Searched refs:global_number_of_threads (Results 1 – 7 of 7) sorted by relevance
38 extern int volatile global_number_of_threads;77 global_number_of_threads = m_number_of_threads = utility::get_default_num_threads(); in DirectXPage()95 if (global_number_of_threads != m_number_of_threads){96 global_number_of_threads = m_number_of_threads;123 if (global_number_of_threads != m_number_of_threads){
68 extern int volatile global_number_of_threads;137 (global_number_of_threads == utility::get_default_num_threads()? "all hardware threads: ": in Render()138 … global_number_of_threads.ToString() + (global_number_of_threads==1?" thread: ":" threads: ")) + in Render()
64 volatile int global_number_of_threads; variable149 global_number_of_threads); in example_main()
64 volatile int global_number_of_threads; variable152 … tbb::global_control c(tbb::global_control::max_allowed_parallelism, global_number_of_threads); in example_main()