/dports/games/flightgear-aircraft/fgaircraft/asw20/Nasal/ |
H A D | dragrobot.nas | 41 # sim/glider/dragger/robot/id_AI 42 # sim/glider/dragger/robot/id_model 44 # sim/glider/dragger/robot/wp0lon_deg 45 # sim/glider/dragger/robot/wp0alt_m 46 # sim/glider/dragger/robot/wp0head_deg 49 # sim/glider/dragger/robot/anchorlon_deg 50 # sim/glider/dragger/robot/anchoralt_m 67 # sim/glider/dragger/conf/glob_max_speed_mps 77 # sim/glider/dragger/conf/glob_max_roll_deg 85 # sim/glider/dragger/conf/glob_max_tautendist_m [all …]
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H A D | dialogs.nas | 58 if ( getprop("sim/glider/winch/conf/pull_max_lbs") == nil ) { 65 setprop("sim/glider/gui/winch/pull_max_daN", pull_max_daN); 79 if ( getprop("sim/glider/winch/conf/k_speed_x1") == nil ) { 86 setprop("sim/glider/gui/winch/speed_x1", speed_x1); 90 if ( getprop("sim/glider/winch/conf/k_speed_y2") == nil ) { 97 setprop("sim/glider/gui/winch/speed_y2", speed_y2); 102 if ( getprop("sim/glider/winch/conf/k_angle_x1") == nil ) { 109 setprop("sim/glider/gui/winch/angle_x1", angle_x1); 113 if ( getprop("sim/glider/winch/conf/k_angle_y2") == nil ) { 120 setprop("sim/glider/gui/winch/angle_y2", angle_y2); [all …]
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H A D | winch.nas | 263 setprop("sim/glider/winch/conf/k_speed_x1", 265 setprop("sim/glider/winch/conf/k_speed_y1", 267 setprop("sim/glider/winch/conf/k_speed_x2", 269 setprop("sim/glider/winch/conf/k_speed_y2", 273 setprop("sim/glider/winch/conf/k_angle_x1", 523 atc_msg("glider leveled"); 654 # get the position of the glider 655 # get heading of glider 656 # get heading to winch of glider 659 # get pitch of glider [all …]
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H A D | aerotowing.nas | 79 # /sim/glider/towing/list/candidate[x]/distance the distance to the glider 101 # /sim/glider/towrope/... 234 # get the glider position 256 var glider = geo.Coord.new(); # coordinates of glider 263 glider = geo.aircraft_position(); 574 var glider = geo.Coord.new(); # coordinates of glider 586 glider = geo.aircraft_position(); 762 var glider = geo.Coord.new(); # keeps the glider position 776 glider = geo.aircraft_position(); 1114 var glider = geo.Coord.new(); # keeps the glider position [all …]
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/dports/games/golly/golly-3.3-src/Scripts/Python/ |
H A D | p1100-MWSS-gun.py | 14 glider = pattern("bo$bbo$3o!") variable 27 MWSSrecipes = glider(5759,738,rccw) + glider(6325,667,flip_x) \ 28 + glider[3](5824,896,flip_x) + glider[2](5912,1264) \ 29 + glider[2](6135,1261,flip_x) + glider[1](5912,1490,flip_y) \ 30 + glider(6229,4717,flip_x) + glider[1](6229,5029,flip) \ 31 + glider[1](5920,5032,flip_y) + glider(6230,5188,flip) \ 32 + glider[3](6230,5306,flip) + glider[3](5959,5309,flip_y) 48 all += glider(6030,1706+550*i,swap_xy_flip) \
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/dports/games/golly/golly-3.3-src/Scripts/Lua/ |
H A D | p1100-MWSS-gun.lua | 20 local glider = pattern("bo$bbo$3o!") 33 local MWSSrecipes = glider.t(5759,738,rccw) + glider.t(6325,667,flip_x) 34 + glider[3].t(5824,896,flip_x) + glider[2].t(5912,1264) 35 + glider[2].t(6135,1261,flip_x) + glider[1].t(5912,1490,flip_y) 36 + glider.t(6229,4717,flip_x) + glider[1].t(6229,5029,flip) 37 + glider[1].t(5920,5032,flip_y) + glider.t(6230,5188,flip) 38 + glider[3].t(6230,5306,flip) + glider[3].t(5959,5309,flip_y) 55 all = all + glider.t(6030,1706+550*i,swap_xy_flip)
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/dports/games/golly/golly-3.3-src/Patterns/Life/Signal-Circuitry/ |
H A D | p30-racetrack.rle | 2 #C moments, known as the glider racetrack. Sometimes you're a glider, 8 #C The glider starts travelling SW, and enters a three-glider->LWSS 11 #C P60. When idling, these fall into eaters, but when *THE* glider 15 #C Next, the LWSS hits a glider going NE from another P60 gun, and is 16 #C converted back into a glider going SE. I'm not sure who this 20 #C to turn the glider around so it's going NW, and send it back 21 #C through the stream from the P60. As far as the LWSS + glider to 22 #C glider synthesis goes, a P30 gun would be OK. However, since you 23 #C can't get a glider back through a P30 stream without a crash, I 24 #C need a P60 stream to let the glider back through. [all …]
