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Searched refs:goGameState_selectDead (Results 1 – 11 of 11) sorted by relevance

/dports/games/cgoban/cgoban-1.9.14/src/
H A Dlocal.c255 } else if (l->game->state == goGameState_selectDead) { in gridPressed()
417 if (l->game->state != goGameState_selectDead) { in backPressed()
468 assert(l->game->state == goGameState_selectDead); in donePressed()
654 case(goGameState_selectDead): in rewOk()
675 case(goGameState_selectDead): in backOk()
698 case(goGameState_selectDead): in fwdOk()
H A DgoGame.c167 game->state = goGameState_selectDead; in goGame_move()
193 game->state = goGameState_selectDead; in goGame_move()
274 case goGameState_selectDead: in goGame_isLegal()
546 assert(game->state == goGameState_selectDead); in goGame_resume()
556 assert(game->state == goGameState_selectDead); in goGame_done()
H A DsgfPlay.c170 if (game->state != goGameState_selectDead) { in processMoves()
182 ((game->state == goGameState_selectDead) || in processMoves()
H A DgoGame.h50 goGameState_selectDead, goGameState_selectDisputed, enumerator
H A DgoPic.c255 case goGameState_selectDead: in goPic_update()
282 if (game->passive && (game->state != goGameState_selectDead)) { in goPic_update()
H A DgoScore.c116 assert(game->state >= goGameState_selectDead); in goScore_compute()
H A DeditBoard.c1021 gameState = goGameState_selectDead; in newTool()
1061 if (eb->game->state == goGameState_selectDead) { in newActiveSgfNode()
H A Dgoban.c518 case goGameState_selectDead: in goban_update()
/dports/games/cgoban/cgoban-1.9.14/src/gmp/
H A Dplay.c299 } else if (l->game->state == goGameState_selectDead) { in gridPressed()
455 if (l->game->state != goGameState_selectDead) { in backPressed()
510 assert(l->game->state == goGameState_selectDead); in donePressed()
674 case(goGameState_selectDead): in rewOk()
699 case(goGameState_selectDead): in backOk()
726 case(goGameState_selectDead): in fwdOk()
/dports/games/cgoban/cgoban-1.9.14/src/client/
H A Dgame.c282 == goGameState_selectDead) { in cliGameList_gotMove()
312 gl->games[gl->defaultGame].board->game->state = goGameState_selectDead; in cliGameList_gotMove()
842 g->board->game->state = goGameState_selectDead; in cliGameList_selectDead()
883 g->board->game->state = goGameState_selectDead; in cliGameList_deadStone()
H A Dboard.c472 cli->game->state = goGameState_selectDead; in cliBoard_gridPressed()
582 cli->game->state = goGameState_selectDead; in cliBoard_updateWithToggle()