/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | witchaven.h | 167 extern int32_t globhiz, globloz, globhihit, globlohit;
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H A D | witchaven.cpp | 71 int32_t globhiz, globloz, globhihit, globlohit; variable
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H A D | objects.cpp | 3127 &globhiz, &globhihit, &globloz, &globlohit, in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 251 int globhiz, globloz, globhihit, globlohit; variable 1027 getzrange(&pos,cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput() 1131 if( (globlohit&0xc000) != 49152 ) { in processinput() 1214 if( (globlohit&0xC000) == 0xC000 ) { // on a sprite in processinput() 1215 if ((globlohit-49152) < 0 || (globlohit-49152) >= MAXSPRITES) { in processinput() 1216 crash("game961: Invalid sprite index (%d)",globlohit-49152); in processinput() 1218 if( sprite[globlohit-49152].lotag >= 1500 ) { in processinput()
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H A D | tekspr.cpp | 61 …getzrange(&pos,spr->sectnum,&globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,dclip… in kenmovesprite() 175 &globhiz,&globhihit,&globloz,&globlohit, in movesprite() 245 …getzrange(&pos, spr->sectnum, &globhiz, &globhihit, &globloz, &globlohit, ((int)spr->clipdist) << … in flymovesprite()
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H A D | tekwar.h | 133 extern int globhiz, globloz, globhihit, globlohit;
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H A D | tekstat.cpp | 2491 …getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode() 2530 …getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode() 2869 switch( globlohit&0xC000 ) { in statuslistcode() 2872 hitsprite=globlohit&0x0FFF; in statuslistcode() 2882 … if( (sectptr[globlohit&0x0FFF]->lotag == 4) && (sprptr[i]->picnum != RATTHROWPIC) ) { in statuslistcode()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sprite.c | 57 static int globhiz, globloz, globhihit, globlohit; variable 4922 switch (TEST(globlohit, HIT_MASK)) in DoActorGlobZ() 4925 u->lo_sp = &sprite[globlohit & 4095]; in DoActorGlobZ() 4928 u->lo_sectp = §or[globlohit & 4095]; in DoActorGlobZ() 7093 &globhiz, &globhihit, &globloz, &globlohit, in move_sprite() 7264 &globhiz, &globhihit, &globloz, &globlohit); in MissileZrange() 7333 &globhiz, &globhihit, &globloz, &globlohit); in move_missile()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.cpp | 58 static int globhiz, globloz, globhihit, globlohit; variable 4899 switch (TEST(globlohit, HIT_MASK)) in DoActorGlobZ() 4902 u->lo_sp = &sprite[globlohit & 4095]; in DoActorGlobZ() 4905 u->lo_sectp = §or[globlohit & 4095]; in DoActorGlobZ() 7078 &globhiz, &globhihit, &globloz, &globlohit, in move_sprite() 7248 &globhiz, &globhihit, &globloz, &globlohit); in MissileZrange() 7317 &globhiz, &globhihit, &globloz, &globlohit); in move_missile()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 224 static long globhiz, globloz, globhihit, globlohit; variable 2964 …um],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput() 3041 if ((globlohit&0xc000) != 49152) //You're not on a sprite in processinput() 4074 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings() 4090 if ((globlohit&0xc000) != 49152) //You're not on a sprite in fakedomovethings() 5915 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 225 static long globhiz, globloz, globhihit, globlohit; variable 2965 …um],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput() 3042 if ((globlohit&0xc000) != 49152) //You're not on a sprite in processinput() 4075 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings() 4091 if ((globlohit&0xc000) != 49152) //You're not on a sprite in fakedomovethings() 5916 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 247 static int globhiz, globloz, globhihit, globlohit; variable 3285 getzrange(&pos[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput() 3363 if ((globlohit&0xc000) != 49152) //You're not on a sprite in processinput() 4396 getzrange(&my,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings() 4413 if ((globlohit&0xc000) != 49152) //You're not on a sprite in fakedomovethings() 6207 &globhiz,&globhihit,&globloz,&globlohit, in movesprite()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 215 static int globhiz, globloz, globhihit, globlohit; variable 3236 …um],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); 3313 if ((globlohit&0xc000) != 49152) //You're not on a sprite 4332 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); 4348 if ((globlohit&0xc000) != 49152) //You're not on a sprite 6164 &globhiz,&globhihit,&globloz,&globlohit,
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