Searched refs:goGameState_selectDead (Results 1 – 11 of 11) sorted by relevance
255 } else if (l->game->state == goGameState_selectDead) { in gridPressed()417 if (l->game->state != goGameState_selectDead) { in backPressed()468 assert(l->game->state == goGameState_selectDead); in donePressed()654 case(goGameState_selectDead): in rewOk()675 case(goGameState_selectDead): in backOk()698 case(goGameState_selectDead): in fwdOk()
167 game->state = goGameState_selectDead; in goGame_move()193 game->state = goGameState_selectDead; in goGame_move()274 case goGameState_selectDead: in goGame_isLegal()546 assert(game->state == goGameState_selectDead); in goGame_resume()556 assert(game->state == goGameState_selectDead); in goGame_done()
170 if (game->state != goGameState_selectDead) { in processMoves()182 ((game->state == goGameState_selectDead) || in processMoves()
50 goGameState_selectDead, goGameState_selectDisputed, enumerator
255 case goGameState_selectDead: in goPic_update()282 if (game->passive && (game->state != goGameState_selectDead)) { in goPic_update()
116 assert(game->state >= goGameState_selectDead); in goScore_compute()
1021 gameState = goGameState_selectDead; in newTool()1061 if (eb->game->state == goGameState_selectDead) { in newActiveSgfNode()
518 case goGameState_selectDead: in goban_update()
299 } else if (l->game->state == goGameState_selectDead) { in gridPressed()455 if (l->game->state != goGameState_selectDead) { in backPressed()510 assert(l->game->state == goGameState_selectDead); in donePressed()674 case(goGameState_selectDead): in rewOk()699 case(goGameState_selectDead): in backOk()726 case(goGameState_selectDead): in fwdOk()
282 == goGameState_selectDead) { in cliGameList_gotMove()312 gl->games[gl->defaultGame].board->game->state = goGameState_selectDead; in cliGameList_gotMove()842 g->board->game->state = goGameState_selectDead; in cliGameList_selectDead()883 g->board->game->state = goGameState_selectDead; in cliGameList_deadStone()
472 cli->game->state = goGameState_selectDead; in cliBoard_gridPressed()582 cli->game->state = goGameState_selectDead; in cliBoard_updateWithToggle()