/dports/math/curv/curv-0.5/extern/imgui/examples/example_glfw_vulkan/ |
H A D | gen_spv.sh | 2 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag 3 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/example_glfw_vulkan/ |
H A D | gen_spv.sh | 2 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag 3 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/backends/vulkan/ |
H A D | generate_spv.sh | 5 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag 6 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/example_glfw_vulkan/ |
H A D | gen_spv.sh | 2 glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag 3 glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
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/dports/games/libretro-snes9x/snes9x-73aa348/gtk/src/ |
H A D | gtk_display_driver_opengl.cpp | 271 if (using_glsl_shaders && glsl_shader) in get_parameters() 273 return (void *) &glsl_shader->param; in get_parameters() 281 if (using_glsl_shaders && glsl_shader) in save() 283 glsl_shader->save(filename); in save() 382 glsl_shader = new GLSLShader; in load_shaders() 383 if (glsl_shader->load_shader((char *)shader_file)) in load_shaders() 388 if (glsl_shader->param.size() > 0) in load_shaders() 395 delete glsl_shader; in load_shaders() 416 glsl_shader = NULL; in opengl_defaults() 674 glsl_shader->destroy(); in deinit() [all …]
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H A D | gtk_display_driver_opengl.h | 69 GLSLShader *glsl_shader; variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/shaderc/src/glslc/test/ |
H A D | option_dash_x.py | 96 glsl_shader = FileShader(GLSL_VERTEX_SHADER, '.vert') variable in TestMultipleDashXMixedLanguages 99 '-x', 'glsl', glsl_shader, 101 '-x', 'glsl', glsl_shader]
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/dports/graphics/shaderc/shaderc-2021.3/glslc/test/ |
H A D | option_dash_x.py | 96 glsl_shader = FileShader(GLSL_VERTEX_SHADER, '.vert') variable in TestMultipleDashXMixedLanguages 99 '-x', 'glsl', glsl_shader, 101 '-x', 'glsl', glsl_shader]
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/dports/multimedia/mpv/mpv-0.34.1/video/out/gpu/ |
H A D | spirv.h | 7 enum glsl_shader { enum 30 enum glsl_shader type, const char *glsl,
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H A D | spirv_shaderc.c | 51 enum glsl_shader type, in compile() 70 enum glsl_shader type, const char *glsl, in shaderc_compile()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-glsl.h | 122 struct glsl_shader { struct 148 struct glsl_shader shaders[MAX_USER_SHADERS]; argument
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H A D | wx-sdl2-video-gl3.c | 216 static void find_uniforms(struct glsl_shader* glsl, int num_pass) in find_uniforms() 362 static void delete_shader(struct glsl_shader* glsl) in delete_shader() 567 struct glsl_shader* gshader = &glsl->shaders[num_shader]; in load_glslp() 753 struct glsl_shader* shader = &active_shader->shaders[i]; in read_shader_config() 895 struct glsl_shader* shader = &active_shader->shaders[j]; in gl3_init() 927 struct glsl_shader* shader = &active_shader->shaders[i]; in gl3_init() 1060 struct glsl_shader* shader; 1301 struct glsl_shader* shader = &active_shader->shaders[s]; in gl3_present()
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | CShaderParamDlg.cpp | 114 CShaderParamDlg::CShaderParamDlg(GLSLShader &glsl_shader): shader(glsl_shader) in CShaderParamDlg() argument
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/d3d11/ |
H A D | gpu_pass.c | 492 params->glsl_shader, &ps_blob)) in pass_create_raster() 561 params->glsl_shader, &cs_blob)) in pass_create_compute() 620 params->glsl_shader)) in pl_d3d11_pass_create() 624 params->glsl_shader)) in pl_d3d11_pass_create()
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/opengl/ |
H A D | gpu_pass.c | 135 ok &= gl_attach_shader(gpu, prog, GL_COMPUTE_SHADER, params->glsl_shader); in gl_compile_program() 139 ok &= gl_attach_shader(gpu, prog, GL_FRAGMENT_SHADER, params->glsl_shader); in gl_compile_program()
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/include/libplacebo/ |
H A D | gpu.h | 1164 const char *glsl_shader; member
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/vulkan/ |
H A D | gpu_pass.c | 523 params->glsl_shader, &frag)); in vk_pass_create() 528 params->glsl_shader, &comp)); in vk_pass_create()
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/ |
H A D | gpu.c | 1361 require(params->glsl_shader); in pl_pass_create() 2167 new.glsl_shader = pl_str0dup0(alloc, new.glsl_shader); in pl_pass_params_copy()
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H A D | dispatch.c | 665 params->glsl_shader = glsl->buf; in generate_shaders()
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/dports/multimedia/mpv/mpv-0.34.1/video/out/d3d11/ |
H A D | ra_d3d11.c | 836 static const char *get_shader_target(struct ra *ra, enum glsl_shader type) in get_shader_target() 878 static const char *shader_type_name(enum glsl_shader type) in shader_type_name() 1273 static bool compile_glsl(struct ra *ra, enum glsl_shader type, in compile_glsl()
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/dports/multimedia/mpv/mpv-0.34.1/video/out/placebo/ |
H A D | ra_pl.c | 500 .glsl_shader = params->type == RA_RENDERPASS_TYPE_COMPUTE in renderpass_create_pl()
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/dports/graphics/libplacebo/libplacebo-4.157.0/src/tests/ |
H A D | gpu_tests.h | 289 .glsl_shader = frag_shader, in pl_shader_tests()
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