Searched refs:globalGoldPercent (Results 1 – 2 of 2) sorted by relevance
1824 int globalGoldPercent = 100; member in GameplayCustomManager1834 globalGoldPercent = 100; in resetValues()1901 …Helpers::addMemberToRoot(d, "global_gold_drop_scale_percent", rapidjson::Value(globalGoldPercent)); in writeAllToDocument()2079 globalGoldPercent = itr->value.GetInt(); in readKeyToGameplayProperty()
2508 int numGold = myStats->GOLD * (gameplayCustomManager.globalGoldPercent / 100.f); in actMonster()