Searched refs:glow_type (Results 1 – 4 of 4) sorted by relevance
407 (mo->info->glow_type == GLOW_None)) in P_UnsetThingPosition()443 (mo->info->glow_type != GLOW_None)) in P_UnsetThingPosition()619 (mo->info->glow_type == GLOW_None)) in P_SetThingPosition()646 (mo->info->glow_type != GLOW_None)) in P_SetThingPosition()852 if (mo->info->glow_type == GLOW_Floor && sec->f_h + r <= z1) in P_SectorGlowIterator()855 if (mo->info->glow_type == GLOW_Ceiling && sec->c_h - r >= z1) in P_SectorGlowIterator()
421 if (mo->info->glow_type == GLOW_Floor) in Dist()486 float dz = (mo->info->glow_type == GLOW_Floor) ? +1 : -1; in Corner()494 if (mo->info->glow_type == GLOW_Floor) in Corner()499 else if (mo->info->glow_type == GLOW_Floor) in Corner()
190 DF("GLOW_TYPE", glow_type, DDF_MobjGetGlowType), // -AJA- 2007/08/191815 glow_type = src.glow_type; in CopyDetail()1943 glow_type = GLOW_None; in Default()
859 int glow_type; variable