/dports/games/spring/spring_98.0/rts/Sim/Path/Default/ |
H A D | PathCache.cpp | 38 float goalRadius, in AddPath() argument 44 const boost::uint64_t hash = GetHash(strtBlock, goalBlock, goalRadius, pathType); in AddPath() 58 ci->goalRadius = goalRadius; in AddPath() 75 float goalRadius, in GetCachedPath() argument 118 boost::uint32_t goalRadius, in GetHash() argument 144 goalRadius * N*N*N; in GetHash() 157 float goalRadius, in HashCollision() argument 163 hashColl |= (ci->pathType != pathType || ci->goalRadius != goalRadius); in HashCollision() 169 GetHash(strtBlk, goalBlk, goalRadius, pathType), in HashCollision() 172 ci->goalRadius, ci->pathType, in HashCollision() [all …]
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H A D | PathCache.h | 23 float goalRadius; member 33 float goalRadius, 40 float goalRadius, 50 boost::uint32_t goalRadius, 58 float goalRadius,
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H A D | PathFinderDef.cpp | 11 CPathFinderDef::CPathFinderDef(const float3& goalCenter, float goalRadius, float sqGoalDistance) in CPathFinderDef() argument 13 , sqGoalRadius(goalRadius * goalRadius) in CPathFinderDef() 73 float goalRadius, in CCircularSearchConstraint() argument 76 ): CPathFinderDef(goal, goalRadius, start.SqDistance2D(goal)) in CCircularSearchConstraint()
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H A D | IPath.h | 25 , goalRadius(-1.0f) in Path() 37 float goalRadius; member
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H A D | PathFinder.h | 59 float goalRadius, in GetCache() argument 72 float goalRadius, in AddCache() argument
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H A D | PathFinderDef.h | 14 CPathFinderDef(const float3& goalCenter, float goalRadius, float sqGoalDistance); 52 float goalRadius,
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H A D | IPathFinder.h | 105 float goalRadius, 115 float goalRadius,
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H A D | PathEstimator.h | 89 float goalRadius, 99 float goalRadius,
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/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | GroundMoveType.h | 28 void StartMoving(float3 pos, float goalRadius); 29 void StartMoving(float3 pos, float goalRadius, float speed) { StartMoving(pos, goalRadius); } in StartMoving() argument 61 float GetGoalRadius() const { return goalRadius; } in GetGoalRadius() 169 float goalRadius; variable
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H A D | ClassicGroundMoveType.h | 20 void StartMoving(float3 pos, float goalRadius); 21 void StartMoving(float3 pos, float goalRadius, float speed); 77 float goalRadius; variable
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H A D | StaticMoveType.h | 14 void StartMoving(float3 pos, float goalRadius) {} in StartMoving() argument 15 void StartMoving(float3 pos, float goalRadius, float speed) {} in StartMoving() argument
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H A D | StrafeAirMoveType.h | 51 void StartMoving(float3 pos, float goalRadius); 52 void StartMoving(float3 pos, float goalRadius, float speed);
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H A D | ScriptMoveType.h | 30 void StartMoving(float3, float goalRadius) {} in StartMoving() argument 31 void StartMoving(float3, float goalRadius, float speed) {} in StartMoving() argument
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H A D | HoverAirMoveType.h | 19 void StartMoving(float3 pos, float goalRadius); 20 void StartMoving(float3 pos, float goalRadius, float speed);
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H A D | MoveType.h | 22 virtual void StartMoving(float3 pos, float goalRadius) = 0; 23 virtual void StartMoving(float3 pos, float goalRadius, float speed) = 0;
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | MobileCAI.h | 22 virtual void SetGoal(const float3& pos, const float3& curPos, float goalRadius = SQUARE_SIZE); 23 virtual void SetGoal(const float3& pos, const float3& curPos, float goalRadius, float speed); 57 float goalRadius; variable
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H A D | MobileCAI.cpp | 49 CR_MEMBER(goalRadius), 76 goalRadius(0.0f), in CMobileCAI() 97 goalRadius(0.0f), in CMobileCAI() 954 void CMobileCAI::SetGoal(const float3& pos, const float3& /*curPos*/, float goalRadius) in SetGoal() argument 956 if (pos.SqDistance(goalPos) < Square(goalRadius)) in SetGoal() 959 owner->moveType->StartMoving(goalPos = pos, this->goalRadius = goalRadius); in SetGoal() 962 void CMobileCAI::SetGoal(const float3& pos, const float3& /*curPos*/, float goalRadius, float speed) in SetGoal() argument 964 if (pos.SqDistance(goalPos) < Square(goalRadius)) in SetGoal() 967 owner->moveType->StartMoving(goalPos = pos, this->goalRadius = goalRadius, speed); in SetGoal() 985 goalRadius = 0.f; in StopMove()
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H A D | AirCAI.h | 29 void SetGoal(const float3& pos, const float3& curPos, float goalRadius = SQUARE_SIZE);
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Howler.cpp | 106 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in Howler_Move() 163 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in Howler_Combat()
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H A D | AI_MineMonster.cpp | 118 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in MineMonster_Move() 218 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in MineMonster_Combat()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/ |
H A D | taskgoto.h | 105 Error BeamSearch(const Math::Vector &start, const Math::Vector &goal, float goalRadius); 106 …revPos, const Math::Vector &curPos, const Math::Vector &goalPos, float goalRadius, float angle, in…
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Howler.c | 106 NPCS.NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in Howler_Move() 166 NPCS.NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in Howler_Combat()
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H A D | NPC_AI_MineMonster.c | 119 NPCS.NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in MineMonster_Move() 222 NPCS.NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in MineMonster_Combat()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_MineMonster.cpp | 109 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in MineMonster_Move() 209 NPCInfo->goalRadius = MAX_DISTANCE; // just get us within combat range in MineMonster_Combat()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICallback.h | 114 int InitPath(const float3& start, const float3& end, int pathType, float goalRadius); 118 float GetPathLength(float3 start, float3 end, int pathType, float goalRadius);
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