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Searched refs:glsl_shader (Results 1 – 22 of 22) sorted by relevance

/dports/math/curv/curv-0.5/extern/imgui/examples/example_glfw_vulkan/
H A Dgen_spv.sh2 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
3 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/example_glfw_vulkan/
H A Dgen_spv.sh2 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
3 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/vulkan/
H A Dgenerate_spv.sh5 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
6 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/example_glfw_vulkan/
H A Dgen_spv.sh2 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
3 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
/dports/games/libretro-snes9x/snes9x-73aa348/gtk/src/
H A Dgtk_display_driver_opengl.cpp271 if (using_glsl_shaders && glsl_shader) in get_parameters()
273 return (void *) &glsl_shader->param; in get_parameters()
281 if (using_glsl_shaders && glsl_shader) in save()
283 glsl_shader->save(filename); in save()
382 glsl_shader = new GLSLShader; in load_shaders()
383 if (glsl_shader->load_shader((char *)shader_file)) in load_shaders()
388 if (glsl_shader->param.size() > 0) in load_shaders()
395 delete glsl_shader; in load_shaders()
416 glsl_shader = NULL; in opengl_defaults()
674 glsl_shader->destroy(); in deinit()
[all …]
H A Dgtk_display_driver_opengl.h69 GLSLShader *glsl_shader; variable
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/shaderc/src/glslc/test/
H A Doption_dash_x.py96 glsl_shader = FileShader(GLSL_VERTEX_SHADER, '.vert') variable in TestMultipleDashXMixedLanguages
99 '-x', 'glsl', glsl_shader,
101 '-x', 'glsl', glsl_shader]
/dports/graphics/shaderc/shaderc-2021.3/glslc/test/
H A Doption_dash_x.py96 glsl_shader = FileShader(GLSL_VERTEX_SHADER, '.vert') variable in TestMultipleDashXMixedLanguages
99 '-x', 'glsl', glsl_shader,
101 '-x', 'glsl', glsl_shader]
/dports/multimedia/mpv/mpv-0.34.1/video/out/gpu/
H A Dspirv.h7 enum glsl_shader { enum
30 enum glsl_shader type, const char *glsl,
H A Dspirv_shaderc.c51 enum glsl_shader type, in compile()
70 enum glsl_shader type, const char *glsl, in shaderc_compile()
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-glsl.h122 struct glsl_shader { struct
148 struct glsl_shader shaders[MAX_USER_SHADERS]; argument
H A Dwx-sdl2-video-gl3.c216 static void find_uniforms(struct glsl_shader* glsl, int num_pass) in find_uniforms()
362 static void delete_shader(struct glsl_shader* glsl) in delete_shader()
567 struct glsl_shader* gshader = &glsl->shaders[num_shader]; in load_glslp()
753 struct glsl_shader* shader = &active_shader->shaders[i]; in read_shader_config()
895 struct glsl_shader* shader = &active_shader->shaders[j]; in gl3_init()
927 struct glsl_shader* shader = &active_shader->shaders[i]; in gl3_init()
1060 struct glsl_shader* shader;
1301 struct glsl_shader* shader = &active_shader->shaders[s]; in gl3_present()
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCShaderParamDlg.cpp114 CShaderParamDlg::CShaderParamDlg(GLSLShader &glsl_shader): shader(glsl_shader) in CShaderParamDlg() argument
/dports/graphics/libplacebo/libplacebo-4.157.0/src/d3d11/
H A Dgpu_pass.c492 params->glsl_shader, &ps_blob)) in pass_create_raster()
561 params->glsl_shader, &cs_blob)) in pass_create_compute()
620 params->glsl_shader)) in pl_d3d11_pass_create()
624 params->glsl_shader)) in pl_d3d11_pass_create()
/dports/graphics/libplacebo/libplacebo-4.157.0/src/opengl/
H A Dgpu_pass.c135 ok &= gl_attach_shader(gpu, prog, GL_COMPUTE_SHADER, params->glsl_shader); in gl_compile_program()
139 ok &= gl_attach_shader(gpu, prog, GL_FRAGMENT_SHADER, params->glsl_shader); in gl_compile_program()
/dports/graphics/libplacebo/libplacebo-4.157.0/src/include/libplacebo/
H A Dgpu.h1164 const char *glsl_shader; member
/dports/graphics/libplacebo/libplacebo-4.157.0/src/vulkan/
H A Dgpu_pass.c523 params->glsl_shader, &frag)); in vk_pass_create()
528 params->glsl_shader, &comp)); in vk_pass_create()
/dports/graphics/libplacebo/libplacebo-4.157.0/src/
H A Dgpu.c1361 require(params->glsl_shader); in pl_pass_create()
2167 new.glsl_shader = pl_str0dup0(alloc, new.glsl_shader); in pl_pass_params_copy()
H A Ddispatch.c665 params->glsl_shader = glsl->buf; in generate_shaders()
/dports/multimedia/mpv/mpv-0.34.1/video/out/d3d11/
H A Dra_d3d11.c836 static const char *get_shader_target(struct ra *ra, enum glsl_shader type) in get_shader_target()
878 static const char *shader_type_name(enum glsl_shader type) in shader_type_name()
1273 static bool compile_glsl(struct ra *ra, enum glsl_shader type, in compile_glsl()
/dports/multimedia/mpv/mpv-0.34.1/video/out/placebo/
H A Dra_pl.c500 .glsl_shader = params->type == RA_RENDERPASS_TYPE_COMPUTE in renderpass_create_pl()
/dports/graphics/libplacebo/libplacebo-4.157.0/src/tests/
H A Dgpu_tests.h289 .glsl_shader = frag_shader, in pl_shader_tests()