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Searched refs:goGameState_play (Results 1 – 10 of 10) sorted by relevance

/dports/games/cgoban/cgoban-1.9.14/src/
H A DgoGame.c97 game->state = goGameState_play; in goGame_create()
131 assert((game->state == goGameState_play) || in goGame_move()
134 assert((game->state == goGameState_play) || in goGame_move()
139 if ((game->state == goGameState_play) && !game->flagsCleared) { in goGame_move()
162 if (game->state == goGameState_play) { in goGame_move()
242 if ((move == 0) || (game->state == goGameState_play)) in goGame_updateForMove()
268 case goGameState_play: in goGame_isLegal()
456 ((game->state == goGameState_play) || in goGame_moveTo()
468 if ((game->state == goGameState_play) && (game->passCount == 2) && in goGame_moveTo()
475 game->state = goGameState_play; in goGame_moveTo()
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H A DgoGame.h49 goGameState_play, goGameState_dispute, enumerator
H A Darena.c105 if (arena->game->state == goGameState_play) in gotMove()
H A DgoPic.c223 setMove = ((game->state == goGameState_play) || in goPic_update()
249 case goGameState_play: in goPic_update()
H A DeditBoard.c730 return((e->game->state == goGameState_play) && (e->currentNodeNum > 0)); in backOk()
738 return((e->game->state == goGameState_play) && in fwdOk()
995 GoGameState gameState = goGameState_play; in newTool()
1042 if (eb->game->state == goGameState_play) { in newTool()
H A Dlocal.c377 assert(oldState == goGameState_play); in passPressed()
H A Dgoban.c461 case goGameState_play: in goban_update()
/dports/games/cgoban/cgoban-1.9.14/src/client/
H A Dboard.c378 if (cli->game->state > goGameState_play) { in rewPressed()
379 cli->game->state = goGameState_play; in rewPressed()
392 if (cli->game->state > goGameState_play) { in backPressed()
393 cli->game->state = goGameState_play; in backPressed()
464 if (cli->game->state > goGameState_play) { in cliBoard_gridPressed()
465 cli->game->state = goGameState_play; in cliBoard_gridPressed()
584 cli->game->state = goGameState_play; in cliBoard_updateWithToggle()
H A Dgame.c289 gl->games[gl->defaultGame].board->game->state = goGameState_play; in cliGameList_gotMove()
885 g->board->game->state = goGameState_play; in cliGameList_deadStone()
925 if (g->board->game->state > goGameState_play) { in cliGameList_gotUndo()
926 g->board->game->state = goGameState_play; in cliGameList_gotUndo()
/dports/games/cgoban/cgoban-1.9.14/src/gmp/
H A Dplay.c411 assert(oldState == goGameState_play); in passPressed()
794 if (gp->game->state != goGameState_play) { in recvMove()