/k_speed_x1") == nil ) {
86 setprop("sim/glider/gui/winch/speed_x1", speed_x1);
90 if ( getprop("sim/glider/winch/conf/k_speed_y2") == nil ) {
97 setprop("sim/glider/gui/winch/speed_y2", speed_y2);
102 if ( getprop("sim/glider/winch/conf/k_angle_x1") == nil ) {
109 setprop("sim/glider/gui/winch/angle_x1", angle_x1);
113 if ( getprop("sim/glider/winch/conf/k_angle_y2") == nil ) {
120 setprop("sim/glider/gui/winch/angle_y2", angle_y2);
[all …]
H A Dwinch.nas263 setprop("sim/glider/winch/conf/k_speed_x1",
265 setprop("sim/glider/winch/conf/k_speed_y1",
267 setprop("sim/glider/winch/conf/k_speed_x2",
269 setprop("sim/glider/winch/conf/k_speed_y2",
273 setprop("sim/glider/winch/conf/k_angle_x1",
523 atc_msg("glider leveled");
654 # get the position of the glider
655 # get heading of glider
656 # get heading to winch of glider
659 # get pitch of glider
[all …]
H A Daerotowing.nas79 # /sim/glider/towing/list/candidate[x]/distance the distance to the glider
101 # /sim/glider/towrope/...
234 # get the glider position
256 var glider = geo.Coord.new(); # coordinates of glider
263 glider = geo.aircraft_position();
574 var glider = geo.Coord.new(); # coordinates of glider
586 glider = geo.aircraft_position();
762 var glider = geo.Coord.new(); # keeps the glider position
776 glider = geo.aircraft_position();
1114 var glider = geo.Coord.new(); # keeps the glider position
[all …]
/dports/games/golly/golly-3.3-src/Scripts/Python/
H A Dp1100-MWSS-gun.py14 glider = pattern("bo$bbo$3o!") variable
27 MWSSrecipes = glider(5759,738,rccw) + glider(6325,667,flip_x) \
28 + glider[3](5824,896,flip_x) + glider[2](5912,1264) \
29 + glider[2](6135,1261,flip_x) + glider[1](5912,1490,flip_y) \
30 + glider(6229,4717,flip_x) + glider[1](6229,5029,flip) \
31 + glider[1](5920,5032,flip_y) + glider(6230,5188,flip) \
32 + glider[3](6230,5306,flip) + glider[3](5959,5309,flip_y)
48 all += glider(6030,1706+550*i,swap_xy_flip) \
/dports/games/golly/golly-3.3-src/Scripts/Lua/
H A Dp1100-MWSS-gun.lua20 local glider = pattern("bo$bbo$3o!")
33 local MWSSrecipes = glider.t(5759,738,rccw) + glider.t(6325,667,flip_x)
34 + glider[3].t(5824,896,flip_x) + glider[2].t(5912,1264)
35 + glider[2].t(6135,1261,flip_x) + glider[1].t(5912,1490,flip_y)
36 + glider.t(6229,4717,flip_x) + glider[1].t(6229,5029,flip)
37 + glider[1].t(5920,5032,flip_y) + glider.t(6230,5188,flip)
38 + glider[3].t(6230,5306,flip) + glider[3].t(5959,5309,flip_y)
55 all = all + glider.t(6030,1706+550*i,swap_xy_flip)
/dports/games/golly/golly-3.3-src/Patterns/Life/Signal-Circuitry/
H A Dp30-racetrack.rle2 #C moments, known as the glider racetrack. Sometimes you're a glider,
8 #C The glider starts travelling SW, and enters a three-glider->LWSS
11 #C P60. When idling, these fall into eaters, but when *THE* glider
15 #C Next, the LWSS hits a glider going NE from another P60 gun, and is
16 #C converted back into a glider going SE. I'm not sure who this
20 #C to turn the glider around so it's going NW, and send it back
21 #C through the stream from the P60. As far as the LWSS + glider to
22 #C glider synthesis goes, a P30 gun would be OK. However, since you
23 #C can't get a glider back through a P30 stream without a crash, I
24 #C need a P60 stream to let the glider back through.
[all …]
H A Dp46racetrack.rle1 #C P46 based glider racetrack -- in reality a P6072 oscillator.
