Searched refs:goGameState_play (Results 1 – 10 of 10) sorted by relevance
97 game->state = goGameState_play; in goGame_create()131 assert((game->state == goGameState_play) || in goGame_move()134 assert((game->state == goGameState_play) || in goGame_move()139 if ((game->state == goGameState_play) && !game->flagsCleared) { in goGame_move()162 if (game->state == goGameState_play) { in goGame_move()242 if ((move == 0) || (game->state == goGameState_play)) in goGame_updateForMove()268 case goGameState_play: in goGame_isLegal()456 ((game->state == goGameState_play) || in goGame_moveTo()468 if ((game->state == goGameState_play) && (game->passCount == 2) && in goGame_moveTo()475 game->state = goGameState_play; in goGame_moveTo()[all …]
49 goGameState_play, goGameState_dispute, enumerator
105 if (arena->game->state == goGameState_play) in gotMove()
223 setMove = ((game->state == goGameState_play) || in goPic_update()249 case goGameState_play: in goPic_update()
730 return((e->game->state == goGameState_play) && (e->currentNodeNum > 0)); in backOk()738 return((e->game->state == goGameState_play) && in fwdOk()995 GoGameState gameState = goGameState_play; in newTool()1042 if (eb->game->state == goGameState_play) { in newTool()
377 assert(oldState == goGameState_play); in passPressed()
461 case goGameState_play: in goban_update()
378 if (cli->game->state > goGameState_play) { in rewPressed()379 cli->game->state = goGameState_play; in rewPressed()392 if (cli->game->state > goGameState_play) { in backPressed()393 cli->game->state = goGameState_play; in backPressed()464 if (cli->game->state > goGameState_play) { in cliBoard_gridPressed()465 cli->game->state = goGameState_play; in cliBoard_gridPressed()584 cli->game->state = goGameState_play; in cliBoard_updateWithToggle()
289 gl->games[gl->defaultGame].board->game->state = goGameState_play; in cliGameList_gotMove()885 g->board->game->state = goGameState_play; in cliGameList_deadStone()925 if (g->board->game->state > goGameState_play) { in cliGameList_gotUndo()926 g->board->game->state = goGameState_play; in cliGameList_gotUndo()
411 assert(oldState == goGameState_play); in passPressed()794 if (gp->game->state != goGameState_play) { in recvMove()