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H A D | p46racetrack.rle | 1 #C P46 based glider racetrack -- in reality a P6072 oscillator. 3 #C *THE* glider starts about in the center, heading NE. Two 90-degree 6 #C delay the glider a bit. I had to use a p92 for the second stream, 7 #C since the escaping glider couldn't get out past a p46 stream. 19 #C Now it hits the stream, killing a glider, and when the hole gets 20 #C down to a second stream, it allows a single glider to escape. This 22 #C a glider-to-MWSS converter, found by I don't know whom. This seems 25 #C The MWSS makes a long eastward trek, and hits a MWSS-to-glider 35 #C the single glider to a pair. I don't know who found this one. One 42 #C gun, inspired by David Bell's P30 switchable gun. The NW glider [all …]
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H A D | Unit-Life-Cell-512x512.rle | 10 #C 0: Current state glider starts from pair of long boats 11 #C 400: Current state glider arrives at fanout device 14 #C 1800: First glider arrives at the glider detector to be turned 16 #C 4000: Last glider arrives at the glider detector to be turned 17 #C into a block, and the high period glider guns fire 18 #C 4700: Stream of 10 gliders starts sweep through glider detector 21 #C calculate the new current state glider 22 #C 5700: New current state glider arrives back at the pair of long
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/drakes/ |
H A D | Glider.cfg | 6 image="units/drakes/glider.png" 7 profile="portraits/drakes/glider.png" 23 …{DEFENSE_ANIM "units/drakes/glider-defend-2.png" "units/drakes/glider-defend-1.png" {SOUND_LIST:DR… 24 {DRAKE_STANDING_ANIM glider} 25 {DRAKE_MOVEMENT_ANIM glider} 26 {DRAKE_WEAPON_ANIM glider} 48 {DRAKE_FIRE_ANIM_S_DIAGONAL glider 35,40} 49 {DRAKE_FIRE_ANIM_N_DIAGONAL_CURRENT glider 35,-20} 50 {DRAKE_FIRE_ANIM_S glider 8,50} 51 {DRAKE_FIRE_ANIM_N_CURRENT glider 8,-50} [all …]
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/dports/games/xlife/xlife-6.7/doc/ |
H A D | on_blockpushers | 2 a description of block pusher 3, another example of glider self-repair, 8 reposition the glider sources, I was able to squeeze everything into a 13 salvo which could push a block. I started searching through the 2 glider + 15 back a glider. It seemed unlikely that the block would actually be pushed 16 along the diagonal, but I figured that I could use one of the many 2 glider 22 likely that I could find a way to add a third glider to suppress the junk. 24 find a way to add a glider so the junk was suppressed and a second return 46 glider salvo: 73 perpendicular glider. So I used two, one from the catcher and another 76 and the third salvo glider destroys the other. But if the glider from the [all …]
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H A D | delayloop | 29 phase shift in included patterns, so that a glider gun (say) could be included 119 within Xlife by erasing a glider, but the pattern is not set up to issue one 157 glider stream). 161 x1: Incoming glider hits glider from gg1 and leaves block, also destroying 162 next glider from gg1. (Thus, incoming glider produces pair of 163 spaceships, which will eventually result in another incoming glider). 164 x2: Properly positioned glider destroys glider from gg2, causing sg2 167 Xlife file by erasing a glider from gg2). 172 while eater remains unharmed for the next collision (a glider is sent 186 spaceships in the backward data stream, and a single glider in the reflector
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/dports/games/golly/golly-3.3-src/Patterns/HashLife/ |
H A D | jagged2.mc | 99 #C In addition to the headon LWSS crashes at C, the glider+LWSS crashes 100 #C at B and D, the kickbacks at H, K, and L, and the glider+glider -> 106 #C 11986. A subsequent glider on the same path turns it into a block (first 107 #C happens at 12056), and a third glider deletes it (first at 12300). 109 #C Sometimes a glider on LM will hit a glider on CG, deleting both (first at 110 #C gen 11808). And sometimes an LM glider will hit an eastward LWSS on BC; 111 #C this is a ternary reaction which deletes the glider and 2 LWSSs (first at
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H A D | broken-lines.mc | 9 #C escape, forming the longest broken line. A northeast glider may crash into 10 #C one from the rake, in a kickback reaction that sends a glider southwest. 13 #C Sometimes a kicked-back glider hits another northeast glider, forming a 14 #C block. Sometimes a block will be deleted by yet another northeast glider.