3 #C *THE* glider starts about in the center, heading NE. Two 90-degree
6 #C delay the glider a bit. I had to use a p92 for the second stream,
7 #C since the escaping glider couldn't get out past a p46 stream.
19 #C Now it hits the stream, killing a glider, and when the hole gets
20 #C down to a second stream, it allows a single glider to escape. This
22 #C a glider-to-MWSS converter, found by I don't know whom. This seems
25 #C The MWSS makes a long eastward trek, and hits a MWSS-to-glider
35 #C the single glider to a pair. I don't know who found this one. One
42 #C gun, inspired by David Bell's P30 switchable gun. The NW glider
[all …]
H A DUnit-Life-Cell-512x512.rle10 #C 0: Current state glider starts from pair of long boats
11 #C 400: Current state glider arrives at fanout device
14 #C 1800: First glider arrives at the glider detector to be turned
16 #C 4000: Last glider arrives at the glider detector to be turned
17 #C into a block, and the high period glider guns fire
18 #C 4700: Stream of 10 gliders starts sweep through glider detector
21 #C calculate the new current state glider
22 #C 5700: New current state glider arrives back at the pair of long
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/drakes/
H A DGlider.cfg6 image="units/drakes/glider.png"
7 profile="portraits/drakes/glider.png"
23 …{DEFENSE_ANIM "units/drakes/glider-defend-2.png" "units/drakes/glider-defend-1.png" {SOUND_LIST:DR…
24 {DRAKE_STANDING_ANIM glider}
25 {DRAKE_MOVEMENT_ANIM glider}
26 {DRAKE_WEAPON_ANIM glider}
48 {DRAKE_FIRE_ANIM_S_DIAGONAL glider 35,40}
49 {DRAKE_FIRE_ANIM_N_DIAGONAL_CURRENT glider 35,-20}
50 {DRAKE_FIRE_ANIM_S glider 8,50}
51 {DRAKE_FIRE_ANIM_N_CURRENT glider 8,-50}
[all …]
/dports/games/xlife/xlife-6.7/doc/
H A Don_blockpushers2 a description of block pusher 3, another example of glider self-repair,
8 reposition the glider sources, I was able to squeeze everything into a
13 salvo which could push a block. I started searching through the 2 glider +
15 back a glider. It seemed unlikely that the block would actually be pushed
16 along the diagonal, but I figured that I could use one of the many 2 glider
22 likely that I could find a way to add a third glider to suppress the junk.
24 find a way to add a glider so the junk was suppressed and a second return
46 glider salvo:
73 perpendicular glider. So I used two, one from the catcher and another
76 and the third salvo glider destroys the other. But if the glider from the
[all …]
H A Ddelayloop29 phase shift in included patterns, so that a glider gun (say) could be included
119 within Xlife by erasing a glider, but the pattern is not set up to issue one
157 glider stream).
161 x1: Incoming glider hits glider from gg1 and leaves block, also destroying
162 next glider from gg1. (Thus, incoming glider produces pair of
163 spaceships, which will eventually result in another incoming glider).
164 x2: Properly positioned glider destroys glider from gg2, causing sg2
167 Xlife file by erasing a glider from gg2).
172 while eater remains unharmed for the next collision (a glider is sent
186 spaceships in the backward data stream, and a single glider in the reflector
/dports/games/golly/golly-3.3-src/Patterns/HashLife/
H A Djagged2.mc99 #C In addition to the headon LWSS crashes at C, the glider+LWSS crashes
100 #C at B and D, the kickbacks at H, K, and L, and the glider+glider ->
106 #C 11986. A subsequent glider on the same path turns it into a block (first
107 #C happens at 12056), and a third glider deletes it (first at 12300).
109 #C Sometimes a glider on LM will hit a glider on CG, deleting both (first at
110 #C gen 11808). And sometimes an LM glider will hit an eastward LWSS on BC;
111 #C this is a ternary reaction which deletes the glider and 2 LWSSs (first at
H A Dbroken-lines.mc9 #C escape, forming the longest broken line. A northeast glider may crash into
10 #C one from the rake, in a kickback reaction that sends a glider southwest.
13 #C Sometimes a kicked-back glider hits another northeast glider, forming a
14 #C block. Sometimes a block will be deleted by yet another northeast glider.
