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Searched refs:globlohit (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dwitchaven.h167 extern int32_t globhiz, globloz, globhihit, globlohit;
H A Dwitchaven.cpp71 int32_t globhiz, globloz, globhihit, globlohit; variable
H A Dobjects.cpp3127 &globhiz, &globhihit, &globloz, &globlohit, in movesprite()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp251 int globhiz, globloz, globhihit, globlohit; variable
1027 getzrange(&pos,cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput()
1131 if( (globlohit&0xc000) != 49152 ) { in processinput()
1214 if( (globlohit&0xC000) == 0xC000 ) { // on a sprite in processinput()
1215 if ((globlohit-49152) < 0 || (globlohit-49152) >= MAXSPRITES) { in processinput()
1216 crash("game961: Invalid sprite index (%d)",globlohit-49152); in processinput()
1218 if( sprite[globlohit-49152].lotag >= 1500 ) { in processinput()
H A Dtekspr.cpp61 …getzrange(&pos,spr->sectnum,&globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,dclip… in kenmovesprite()
175 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
245 …getzrange(&pos, spr->sectnum, &globhiz, &globhihit, &globloz, &globlohit, ((int)spr->clipdist) << … in flymovesprite()
H A Dtekwar.h133 extern int globhiz, globloz, globhihit, globlohit;
H A Dtekstat.cpp2491 …getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode()
2530 …getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode()
2869 switch( globlohit&0xC000 ) { in statuslistcode()
2872 hitsprite=globlohit&0x0FFF; in statuslistcode()
2882 … if( (sectptr[globlohit&0x0FFF]->lotag == 4) && (sprptr[i]->picnum != RATTHROWPIC) ) { in statuslistcode()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsprite.c57 static int globhiz, globloz, globhihit, globlohit; variable
4922 switch (TEST(globlohit, HIT_MASK)) in DoActorGlobZ()
4925 u->lo_sp = &sprite[globlohit & 4095]; in DoActorGlobZ()
4928 u->lo_sectp = &sector[globlohit & 4095]; in DoActorGlobZ()
7093 &globhiz, &globhihit, &globloz, &globlohit, in move_sprite()
7264 &globhiz, &globhihit, &globloz, &globlohit); in MissileZrange()
7333 &globhiz, &globhihit, &globloz, &globlohit); in move_missile()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsprite.cpp58 static int globhiz, globloz, globhihit, globlohit; variable
4899 switch (TEST(globlohit, HIT_MASK)) in DoActorGlobZ()
4902 u->lo_sp = &sprite[globlohit & 4095]; in DoActorGlobZ()
4905 u->lo_sectp = &sector[globlohit & 4095]; in DoActorGlobZ()
7078 &globhiz, &globhihit, &globloz, &globlohit, in move_sprite()
7248 &globhiz, &globhihit, &globloz, &globlohit); in MissileZrange()
7317 &globhiz, &globhihit, &globloz, &globlohit); in move_missile()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C224 static long globhiz, globloz, globhihit, globlohit; variable
2964 …um],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput()
3041 if ((globlohit&0xc000) != 49152) //You're not on a sprite in processinput()
4074 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings()
4090 if ((globlohit&0xc000) != 49152) //You're not on a sprite in fakedomovethings()
5915 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C225 static long globhiz, globloz, globhihit, globlohit; variable
2965 …um],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput()
3042 if ((globlohit&0xc000) != 49152) //You're not on a sprite in processinput()
4075 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings()
4091 if ((globlohit&0xc000) != 49152) //You're not on a sprite in fakedomovethings()
5916 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp247 static int globhiz, globloz, globhihit, globlohit; variable
3285 getzrange(&pos[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput()
3363 if ((globlohit&0xc000) != 49152) //You're not on a sprite in processinput()
4396 getzrange(&my,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings()
4413 if ((globlohit&0xc000) != 49152) //You're not on a sprite in fakedomovethings()
6207 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c215 static int globhiz, globloz, globhihit, globlohit; variable
3236 …um],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0);
3313 if ((globlohit&0xc000) != 49152) //You're not on a sprite
4332 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0);
4348 if ((globlohit&0xc000) != 49152) //You're not on a sprite
6164 &globhiz,&globhihit,&globloz,&globlohit,