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Searched refs:glow_type (Results 1 – 4 of 4) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dp_blockmap.cc407 (mo->info->glow_type == GLOW_None)) in P_UnsetThingPosition()
443 (mo->info->glow_type != GLOW_None)) in P_UnsetThingPosition()
619 (mo->info->glow_type == GLOW_None)) in P_SetThingPosition()
646 (mo->info->glow_type != GLOW_None)) in P_SetThingPosition()
852 if (mo->info->glow_type == GLOW_Floor && sec->f_h + r <= z1) in P_SectorGlowIterator()
855 if (mo->info->glow_type == GLOW_Ceiling && sec->c_h - r >= z1) in P_SectorGlowIterator()
H A Dr_shader.cc421 if (mo->info->glow_type == GLOW_Floor) in Dist()
486 float dz = (mo->info->glow_type == GLOW_Floor) ? +1 : -1; in Corner()
494 if (mo->info->glow_type == GLOW_Floor) in Corner()
499 else if (mo->info->glow_type == GLOW_Floor) in Corner()
/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc190 DF("GLOW_TYPE", glow_type, DDF_MobjGetGlowType), // -AJA- 2007/08/19
1815 glow_type = src.glow_type; in CopyDetail()
1943 glow_type = GLOW_None; in Default()
H A Dthing.h859 int glow_type; variable