H A Druler.mc7 #C p48 glider gun by Noam Elkies (Jun 1997), a p8 glider reflector by
H A Dtotalperiodic.mc7 #C The block starts to delete the nth shuttling glider at time
13 #C Neil Bickford has "shewn that" no shuttling glider escapes
/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/glider/flarm/
H A DREADME.install24 <file>Aircraft/Instruments-3d/glider/flarm/flarm.nas</file>
33 <path>Aircraft/Instruments-3d/glider/flarm/v3_display/flarm_v3.xml</path>
37 <path>Aircraft/Instruments-3d/glider/flarm/traditional/flarm_traditional.xml</path>
46 <path>Aircraft/Instruments-3d/glider/flarm/flarm_new_contact.wav</path>
69 <path>Aircraft/Instruments-3d/glider/flarm/flarm_new_contact.wav</path>
93 <path>Aircraft/Instruments-3d/glider/flarm/flarm1.wav</path>
117 <path>Aircraft/Instruments-3d/glider/flarm/flarm2.wav</path>
/dports/x11-themes/gnome-themes/gnome-themes-2.32.1/gtk-themes/Glider/
H A Dgtkrc136 style "glider-text-is-fg-color-workaround"
144 widget_class "*.<GtkComboBox>.<GtkCellView>" style "glider-text-is-fg-color-workaround"
146 style "glider-menuitem-text-is-fg-color-workaround"
154 widget "*.gtk-combobox-popup-menu.*" style "glider-menuitem-text-is-fg-color-workaround"
159 style "glider-fg-is-text-color-workaround"
167 widget_class "*<GtkListItem>*" style "glider-fg-is-text-color-workaround"
170 widget_class "*<GtkCList>" style "glider-fg-is-text-color-workaround"
/dports/x11/xlockmore/xlockmore-5.67/etc/
H A DREADME.etc17 glider.life and glider.hlife are simple examples of files that can be read
19 "-lifefile glider.life" (which works with "-neighbors 8 -rule B3/S23")
20 "-lifefile glider.hlife" (which works with "-callahan" or
23 glider.3dlife is a simple example of a files that can be read into the
25 "-life3dfile glider.3dlife" (which works with "-rule3d B5/S45")
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/
H A Drunexamples.bat82 osglight glider.osgt
91 osglogicop glider.osgt
100 osgoccluder glider.osgt
142 osgsequence cow.osgt dumptruck.osgt cessna.osgt glider.osgt
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/
H A Drunexamples.bat82 osglight glider.osgt
91 osglogicop glider.osgt
100 osgoccluder glider.osgt
142 osgsequence cow.osgt dumptruck.osgt cessna.osgt glider.osgt
/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/glider/vario/ilec-sc7/
H A DREADME_install1 If you wish to implement the ilec-sc7 on your glider,
12 <path>Instruments-3d/glider/vario/ilec-sc7/vario.wav</path>
38 <path>Instruments-3d/glider/vario/ilec-sc7/vario2.wav</path>
/dports/games/golly/golly-3.3-src/Patterns/Life/Miscellaneous/
H A Dinfinity-hotel1.rle6 #C c/12 such that there is an ever-lengthening glider track between
7 #C them. Every 128 generations another glider is injected into the
8 #C glider track, joining the gliders already circulating there.
14 #C time for the next glider to be injected!
/dports/games/golly/golly-3.3-src/Patterns/Life/Oscillators/
H A DDRH-oscillators.rle19 #C glider reflector.) Using Herschel tracks, Buckingham obtained glider
222 #C subsequent glider deletes.
1276 #C 60.2.0 "p60 glider gun" or "twogun"
1278 #C 60.2.1 "p60 end-to-end glider gun"
1299 #C 60.7.0 "pseudo p20 glider gun" [DRH 12/19/91] 3 p60 glider streams
1316 #C 90.0.0 "p90 glider shuttle"
1319 #C into a glider. The spark that turns the glider into a boat
1323 #C 90.1.0 "p90 glider gun" [DRH ????]
1400 #C Also see p150 glider gun in 2700.0.0.
1440 #C temporary glider.
[all …]
/dports/games/golly/golly-3.3-src/Patterns/Life/Rakes/
H A Dspider-rake.rle3 #C liberating one glider each time. The gliders in the loop collide
6 #C producing a glider with the correct parity to form a large period
10 #C liberate one more glider before it is killed.

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