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H A D | ruler.mc | 7 #C p48 glider gun by Noam Elkies (Jun 1997), a p8 glider reflector by
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H A D | totalperiodic.mc | 7 #C The block starts to delete the nth shuttling glider at time 13 #C Neil Bickford has "shewn that" no shuttling glider escapes
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/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/glider/flarm/ |
H A D | README.install | 24 <file>Aircraft/Instruments-3d/glider/flarm/flarm.nas</file> 33 <path>Aircraft/Instruments-3d/glider/flarm/v3_display/flarm_v3.xml</path> 37 <path>Aircraft/Instruments-3d/glider/flarm/traditional/flarm_traditional.xml</path> 46 <path>Aircraft/Instruments-3d/glider/flarm/flarm_new_contact.wav</path> 69 <path>Aircraft/Instruments-3d/glider/flarm/flarm_new_contact.wav</path> 93 <path>Aircraft/Instruments-3d/glider/flarm/flarm1.wav</path> 117 <path>Aircraft/Instruments-3d/glider/flarm/flarm2.wav</path>
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/dports/x11-themes/gnome-themes/gnome-themes-2.32.1/gtk-themes/Glider/ |
H A D | gtkrc | 136 style "glider-text-is-fg-color-workaround" 144 widget_class "*.<GtkComboBox>.<GtkCellView>" style "glider-text-is-fg-color-workaround" 146 style "glider-menuitem-text-is-fg-color-workaround" 154 widget "*.gtk-combobox-popup-menu.*" style "glider-menuitem-text-is-fg-color-workaround" 159 style "glider-fg-is-text-color-workaround" 167 widget_class "*<GtkListItem>*" style "glider-fg-is-text-color-workaround" 170 widget_class "*<GtkCList>" style "glider-fg-is-text-color-workaround"
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/dports/x11/xlockmore/xlockmore-5.67/etc/ |
H A D | README.etc | 17 glider.life and glider.hlife are simple examples of files that can be read 19 "-lifefile glider.life" (which works with "-neighbors 8 -rule B3/S23") 20 "-lifefile glider.hlife" (which works with "-callahan" or 23 glider.3dlife is a simple example of a files that can be read into the 25 "-life3dfile glider.3dlife" (which works with "-rule3d B5/S45")
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/ |
H A D | runexamples.bat | 82 osglight glider.osgt 91 osglogicop glider.osgt 100 osgoccluder glider.osgt 142 osgsequence cow.osgt dumptruck.osgt cessna.osgt glider.osgt
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/ |
H A D | runexamples.bat | 82 osglight glider.osgt 91 osglogicop glider.osgt 100 osgoccluder glider.osgt 142 osgsequence cow.osgt dumptruck.osgt cessna.osgt glider.osgt
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/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/glider/vario/ilec-sc7/ |
H A D | README_install | 1 If you wish to implement the ilec-sc7 on your glider, 12 <path>Instruments-3d/glider/vario/ilec-sc7/vario.wav</path> 38 <path>Instruments-3d/glider/vario/ilec-sc7/vario2.wav</path>
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/dports/games/golly/golly-3.3-src/Patterns/Life/Miscellaneous/ |
H A D | infinity-hotel1.rle | 6 #C c/12 such that there is an ever-lengthening glider track between 7 #C them. Every 128 generations another glider is injected into the 8 #C glider track, joining the gliders already circulating there. 14 #C time for the next glider to be injected!
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/dports/games/golly/golly-3.3-src/Patterns/Life/Oscillators/ |
H A D | DRH-oscillators.rle | 19 #C glider reflector.) Using Herschel tracks, Buckingham obtained glider 222 #C subsequent glider deletes. 1276 #C 60.2.0 "p60 glider gun" or "twogun" 1278 #C 60.2.1 "p60 end-to-end glider gun" 1299 #C 60.7.0 "pseudo p20 glider gun" [DRH 12/19/91] 3 p60 glider streams 1316 #C 90.0.0 "p90 glider shuttle" 1319 #C into a glider. The spark that turns the glider into a boat 1323 #C 90.1.0 "p90 glider gun" [DRH ????] 1400 #C Also see p150 glider gun in 2700.0.0. 1440 #C temporary glider. [all …]
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/dports/games/golly/golly-3.3-src/Patterns/Life/Rakes/ |
H A D | spider-rake.rle | 3 #C liberating one glider each time. The gliders in the loop collide 6 #C producing a glider with the correct parity to form a large period 10 #C liberate one more glider before it is killed.
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